JS Deck
|
b69915ab50
|
Fix "almost" infinite loop in Suikoden
|
2020-09-26 19:44:47 -03:00 |
|
JS Deck
|
8ecc2bc99f
|
Simplify hack to avoid texture filtering on scaled read
|
2020-09-17 13:23:42 -03:00 |
|
JS Deck
|
063066e4f6
|
Make uv_rect passed to texture_loaded in build_attribs more correct; some minor cleanup
|
2020-09-11 11:38:10 -03:00 |
|
JS Deck
|
f0e727c4e3
|
Use unscaled framebuffer read when possible (some performance improvement)
|
2020-09-11 07:16:56 -03:00 |
|
JS Deck
|
2076679f45
|
Ignore first/last row/column instead of checking if half loaded in atlas texture_loaded
|
2020-09-10 21:41:14 -03:00 |
|
JS Deck
|
e90953d9b6
|
Use scaled_framebuffer for texture reads (higher quality fix for unwanted black oulines for Vagrant Story) (performance regression to be resolved)
|
2020-09-10 21:03:34 -03:00 |
|
Hans-Kristian Arntzen
|
361112b6f0
|
Remove unused CMake build.
|
2018-12-12 11:25:22 +01:00 |
|
Dwedit
|
9086bf32c0
|
MSVC code fixes for the GL/VULKAN build
|
2018-04-18 17:54:32 -05:00 |
|
Tiny Tiger
|
171f52f0b0
|
Fix BG color in Tomba.
Need to chop away 3 LSBs to be correct.
|
2016-12-04 17:11:54 +01:00 |
|
twinaphex
|
e4515c25e6
|
Add parallel-psx
|
2016-12-03 17:13:06 +01:00 |
|