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Cleanups
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@ -4581,7 +4581,7 @@ void retro_run(void)
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if (!PrevInterlaced)
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deint.ClearState();
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deint.Process(spec.surface, spec.DisplayRect, spec.LineWidths, spec.InterlaceField);
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deint.Process(surf, spec.DisplayRect, rects, spec.InterlaceField);
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PrevInterlaced = true;
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