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Update geometry to 320x240 as used by libretro.
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@ -322,10 +322,10 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
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memset(info, 0, sizeof(*info));
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info->timing.fps = 59.85398; // Determined from empirical testing.
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info->timing.sample_rate = 44100;
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info->geometry.base_width = MDFNGameInfo->nominal_width;
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info->geometry.base_height = MDFNGameInfo->nominal_height;
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info->geometry.max_width = MDFNGameInfo->fb_width;
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info->geometry.max_height = MDFNGameInfo->fb_height;
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info->geometry.base_width = 320;
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info->geometry.base_height = 240;
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info->geometry.max_width = 640;
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info->geometry.max_height = 480;
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info->geometry.aspect_ratio = 4.0 / 3.0;
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}
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