#include "device.hpp" #include "renderer/renderer.hpp" #include "stb_image_write.h" #ifdef VULKAN_WSI #include "wsi.hpp" #endif #include #include #include #include #include #include using namespace PSX; using namespace std; using namespace Vulkan; struct CLIParser; struct CLICallbacks { void add(const char *cli, const function &func) { callbacks[cli] = func; } unordered_map> callbacks; function error_handler; function default_handler; }; struct CLIParser { CLIParser(CLICallbacks cbs, int argc, char *argv[]) : cbs(move(cbs)) , argc(argc) , argv(argv) { } bool parse() { try { while (argc && !ended_state) { const char *next = *argv++; argc--; if (*next != '-' && cbs.default_handler) { cbs.default_handler(next); } else { auto itr = cbs.callbacks.find(next); if (itr == ::end(cbs.callbacks)) { throw logic_error("Invalid argument.\n"); } itr->second(*this); } } return true; } catch (...) { if (cbs.error_handler) { cbs.error_handler(); } return false; } } void end() { ended_state = true; } uint32_t next_uint() { if (!argc) { throw logic_error("Tried to parse uint, but nothing left in arguments.\n"); } uint32_t val = stoul(*argv); if (val > numeric_limits::max()) { throw out_of_range("next_uint() out of range.\n"); } argc--; argv++; return val; } double next_double() { if (!argc) { throw logic_error("Tried to parse double, but nothing left in arguments.\n"); } double val = stod(*argv); argc--; argv++; return val; } const char *next_string() { if (!argc) { throw logic_error("Tried to parse string, but nothing left in arguments.\n"); } const char *ret = *argv; argc--; argv++; return ret; } CLICallbacks cbs; int argc; char **argv; bool ended_state = false; }; struct CLIArguments { const char *dump = nullptr; const char *frame_output = nullptr; const char *trace_output = nullptr; unsigned trace_frame = 0; unsigned scale = 4; bool trace = false; bool verbose = false; }; //#define DUMP_VRAM #define SCALING 4 //#define DETAIL_DUMP_FRAME 153 //#define BREAK_FRAME 40 //#define BREAK_DRAW 216 #define BREAKPOINT __builtin_trap enum { RSX_END = 0, RSX_PREPARE_FRAME, RSX_FINALIZE_FRAME, RSX_TEX_WINDOW, RSX_DRAW_OFFSET, RSX_DRAW_AREA, RSX_DISPLAY_MODE, RSX_TRIANGLE, RSX_QUAD, RSX_LINE, RSX_LOAD_IMAGE, RSX_FILL_RECT, RSX_COPY_RECT, RSX_TOGGLE_DISPLAY }; static void read_tag(FILE *file) { char buffer[8]; if (fread(buffer, sizeof(buffer), 1, file) != 1) throw runtime_error("Failed to read tag."); if (memcmp(buffer, "RSXDUMP2", sizeof(buffer))) throw runtime_error("Failed to read tag."); } static uint32_t read_u32(FILE *file) { uint32_t val; if (fread(&val, sizeof(val), 1, file) != 1) throw runtime_error("Failed to read u32"); return val; } static int32_t read_i32(FILE *file) { int32_t val; if (fread(&val, sizeof(val), 1, file) != 1) throw runtime_error("Failed to read i32"); return val; } static int32_t read_f32(FILE *file) { float val; if (fread(&val, sizeof(val), 1, file) != 1) throw runtime_error("Failed to read f32"); return val; } struct CommandVertex { float x, y, w; uint32_t color; uint16_t tx, ty; }; struct RenderState { uint16_t texpage_x, texpage_y; uint16_t clut_x, clut_y; uint8_t texture_blend_mode; uint8_t depth_shift; bool dither; uint32_t blend_mode; bool mask_test; bool set_mask; }; CommandVertex read_vertex(FILE *file) { CommandVertex buf = {}; buf.x = read_f32(file); buf.y = read_f32(file); buf.w = read_f32(file); buf.color = read_u32(file); buf.tx = uint16_t(read_u32(file)); buf.ty = uint16_t(read_u32(file)); return buf; } RenderState read_state(FILE *file) { RenderState state = {}; state.texpage_x = read_u32(file); state.texpage_y = read_u32(file); state.clut_x = read_u32(file); state.clut_y = read_u32(file); state.texture_blend_mode = read_u32(file); state.depth_shift = read_u32(file); state.dither = read_u32(file) != 0; state.blend_mode = read_u32(file); state.mask_test = read_u32(file) != 0; state.set_mask = read_u32(file) != 0; return state; } struct CommandLine { int16_t x0, y0, x1, y1; uint32_t c0, c1; bool dither; uint32_t blend_mode; bool mask_test; bool set_mask; }; CommandLine read_line(FILE *file) { CommandLine line = {}; line.x0 = read_i32(file); line.y0 = read_i32(file); line.x1 = read_i32(file); line.y1 = read_i32(file); line.c0 = read_u32(file); line.c1 = read_u32(file); line.dither = read_u32(file) != 0; line.blend_mode = read_u32(file); line.mask_test = read_u32(file) != 0; line.set_mask = read_u32(file) != 0; return line; } #if 0 static void log_vertex(const CommandVertex &v) { fprintf(stderr, " x = %.1f, y = %.1f, w = %.1f, c = 0x%x, u = %u, v = %u\n", v.x, v.y, v.w, v.color, v.tx, v.ty); } static void log_state(const RenderState &s) { fprintf( stderr, " Page = (%u, %u), CLUT = (%u, %u), texture_blend_mode = %u, depth_shift = %u, dither = %s, blend_mode = %u\n", s.texpage_x, s.texpage_y, s.clut_x, s.clut_y, s.texture_blend_mode, s.depth_shift, s.dither ? "on" : "off", s.blend_mode); } #endif static void set_renderer_state(Renderer &renderer, const RenderState &state) { renderer.set_texture_color_modulate(state.texture_blend_mode == 2); renderer.set_palette_offset(state.clut_x, state.clut_y); renderer.set_texture_offset(state.texpage_x, state.texpage_y); renderer.set_dither(state.dither); renderer.set_mask_test(state.mask_test); renderer.set_force_mask_bit(state.set_mask); if (state.texture_blend_mode != 0) { switch (state.depth_shift) { default: case 0: renderer.set_texture_mode(TextureMode::ABGR1555); break; case 1: renderer.set_texture_mode(TextureMode::Palette8bpp); break; case 2: renderer.set_texture_mode(TextureMode::Palette4bpp); break; } } else renderer.set_texture_mode(TextureMode::None); switch (state.blend_mode) { default: renderer.set_semi_transparent(SemiTransparentMode::None); break; case 0: renderer.set_semi_transparent(SemiTransparentMode::Average); break; case 1: renderer.set_semi_transparent(SemiTransparentMode::Add); break; case 2: renderer.set_semi_transparent(SemiTransparentMode::Sub); break; case 3: renderer.set_semi_transparent(SemiTransparentMode::AddQuarter); break; } } static void dump_to_file(const CLIArguments &args, Device &device, Renderer &renderer, unsigned index, unsigned subindex) { unsigned width, height; auto buffer = renderer.scanout_vram_to_buffer(width, height); if (!buffer) return; char path[1024]; snprintf(path, sizeof(path), "%s-%06u-%06u.bmp", args.trace_output, index, subindex); uint32_t *data = static_cast(device.map_host_buffer(*buffer, MEMORY_ACCESS_READ)); for (unsigned i = 0; i < width * height; i++) data[i] |= 0xff000000u; if (!stbi_write_bmp(path, width, height, 4, data)) LOG("Failed to write image."); device.unmap_host_buffer(*buffer); } static void dump_vram_to_file(const CLIArguments &args, Device &device, Renderer &renderer, unsigned index) { unsigned width, height; auto buffer = renderer.scanout_vram_to_buffer(width, height); if (!buffer) return; char path[1024]; snprintf(path, sizeof(path), "%s-vram-%06u.bmp", args.frame_output, index); uint32_t *data = static_cast(device.map_host_buffer(*buffer, MEMORY_ACCESS_READ)); for (unsigned i = 0; i < width * height; i++) data[i] |= 0xff000000u; if (!stbi_write_bmp(path, width, height, 4, data)) LOG("Failed to write image."); device.unmap_host_buffer(*buffer); } static bool read_command(const CLIArguments &args, FILE *file, Device &device, Renderer &renderer, bool &eof, unsigned &frame, unsigned &draw_call) { auto op = read_u32(file); eof = false; switch (op) { case RSX_PREPARE_FRAME: break; case RSX_FINALIZE_FRAME: return false; case RSX_END: eof = true; return false; case RSX_TEX_WINDOW: { auto tww = read_u32(file); auto twh = read_u32(file); auto twx = read_u32(file); auto twy = read_u32(file); auto tex_x_mask = ~(tww << 3); auto tex_y_mask = ~(twh << 3); auto tex_x_or = (twx & tww) << 3; auto tex_y_or = (twy & twh) << 3; renderer.set_texture_window({ uint8_t(tex_x_mask), uint8_t(tex_y_mask), uint8_t(tex_x_or), uint8_t(tex_y_or) }); break; } case RSX_DRAW_OFFSET: { auto x = read_i32(file); auto y = read_i32(file); renderer.set_draw_offset(x, y); break; } case RSX_DRAW_AREA: { auto x0 = read_u32(file); auto y0 = read_u32(file); auto x1 = read_u32(file); auto y1 = read_u32(file); int width = x1 - x0 + 1; int height = y1 - y0 + 1; width = max(width, 0); height = max(height, 0); width = min(width, int(FB_WIDTH - x0)); height = min(height, int(FB_HEIGHT - y0)); renderer.set_draw_rect({ x0, y0, unsigned(width), unsigned(height) }); break; } case RSX_DISPLAY_MODE: { auto x = read_u32(file); auto y = read_u32(file); auto w = read_u32(file); auto h = read_u32(file); auto depth_24bpp = read_u32(file); renderer.set_display_mode({ x, y, w, h }, depth_24bpp != 0); break; } case RSX_TRIANGLE: { auto v0 = read_vertex(file); auto v1 = read_vertex(file); auto v2 = read_vertex(file); auto state = read_state(file); Vertex vertices[3] = { { v0.x, v0.y, v0.w, v0.color, v0.tx, v0.ty }, { v1.x, v1.y, v1.w, v1.color, v1.tx, v1.ty }, { v2.x, v2.y, v2.w, v2.color, v2.tx, v2.ty }, }; set_renderer_state(renderer, state); renderer.draw_triangle(vertices); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_QUAD: { auto v0 = read_vertex(file); auto v1 = read_vertex(file); auto v2 = read_vertex(file); auto v3 = read_vertex(file); auto state = read_state(file); Vertex vertices[4] = { { v0.x, v0.y, v0.w, v0.color, v0.tx, v0.ty }, { v1.x, v1.y, v1.w, v1.color, v1.tx, v1.ty }, { v2.x, v2.y, v2.w, v2.color, v2.tx, v2.ty }, { v3.x, v3.y, v3.w, v3.color, v3.tx, v3.ty }, }; set_renderer_state(renderer, state); renderer.draw_quad(vertices); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_LINE: { auto line = read_line(file); Vertex vertices[2] = { { float(line.x0), float(line.y0), 1.0f, line.c0, 0, 0 }, { float(line.x1), float(line.y1), 1.0f, line.c1, 0, 0 }, }; renderer.set_texture_color_modulate(false); renderer.set_texture_mode(TextureMode::None); renderer.set_dither(line.dither); renderer.set_mask_test(line.mask_test); renderer.set_force_mask_bit(line.set_mask); switch (line.blend_mode) { default: renderer.set_semi_transparent(SemiTransparentMode::None); break; case 0: renderer.set_semi_transparent(SemiTransparentMode::Average); break; case 1: renderer.set_semi_transparent(SemiTransparentMode::Add); break; case 2: renderer.set_semi_transparent(SemiTransparentMode::Sub); break; case 3: renderer.set_semi_transparent(SemiTransparentMode::AddQuarter); break; } renderer.draw_line(vertices); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_LOAD_IMAGE: { auto x = read_u32(file); auto y = read_u32(file); auto width = read_u32(file); auto height = read_u32(file); bool mask_test = read_u32(file) != 0; bool set_mask = read_u32(file) != 0; renderer.set_mask_test(mask_test); renderer.set_force_mask_bit(set_mask); auto handle = renderer.copy_cpu_to_vram({ x, y, width, height }); uint16_t *ptr = renderer.begin_copy(handle); fread(ptr, sizeof(uint16_t), width * height, file); renderer.end_copy(handle); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_FILL_RECT: { auto color = read_u32(file); auto x = read_u32(file); auto y = read_u32(file); auto w = read_u32(file); auto h = read_u32(file); renderer.clear_rect({ x, y, w, h }, color); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_COPY_RECT: { auto src_x = read_u32(file); auto src_y = read_u32(file); auto dst_x = read_u32(file); auto dst_y = read_u32(file); auto w = read_u32(file); auto h = read_u32(file); bool mask_test = read_u32(file) != 0; bool set_mask = read_u32(file) != 0; renderer.set_mask_test(mask_test); renderer.set_force_mask_bit(set_mask); if (src_x != dst_x || src_y != dst_y) renderer.blit_vram({ dst_x, dst_y, w, h }, { src_x, src_y, w, h }); if (args.trace && frame == args.trace_frame) dump_to_file(args, device, renderer, frame, draw_call); draw_call++; break; } case RSX_TOGGLE_DISPLAY: { auto toggle = read_u32(file); renderer.toggle_display(toggle == 0); break; } default: throw runtime_error("Invalid opcode."); } return true; } static double gettime() { timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return ts.tv_sec + 1e-9 * ts.tv_nsec; } static void print_help() { fprintf(stderr, "rsx-player [dump] [--scale ] [--dump-vram ] [--trace-frame ] " "[--verbose] [--help]\n"); } int main(int argc, char *argv[]) { CLIArguments args; CLICallbacks cbs; cbs.add("--help", [](CLIParser &parser) { print_help(); parser.end(); }); cbs.add("--dump-vram", [&args](CLIParser &parser) { args.frame_output = parser.next_string(); }); cbs.add("--trace-frame", [&args](CLIParser &parser) { args.trace_frame = parser.next_uint(); args.trace_output = parser.next_string(); args.trace = true; }); cbs.add("--scale", [&args](CLIParser &parser) { args.scale = parser.next_uint(); }); cbs.add("--verbose", [&args](CLIParser &) { args.verbose = true; }); cbs.error_handler = [] { print_help(); }; cbs.default_handler = [&args](const char *value) { args.dump = value; }; CLIParser parser{ move(cbs), argc - 1, argv + 1 }; if (!parser.parse()) return 1; else if (parser.ended_state) return 0; if (!args.dump) { fprintf(stderr, "Didn't specify input file.\n"); print_help(); return 1; } WSI wsi; wsi.init(1280, 960); auto &device = wsi.get_device(); Renderer renderer(device, args.scale, nullptr); FILE *file = fopen(args.dump, "rb"); if (!file) return 1; read_tag(file); bool eof = false; unsigned frames = 0; unsigned draw_call = 0; double total_time = 0.0; while (!eof && wsi.alive()) { draw_call = 0; double start = gettime(); wsi.begin_frame(); renderer.reset_counters(); while (read_command(args, file, device, renderer, eof, frames, draw_call)) ; renderer.scanout(); if (args.frame_output) dump_vram_to_file(args, device, renderer, frames); renderer.flush(); wsi.end_frame(); double end = gettime(); total_time += end - start; frames++; if (args.verbose) { if (renderer.counters.render_passes) { LOG("========================\n"); LOG("Completed frame %u.\n", frames); LOG("Render passes: %u\n", renderer.counters.render_passes); LOG("Readback pixels: %u\n", renderer.counters.fragment_readback_pixels); LOG("Writeout pixels: %u\n", renderer.counters.fragment_writeout_pixels); LOG("Draw calls: %u\n", renderer.counters.draw_calls); LOG("Vertices: %u\n", renderer.counters.vertices); LOG("========================\n"); } else { LOG("========================\n"); LOG("Completed frame %u.\n", frames); LOG("========================\n"); } } } LOG("Ran %u frames in %f s! (%.3f ms / frame).\n", frames, total_time, 1000.0 * total_time / frames); }