Clamp IR factor to 8 with SSAA.

Looks better as we don't have a 16x16 block resolver yet.
This commit is contained in:
Hans-Kristian Arntzen 2018-12-13 16:45:08 +01:00
parent c46b03ab70
commit 8a638ce971

View File

@ -200,6 +200,10 @@ void rsx_vulkan_refresh_variables(void)
widescreen_hack = false;
}
// There is no correct resolve shader for 16x IR yet, so 8x looks better.
if (super_sampling && scaling > 8)
scaling = 8;
if ((old_scaling != scaling || old_super_sampling != super_sampling) && renderer)
{
retro_system_av_info info;