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Update README.md
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@ -55,7 +55,7 @@ Note that RetroArch does not currently have .pbp database due to variability in
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* Renderer (restart) - 'software' or 'opengl'. 'opengl' uses the OpenGL API to accelerate tasks like upscaling.
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* Software framebuffer - If off, the software renderer will skip some steps. Potential speedup. Causes bad graphics when doing framebuffer readbacks.
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* CD Image Cache - Loads the complete image in memory at startup.
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* CPU Overclock - Gets rid of memory acces latency and makes all GTE instructions have 1 cycle latency and memory.
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* CPU Overclock - Gets rid of memory access latency and makes all GTE instructions have 1 cycle latency.
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* Skip BIOS - Self-explanatory. Some games have issues when enabled.
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* Widescreen mode hack - If on, renders in 16:9. Works best on 3D games.
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* Internal GPU resolution - Graphics upscaling.
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