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Merge pull request #823 from ds22x/master
Set game specific tweak to get Monkey Hero running past the title screen
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commit
e8609eb9b4
@ -19,3 +19,4 @@ bool interlace_setting_dirty = false;
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int aspect_ratio_setting = 0;
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bool aspect_ratio_dirty = false;
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bool is_monkey_hero = false;
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@ -38,6 +38,7 @@ extern bool interlace_setting_dirty;
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extern int aspect_ratio_setting;
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extern bool aspect_ratio_dirty;
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extern bool is_monkey_hero;
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#ifdef __cplusplus
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}
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@ -1494,6 +1494,12 @@ static const char *CalcDiscSCEx_BySYSTEMCNF(CDIF *c, unsigned *rr)
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if(!strncasecmp(bootpos, "cdrom:\\", 7))
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{
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bootpos += 7;
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if(!strncmp(bootpos + 7, "SLUS_007.65", 11) || !strncmp(bootpos + 7, "SLES_009.79", 11))
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{
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is_monkey_hero = true;
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log_cb(RETRO_LOG_INFO, "Monkey Hero FBWrite Tweak Activated\n");
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}
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char *tmp;
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if((tmp = strchr(bootpos, '_'))) *tmp = 0;
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@ -34,6 +34,7 @@
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#include "gpu_line.cpp"
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extern bool crop_overscan;
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extern bool is_monkey_hero;
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/*
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GPU display timing master clock is nominally 53.693182 MHz for NTSC PlayStations, and 53.203425 MHz for PAL PlayStations.
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@ -534,6 +535,8 @@ static CTEntry Commands[256] =
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static INLINE bool CalcFIFOReadyBit(void)
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{
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uint32_t ctcommand = (GPU_BlitterFIFO.Peek() >> 24);
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if(GPU.InCmd & (INCMD_PLINE | INCMD_QUAD))
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return(false);
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@ -543,7 +546,8 @@ static INLINE bool CalcFIFOReadyBit(void)
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if(GPU.InCmd & (INCMD_FBREAD | INCMD_FBWRITE))
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return(false);
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if(GPU_BlitterFIFO.in_count >= Commands[GPU_BlitterFIFO.Peek() >> 24].fifo_fb_len)
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// Change fifo_fb_len from 2 to 3 for Command_FBWrite when running Monkey Hero.
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if(GPU_BlitterFIFO.in_count >= Commands[GPU_BlitterFIFO.Peek() >> 24].fifo_fb_len + ((ctcommand >= 0xA0) && (ctcommand <= 0xBF) && is_monkey_hero ? 1 : 0))
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return(false);
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return(true);
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