Commit Graph

  • 3ad387d020 (PC Engine Fast) Add 360 solution twinaphex 2013-01-16 04:38:19 +0100
  • 26c32282b3 (VB 360 MSVC) Small change twinaphex 2013-01-16 03:35:47 +0100
  • 900d3042e8 (VB 360 MSVC) Works - very naive switch conversion of computed goto - inspired by VBJin - Mario's Tennis doesn't boot up twinaphex 2013-01-16 03:19:13 +0100
  • 5779301715 (VB MSVC 360) Add solution - not yet working twinaphex 2013-01-16 02:03:06 +0100
  • 9c785159bb (NGP 360 MSVC) Add solution - NGP core works twinaphex 2013-01-15 13:34:01 +0100
  • 1fc18dc9f6 (PSX) Change fps from 59.85 to 59.95fps - fixes audio pops twinaphex 2012-12-30 04:44:59 +0100
  • d2a7feab9a (Android) Compiles and links wswan now twinaphex 2012-12-30 04:04:25 +0100
  • 76ed3bca31 (Android) VB works now as well twinaphex 2012-12-30 01:02:05 +0100
  • 6ea492ba9a (Android) Mednafen PCE and NGP work now on Android twinaphex 2012-12-30 00:10:46 +0100
  • 35895f6a6a (Android) Fixes twinaphex 2012-12-29 18:07:45 +0100
  • 9640afd69f (JNI) Fixes paths twinaphex 2012-12-29 14:50:24 +0100
  • 55f23707a2 Committed Application.mk twinaphex 2012-12-28 23:16:13 +0100
  • 766310e836 Add JNI Makefile twinaphex 2012-12-28 23:03:33 +0100
  • ff5e3569a6 Cleanup mednafen.cpp - leave only what we need twinaphex 2012-11-29 23:21:44 +0100
  • 8feb7dca20 Actually log where bios is loaded from. Themaister 2012-11-29 13:53:53 +0100
  • ea72a707a3 (PCFX) Add initial PCFX core support - not yet done twinaphex 2012-11-28 08:20:45 +0100
  • 1ff4c0da17 (Mednafen GBA) input works on big-endian twinaphex 2012-11-27 05:54:01 +0100
  • eec1a8828b Update all cores to reflect file changes twinaphex 2012-11-27 05:38:49 +0100
  • fd13e4bf1a get rid of broken reference/getter hell in file.cpp - just use the private variables promoted to public straight - no way to get this code portable without 'mangling' this guff twinaphex 2012-11-27 05:20:47 +0100
  • 0a00bac258 (GBA) Patches twinaphex 2012-11-27 04:44:20 +0100
  • 697735e2ff (Mednafen SNES) 'Fix' little edian input - still issue with 'hold states' of buttons twinaphex 2012-11-27 04:16:48 +0100
  • 53908ec941 (Mednafen VB) works on PS3 now + fixed controls on big-endian twinaphex 2012-11-27 04:05:55 +0100
  • 6e8710ba0f (Neopop) Controls work on big-endian now twinaphex 2012-11-27 03:38:27 +0100
  • 52f8f1be43 Get rid of -std=gnu99 - there is little C code in this codebase anyway twinaphex 2012-11-27 02:02:26 +0100
  • 535b467b2f Makefile - some fixes for non-GCC based compilers twinaphex 2012-11-27 01:46:20 +0100
  • 8104a8bf10 (PCE Core) Add PS3 hack workaround for computed goto twinaphex 2012-11-27 00:41:32 +0100
  • 75cbbc9e81 (Mednafen VB) Add VB core - working twinaphex 2012-11-25 03:41:54 +0100
  • bc6b7fa011 (Mednafen bsnes) Add ROM extensions twinaphex 2012-11-25 02:49:52 +0100
  • 7acedabbe9 (Mednafen GBA) Don't use gz compression stuff - replace with FILE equivalents twinaphex 2012-11-25 01:25:08 +0100
  • 0a0fb41c98 (Mednafen PCE-Fast) Update to 0.9.26 core - rewinds now twinaphex 2012-11-25 01:17:31 +0100
  • 6702f7efa2 (Mednafen bsnes) SRAM fix twinaphex 2012-11-24 18:37:16 +0100
  • 13f69fa443 (Mednafen bSNES) bsnes core running now - some issue with 'held down' buttons and with games supporting srm RAM failing to load after first run - investigate twinaphex 2012-11-24 17:14:05 +0100
  • ea49364433 (Mednafen GBA) Added GBA core, can compile and run twinaphex 2012-11-24 08:17:18 +0100
  • 66953e3737 (NGP) NGP core can be compiled now and runs twinaphex 2012-11-24 07:44:49 +0100
  • 3196114a9e Cleanups twinaphex 2012-11-24 06:29:37 +0100
  • 24ee1d3fc1 (PSP libretro) Add -G0 twinaphex 2012-11-24 04:45:01 +0100
  • 03f8225adb (Libretro) Add PSP1 target twinaphex 2012-11-23 21:17:14 +0100
  • f1edfd2fdf PC Engine button remapping from ficoos twinaphex 2012-11-22 21:03:38 +0100
  • 51a59326ac Fix compile on devkitpro Toad King 2012-11-20 20:34:34 -0500
  • d6e9e3ca4d Fixup WANT_32BPP path twinaphex 2012-11-21 02:28:26 +0100
  • b5391ec967 Cleanup retro_run twinaphex 2012-11-21 02:27:23 +0100
  • f53ff5ec4e (Mednafen PSX) Gets around 'exits' caused by exception throwing on consoles - starts up TOC-based CD images now on consoles twinaphex 2012-11-20 22:08:57 +0100
  • 7736523a81 (Mednafen PSX) Works now on PS3 - slieshow at 18/19fps - don't expect this to get any faster twinaphex 2012-11-20 18:37:08 +0100
  • 1116a8acdb Add console support hooks twinaphex 2012-11-20 17:29:55 +0100
  • 7ffaa8cf30 Merge thread stub functions into stubs.cpp twinaphex 2012-11-20 17:11:38 +0100
  • 2847ec254c Header cleanups twinaphex 2012-11-20 17:08:02 +0100
  • ce5a9e6fbd Have to revert because original framebuffer sizes make zero sense and things keep getting cut off - so reverting to what worked before Revert "(PSX) sane framebuffer sizes + other changes" twinaphex 2012-11-17 04:01:05 +0100
  • 1e8a31ae51 (PSX) sane framebuffer sizes + other changes twinaphex 2012-11-17 03:43:56 +0100
  • d93af13d51 Turn on psx.fastboot to skip BIOS screen twinaphex 2012-11-17 03:05:20 +0100
  • d65feddbcc Use blip buffer fast twinaphex 2012-11-17 02:09:27 +0100
  • 2e39ca8d07 Surface cleanups twinaphex 2012-11-17 01:58:06 +0100
  • ed12bbbaf4 Remove printf from file wrapper code - remove MDFN_RawInputStateAction twinaphex 2012-11-17 01:43:03 +0100
  • 453bc88e4f Slim down trio twinaphex 2012-11-17 01:14:40 +0100
  • 1606fff668 Reimplement FileStream twinaphex 2012-11-16 16:33:10 +0100
  • d2c099e971 Small build fix for PCE core twinaphex 2012-11-16 15:20:13 +0100
  • 3ed64bae92 Get rid of everything Minifen will handle for us twinaphex 2012-11-16 15:12:25 +0100
  • 5ed02e99cb Cleanup twinaphex 2012-11-16 03:58:56 +0100
  • 7a753b23c7 cleanups twinaphex 2012-11-16 03:46:33 +0100
  • 56ab33cd55 Slim down cdromif - no need for multithreading (slows down if any) - take out superfluous exception throwing twinaphex 2012-11-16 03:32:17 +0100
  • 04a4a089f9 Removed StreamFilter - +3/+4fps in Mednafen PSX twinaphex 2012-11-16 03:21:33 +0100
  • 50513e80c2 Only compile in scsicd.cpp for PCE Fast core twinaphex 2012-11-16 03:04:02 +0100
  • fd1c7e5f63 Rework messaging functions twinaphex 2012-11-16 01:56:52 +0100
  • 1d84e48136 Revert "(PSX) Works on PS3 - 18/20fps" twinaphex 2012-11-16 00:16:26 +0100
  • a573c34eb9 (PSX) Works on PS3 - 18/20fps twinaphex 2012-11-16 00:04:25 +0100
  • d36536750b Make Tremor optional twinaphex 2012-11-15 21:49:55 +0100
  • 23ee14a57c Don't need Musepack twinaphex 2012-11-15 19:11:24 +0100
  • 5937957a01 Initial PS3 compilation support twinaphex 2012-11-15 18:35:26 +0100
  • 50b924e3fe Add trio flags in Makefile twinaphex 2012-11-14 02:20:07 +0100
  • 391bc305dc Hooked up reset twinaphex 2012-11-14 01:56:23 +0100
  • 2949a11694 (State) Use same function signatures as Mednafen mainline twinaphex 2012-11-14 01:41:02 +0100
  • 30b6482509 (MSVC PSX) Finally compiles on MSVC twinaphex 2012-11-14 00:09:33 +0100
  • d0876e362d Fix header include twinaphex 2012-11-13 23:43:30 +0100
  • 5cd0013775 (MSVC) Hack for computed goto table (by zeromus) needs testing twinaphex 2012-11-13 23:39:27 +0100
  • 8af424650e Undefine NEED_THREADING for both PSX and PCE_FAST twinaphex 2012-11-13 23:23:58 +0100
  • bef585d1bf Go back to single threading for CD I/O - performs better than multithreading twinaphex 2012-11-13 23:13:53 +0100
  • 03c0aeecfc (General/Settings) Remove some things we won't need in Minifen twinaphex 2012-11-13 22:54:13 +0100
  • 79e1cb68fb (File) remove what we don't need for minifen twinaphex 2012-11-13 22:40:18 +0100
  • 8d166efe36 (Surface) take out rprec, gprec, bprec, aprec twinaphex 2012-11-13 22:27:48 +0100
  • a88a71dddd Surface cleanup twinaphex 2012-11-13 22:18:18 +0100
  • 85f77bd12a Cleanups twinaphex 2012-11-13 21:11:10 +0100
  • 561b0f31ba Only compile in okiadpcm for PC Engine core - not PSX twinaphex 2012-11-13 20:48:46 +0100
  • 1e85e70508 Get rid of NEED_RESAMPLER defines twinaphex 2012-11-13 20:34:38 +0100
  • 4334ba5e60 Cleanup twinaphex 2012-11-13 18:55:02 +0100
  • b48015e579 Don't hardcode obscure gcc paths on windows. Themaister 2012-11-12 22:25:30 +0100
  • 522fa3de80 (PSX) CPU opts twinaphex 2012-11-12 01:11:38 +0100
  • e7fe627152 (PSX) GPU tweak twinaphex 2012-11-12 00:42:27 +0100
  • b88cad30ac (PSX) GPU tweak twinaphex 2012-11-12 00:01:28 +0100
  • 9579cad72a (PSX) Tweaks to gpu.cpp twinaphex 2012-11-11 23:10:41 +0100
  • b249710886 (PSX) Fix memcard regression twinaphex 2012-11-11 22:40:44 +0100
  • 18219f4ca1 (MSVC) MSVC compatibility fixes twinaphex 2012-11-11 22:25:32 +0100
  • 1b542824af More MSVC fixes twinaphex 2012-11-11 21:47:12 +0100
  • d041d6c1b4 (PSX) Build fixes twinaphex 2012-11-11 20:01:50 +0100
  • 6911a011ac (Mednafen PSX) MSVC compile fixes twinaphex 2012-11-11 19:50:18 +0100
  • 0ed0940ff5 Simply FileWrapper.cpp twinaphex 2012-11-11 19:34:53 +0100
  • 0253d80024 Performance improvements twinaphex 2012-11-11 15:16:46 +0100
  • e98ee77f09 (Mednafen PSX) Performance improvements - around ~5fps or more twinaphex 2012-11-11 13:44:10 +0100
  • 6f8b464597 (PSX) More clamping replacements twinaphex 2012-11-11 03:41:46 +0100
  • 84de5bc883 (Mednafen PSX) More faster clamping twinaphex 2012-11-11 02:54:45 +0100
  • f502eca96b (Mednafen PSX) Faster clamping twinaphex 2012-11-11 02:13:39 +0100
  • ebbf2bf603 (Mednafen PSX) Comment out some logs twinaphex 2012-11-11 00:42:19 +0100