Add info for .m3u and .pbp files

This commit is contained in:
Tony 2016-05-27 15:35:31 -04:00
parent 6ae4e61e1b
commit 99c50baf2d

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@ -26,6 +26,24 @@ After that, you can load the <tt>foo.cue</tt> file as a ROM.
Note that this is a dirty hack and will not work on all games.
Ideally, make sure to use rips that have cue-sheets.
If foo is a multiple-disk game, you should have .cue files for each one, e.g. <tt>foo (Disc 1).cue</tt>, <tt>foo (Disc 2).cue</tt>, <tt>foo (Disc 3).cue</tt>.To take advantage of Beetle's Disk Control feature for disk swapping, an index file should be made.
Open a text file and enter your game's .cue files on it, like this:
foo (Disc 1).cue
foo (Disc 2).cue
foo (Disc 3).cue
Save as foo.m3u and use this file in place of each disk's individual cue sheet.
## Condensing Games
Alternatively to using cue sheets with .bin/.iso files, you can convert your games to .pbp (Playstation Portable update file) to reduce file sizes and neaten up your game folder. If converting a multiple-disk game, all disks should be added to the same .bpb file, rather than making a .m3u file for them.
Most conversion tools will want a single .bin/.iso file for each disk. If your game uses multiple .bin files (tracks) per disk, you will have to mount the cue sheet to a virtual drive and re-burn the images onto a single track before conversion.
Note that RetroArch does not currently have .pbp database due to variability in users' conversion methods. All .pbp games will have to be added to playlists manually.
## Suggested Firmware
- scph5500.bin (8dd7d5296a650fac7319bce665a6a53c)