#ifndef __RSX_INTF_H__ #define __RSX_INTF_H__ #include "libretro.h" #include "libretro_options.h" #include "rsx.h" enum rsx_renderer_type { RSX_SOFTWARE = 0, RSX_OPENGL, RSX_VULKAN, RSX_EXTERNAL_RUST }; enum blending_modes { BLEND_MODE_OPAQUE = -1, BLEND_MODE_AVERAGE = 0, BLEND_MODE_ADD = 1, BLEND_MODE_SUBTRACT = 2, BLEND_MODE_ADD_FOURTH = 3 }; void rsx_intf_set_environment(retro_environment_t cb); void rsx_intf_set_video_refresh(retro_video_refresh_t cb); void rsx_intf_get_system_av_info(struct retro_system_av_info *info); void rsx_intf_init(enum rsx_renderer_type type); bool rsx_intf_open(bool is_pal); void rsx_intf_close(void); void rsx_intf_refresh_variables(void); void rsx_intf_prepare_frame(void); void rsx_intf_finalize_frame(const void *data, unsigned width, unsigned height, unsigned pitch); void rsx_intf_set_tex_window(uint8_t tww, uint8_t twh, uint8_t twx, uint8_t twy); void rsx_intf_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and); void rsx_intf_set_draw_offset(int16_t x, int16_t y); void rsx_intf_set_draw_area(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1); void rsx_intf_set_display_mode(uint16_t x, uint16_t y, uint16_t w, uint16_t h, bool depth_24bpp); void rsx_intf_push_triangle(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, uint32_t c0, uint32_t c1, uint32_t c2, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, // This is really an `enum blending_modes` // but I don't want to deal with enums in the // FFI int blend_mode, bool mask_test, bool set_mask); void rsx_intf_push_quad(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, float p3x, float p3y, float p3w, uint32_t c0, uint32_t c1, uint32_t c2, uint32_t c3, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t t3x, uint16_t t3y, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, int blend_mode, bool mask_test, bool set_mask); void rsx_intf_push_line(int16_t p0x, int16_t p0y, int16_t p1x, int16_t p1y, uint32_t c0, uint32_t c1, bool dither, // This is really an `enum blending_modes` // but I don't want to deal with enums in the // FFI int blend_mode, bool mask_test, bool set_mask); void rsx_intf_load_image(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t *vram, bool mask_test, bool set_mask); void rsx_intf_fill_rect(uint32_t color, uint16_t x, uint16_t y, uint16_t w, uint16_t h); void rsx_intf_copy_rect(uint16_t src_x, uint16_t src_y, uint16_t dst_x, uint16_t dst_y, uint16_t w, uint16_t h, bool mask_test, bool set_mask); void rsx_intf_set_type(enum rsx_renderer_type type); void rsx_intf_set_fallback_type(enum rsx_renderer_type type); enum rsx_renderer_type rsx_intf_is_type(void); void rsx_intf_toggle_display(bool status); bool rsx_intf_has_software_renderer(void); #ifdef __cplusplus extern "C" { #endif extern retro_environment_t environ_cb; #ifdef __cplusplus } #endif #endif /*__RSX_H__ */