#ifndef __RSX_INTF_H__ #define __RSX_INTF_H__ #include "libretro.h" #define SOUND_FREQUENCY 44100 #define FPS_NTSC 59.941 #define FPS_PAL 49.76 enum rsx_renderer_type { RSX_SOFTWARE = 0, RSX_OPENGL, RSX_VULKAN }; enum blending_modes { BLEND_MODE_OPAQUE = -1, BLEND_MODE_AVERAGE = 0, BLEND_MODE_ADD = 1, BLEND_MODE_SUBTRACT = 2, BLEND_MODE_ADD_FOURTH = 3 }; enum width_modes { WIDTH_MODE_256 = 0, WIDTH_MODE_320, WIDTH_MODE_512, WIDTH_MODE_640, WIDTH_MODE_368 }; void rsx_intf_set_environment(retro_environment_t cb); void rsx_intf_set_video_refresh(retro_video_refresh_t cb); void rsx_intf_get_system_av_info(struct retro_system_av_info *info); bool rsx_intf_open(bool is_pal, bool force_software); void rsx_intf_close(void); void rsx_intf_refresh_variables(void); void rsx_intf_prepare_frame(void); void rsx_intf_finalize_frame(const void *fb, unsigned width, unsigned height, unsigned pitch); void rsx_intf_set_tex_window(uint8_t tww, uint8_t twh, uint8_t twx, uint8_t twy); void rsx_intf_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and); void rsx_intf_set_draw_offset(int16_t x, int16_t y); void rsx_intf_set_draw_area(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1); void rsx_intf_set_horizontal_display_range(uint16_t x1, uint16_t x2); void rsx_intf_set_vertical_display_range(uint16_t y1, uint16_t y2); void rsx_intf_set_display_mode(uint16_t x, uint16_t y, uint16_t w, uint16_t h, bool depth_24bpp, bool is_pal, bool is_480i, int width_mode); //enum void rsx_intf_push_triangle(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, uint32_t c0, uint32_t c1, uint32_t c2, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t min_u, uint16_t min_v, uint16_t max_u, uint16_t max_v, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, /* This is really an `enum blending_modes` * but I don't want to deal with enums in the * FFI */ int blend_mode, uint32_t mask_test, uint32_t set_mask); void rsx_intf_push_quad(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, float p3x, float p3y, float p3w, uint32_t c0, uint32_t c1, uint32_t c2, uint32_t c3, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t t3x, uint16_t t3y, uint16_t min_u, uint16_t min_v, uint16_t max_u, uint16_t max_v, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, int blend_mode, uint32_t mask_test, uint32_t set_mask); void rsx_intf_push_line(int16_t p0x, int16_t p0y, int16_t p1x, int16_t p1y, uint32_t c0, uint32_t c1, bool dither, /* This is really an `enum blending_modes` * but I don't want to deal with enums in the FFI */ int blend_mode, uint32_t mask_test, uint32_t set_mask); void rsx_intf_load_image(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t *vram, uint32_t mask_test, uint32_t set_mask); bool rsx_intf_read_vram(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t *vram); void rsx_intf_fill_rect(uint32_t color, uint16_t x, uint16_t y, uint16_t w, uint16_t h); void rsx_intf_copy_rect(uint16_t src_x, uint16_t src_y, uint16_t dst_x, uint16_t dst_y, uint16_t w, uint16_t h, uint32_t mask_test, uint32_t set_mask); enum rsx_renderer_type rsx_intf_is_type(void); void rsx_intf_toggle_display(bool status); bool rsx_intf_has_software_renderer(void); #endif /*__RSX_H__ */