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Add info for .m3u and .pbp files
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README.md
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README.md
@ -26,6 +26,24 @@ After that, you can load the <tt>foo.cue</tt> file as a ROM.
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Note that this is a dirty hack and will not work on all games.
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Ideally, make sure to use rips that have cue-sheets.
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If foo is a multiple-disk game, you should have .cue files for each one, e.g. <tt>foo (Disc 1).cue</tt>, <tt>foo (Disc 2).cue</tt>, <tt>foo (Disc 3).cue</tt>.To take advantage of Beetle's Disk Control feature for disk swapping, an index file should be made.
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Open a text file and enter your game's .cue files on it, like this:
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foo (Disc 1).cue
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foo (Disc 2).cue
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foo (Disc 3).cue
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Save as foo.m3u and use this file in place of each disk's individual cue sheet.
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## Condensing Games
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Alternatively to using cue sheets with .bin/.iso files, you can convert your games to .pbp (Playstation Portable update file) to reduce file sizes and neaten up your game folder. If converting a multiple-disk game, all disks should be added to the same .bpb file, rather than making a .m3u file for them.
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Most conversion tools will want a single .bin/.iso file for each disk. If your game uses multiple .bin files (tracks) per disk, you will have to mount the cue sheet to a virtual drive and re-burn the images onto a single track before conversion.
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Note that RetroArch does not currently have .pbp database due to variability in users' conversion methods. All .pbp games will have to be added to playlists manually.
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## Suggested Firmware
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- scph5500.bin (8dd7d5296a650fac7319bce665a6a53c)
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