JS Deck
7c3875b0c6
Add PGXP NCLIP on off switch
2020-09-22 20:19:18 -03:00
Zachary Cook
2664cdf4d5
ValidateAddress does nothing and slows down pgxp by a few percent
2020-02-03 03:06:25 -05:00
iCatButler
eb6bbfbced
- Clamp texture coordinates to avoid sampling incorrect values when using filtering options
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- Invalidate w component of cached vertices to selectively disable perspective correction when using them.
2018-07-01 15:48:34 +01:00
rz5
ec53501e50
Create a description of PGXP
2017-09-06 18:02:04 +01:00
twinaphex
c647d03003
Buildfix for PS3
2017-08-14 07:04:58 +02:00
Twinaphex
4c85d88c29
Merge pull request #99 from iCatButler/master
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Clear upper 5 bits of X and Y coordinates
2016-10-01 21:47:29 +02:00
iCatButler
d08f741afc
Clear upper 5 bits of X and Y coordinates
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Fixes rendering in THPS
2016-10-01 20:23:48 +01:00
twinaphex
a323a830a8
Merge https://github.com/iCatButler/beetle-psx-libretro
2016-09-28 11:16:56 +02:00
twinaphex
00f73aadbe
Push some 'initial for loop declaration' errors
2016-09-27 22:30:09 +02:00
iCatButler
f074140e9f
Tidy up GPU side code
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- Remove unused functions
- Replace debug flags with a single valid_w
- Allow vertex caching to count as PGXP_enabled on its own
2016-09-27 15:42:26 +01:00
Lionel Flandrin
edf2c2b253
Fixed SW renderer
2016-09-26 00:46:25 +02:00
Lionel Flandrin
48ae05061b
Fix compilation warnings
2016-09-25 22:17:45 +02:00
twinaphex
e91d0ca750
Some Makefile changes/fixes
2016-09-25 18:57:34 +02:00
iCatButler
e9d2688c74
Initial PGXP integration
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- Create VS 2015 files
- Fix various compiler and linker errors (not sure if I'm missing some existing work arounds)
- Intergate all current operations (CPU currently broken)
- Integrate vertex caching
- Implement perspective correct texturing
- Update command vertices to use floating point positions
- Add menu options to toggle modes
2016-09-25 11:52:57 +01:00