beetle-psx-libretro/mednafen/git.h
2014-06-15 21:29:05 +02:00

410 lines
14 KiB
C++

#ifndef _GIT_H
#define _GIT_H
#include <string>
#include "video.h"
typedef struct
{
const char *extension; // Example ".nes"
const char *description; // Example "iNES Format ROM Image"
} FileExtensionSpecStruct;
#include "file.h"
enum
{
MDFN_ROTATE0 = 0,
MDFN_ROTATE90,
MDFN_ROTATE180,
MDFN_ROTATE270
};
typedef enum
{
VIDSYS_NONE, // Can be used internally in system emulation code, but it is an error condition to let it continue to be
// after the Load() or LoadCD() function returns!
VIDSYS_PAL,
VIDSYS_PAL_M, // Same timing as NTSC, but uses PAL-style colour encoding
VIDSYS_NTSC,
VIDSYS_SECAM
} VideoSystems;
typedef enum
{
GMT_CART, // Self-explanatory!
GMT_ARCADE, // VS Unisystem, PC-10...
GMT_DISK, // Famicom Disk System, mostly
GMT_CDROM, // PC Engine CD, PC-FX
GMT_PLAYER // Music player(NSF, HES, GSF)
} GameMediumTypes;
#include "state.h"
#include "settings-common.h"
typedef enum
{
IDIT_BUTTON, // 1-bit
IDIT_BUTTON_CAN_RAPID, // 1-bit
IDIT_X_AXIS, // (mouse) 32-bits, signed, fixed-point: 1.15.16 - in-screen/window range: [0.0, nominal_width)
IDIT_Y_AXIS, // (mouse) 32-bits, signed, fixed-point: 1.15.16 - in-screen/window range: [0.0, nominal_height)
IDIT_X_AXIS_REL, // (mouse) 32-bits, signed
IDIT_Y_AXIS_REL, // (mouse) 32-bits, signed
IDIT_BYTE_SPECIAL,
IDIT_BUTTON_ANALOG, // 32-bits, 0 - 32767
IDIT_RUMBLE, // 32-bits, lower 8 bits are weak rumble(0-255), next 8 bits are strong rumble(0-255), 0=no rumble, 255=max rumble. Somewhat subjective, too...
// May extend to 16-bit each in the future.
// It's also rather a special case of game module->driver code communication.
} InputDeviceInputType;
#include "git-virtb.h"
#define IDIT_BUTTON_ANALOG_FLAG_SQLR 0x00000001 // Denotes analog data that may need to be scaled to ensure a more squareish logical range(for emulated
// analog sticks).
typedef struct
{
const char *SettingName; // No spaces, shouldbe all a-z0-9 and _. Definitely no ~!
const char *Name;
/*const InputDeviceInputVB VirtButton;*/
const int ConfigOrder; // Configuration order during in-game config process, -1 for no config.
const InputDeviceInputType Type;
const char *ExcludeName; // SettingName of a button that can't be pressed at the same time as this button
// due to physical limitations.
const char *RotateName[3]; // 90, 180, 270
unsigned Flags;
} InputDeviceInputInfoStruct;
typedef struct
{
const char *ShortName;
const char *FullName;
const char *Description;
//struct InputPortInfoStruct *PortExpanderDeviceInfo;
const void *PortExpanderDeviceInfo; // DON'T USE, IT'S NOT IMPLEMENTED PROPERLY CURRENTLY.
int NumInputs; // Usually just the number of buttons....OR if PortExpanderDeviceInfo is non-NULL, it's the number of input
// ports this port expander device provides.
const InputDeviceInputInfoStruct *IDII;
} InputDeviceInfoStruct;
typedef struct
{
const char *ShortName;
const char *FullName;
int NumTypes; // Number of unique input devices available for this input port
InputDeviceInfoStruct *DeviceInfo;
const char *DefaultDevice; // Default device for this port.
} InputPortInfoStruct;
typedef struct
{
int InputPorts;
const InputPortInfoStruct *Types;
} InputInfoStruct;
struct MemoryPatch;
struct CheatFormatStruct
{
const char *FullName; //"Game Genie", "GameShark", "Pro Action Catplay", etc.
const char *Description; // Whatever?
bool (*DecodeCheat)(const std::string& cheat_string, MemoryPatch* patch); // *patch should be left as initialized by MemoryPatch::MemoryPatch(), unless this is the
// second(or third or whatever) part of a multipart cheat.
//
// Will throw an std::exception(or derivative) on format error.
//
// Will return true if this is part of a multipart cheat.
};
struct CheatFormatInfoStruct
{
unsigned NumFormats;
CheatFormatStruct *Formats;
};
// Miscellaneous system/simple commands(power, reset, dip switch toggles, coin insert, etc.)
// (for DoSimpleCommand() )
enum
{
MDFN_MSC_RESET = 0x01,
MDFN_MSC_POWER = 0x02,
MDFN_MSC_INSERT_COIN = 0x07,
// If we ever support arcade systems, we'll abstract DIP switches differently...maybe.
MDFN_MSC_TOGGLE_DIP0 = 0x10,
MDFN_MSC_TOGGLE_DIP1,
MDFN_MSC_TOGGLE_DIP2,
MDFN_MSC_TOGGLE_DIP3,
MDFN_MSC_TOGGLE_DIP4,
MDFN_MSC_TOGGLE_DIP5,
MDFN_MSC_TOGGLE_DIP6,
MDFN_MSC_TOGGLE_DIP7,
MDFN_MSC_TOGGLE_DIP8,
MDFN_MSC_TOGGLE_DIP9,
MDFN_MSC_TOGGLE_DIP10,
MDFN_MSC_TOGGLE_DIP11,
MDFN_MSC_TOGGLE_DIP12,
MDFN_MSC_TOGGLE_DIP13,
MDFN_MSC_TOGGLE_DIP14,
MDFN_MSC_TOGGLE_DIP15,
// n of DISKn translates to is emulation module specific.
MDFN_MSC_INSERT_DISK0 = 0x20,
MDFN_MSC_INSERT_DISK1,
MDFN_MSC_INSERT_DISK2,
MDFN_MSC_INSERT_DISK3,
MDFN_MSC_INSERT_DISK4,
MDFN_MSC_INSERT_DISK5,
MDFN_MSC_INSERT_DISK6,
MDFN_MSC_INSERT_DISK7,
MDFN_MSC_INSERT_DISK8,
MDFN_MSC_INSERT_DISK9,
MDFN_MSC_INSERT_DISK10,
MDFN_MSC_INSERT_DISK11,
MDFN_MSC_INSERT_DISK12,
MDFN_MSC_INSERT_DISK13,
MDFN_MSC_INSERT_DISK14,
MDFN_MSC_INSERT_DISK15,
MDFN_MSC_INSERT_DISK = 0x30,
MDFN_MSC_EJECT_DISK = 0x31,
// This command should select the next disk or disk side in the set and use MDFN_DispMessage() to show which disk is selected.
// (If it's only allowed while a disk is ejected, or not, is emulation module specific.
MDFN_MSC_SELECT_DISK = 0x32,
MDFN_MSC__LAST = 0x3F // WARNING: Increasing(or having the enum'd value of a command greater than this :b) this will necessitate a change to the netplay protocol.
};
typedef struct
{
// Pitch(32-bit) must be equal to width and >= the "fb_width" specified in the MDFNGI struct for the emulated system.
// Height must be >= to the "fb_height" specified in the MDFNGI struct for the emulated system.
// The framebuffer pointed to by surface->pixels is written to by the system emulation code.
MDFN_Surface *surface;
// Will be set to TRUE if the video pixel format has changed since the last call to Emulate(), FALSE otherwise.
// Will be set to TRUE on the first call to the Emulate() function/method
bool VideoFormatChanged;
// Set by the system emulation code every frame, to denote the horizontal and vertical offsets of the image, and the size
// of the image. If the emulated system sets the elements of LineWidths, then the horizontal offset(x) and width(w) of this structure
// are ignored while drawing the image.
MDFN_Rect DisplayRect;
// Pointer to an array of MDFN_Rect, number of elements = fb_height, set by the driver code. Individual MDFN_Rect structs written
// to by system emulation code. If the emulated system doesn't support multiple screen widths per frame, or if you handle
// such a situation by outputting at a constant width-per-frame that is the least-common-multiple of the screen widths, then
// you can ignore this. If you do wish to use this, you must set all elements every frame.
int32 *LineWidths;
// TODO
bool *IsFMV;
// Set(optionally) by emulation code. If InterlaceOn is true, then assume field height is 1/2 DisplayRect.h, and
// only every other line in surface (with the start line defined by InterlacedField) has valid data
// (it's up to internal Mednafen code to deinterlace it).
bool InterlaceOn;
bool InterlaceField;
// Skip rendering this frame if true. Set by the driver code.
int skip;
//
// If sound is disabled, the driver code must set SoundRate to false, SoundBuf to NULL, SoundBufMaxSize to 0.
// Will be set to TRUE if the sound format(only rate for now, at least) has changed since the last call to Emulate(), FALSE otherwise.
// Will be set to TRUE on the first call to the Emulate() function/method
bool SoundFormatChanged;
// Sound rate. Set by driver side.
double SoundRate;
// Pointer to sound buffer, set by the driver code, that the emulation code should render sound to.
// Guaranteed to be at least 500ms in length, but emulation code really shouldn't exceed 40ms or so. Additionally, if emulation code
// generates >= 100ms,
// DEPRECATED: Emulation code may set this pointer to a sound buffer internal to the emulation module.
int16 *SoundBuf;
// Maximum size of the sound buffer, in frames. Set by the driver code.
int32 SoundBufMaxSize;
// Number of frames currently in internal sound buffer. Set by the system emulation code, to be read by the driver code.
int32 SoundBufSize;
int32 SoundBufSizeALMS; // SoundBufSize value at last MidSync(), 0
// if mid sync isn't implemented for the emulation module in use.
// Number of cycles that this frame consumed, using MDFNGI::MasterClock as a time base.
// Set by emulation code.
int64 MasterCycles;
int64 MasterCyclesALMS; // MasterCycles value at last MidSync(), 0
// if mid sync isn't implemented for the emulation module in use.
// Current sound volume(0.000...<=volume<=1.000...). If, after calling Emulate(), it is still != 1, Mednafen will handle it internally.
// Emulation modules can handle volume themselves if they like, for speed reasons. If they do, afterwards, they should set its value to 1.
double SoundVolume;
// Current sound speed multiplier. Set by the driver code. If, after calling Emulate(), it is still != 1, Mednafen will handle it internally
// by resampling the audio. This means that emulation modules can handle(and set the value to 1 after handling it) it if they want to get the most
// performance possible. HOWEVER, emulation modules must make sure the value is in a range(with minimum and maximum) that their code can handle
// before they try to handle it.
double soundmultiplier;
// True if we want to rewind one frame. Set by the driver code.
bool NeedRewind;
// Sound reversal during state rewinding is normally done in mednafen.cpp, but
// individual system emulation code can also do it if this is set, and clear it after it's done.
// (Also, the driver code shouldn't touch this variable)
bool NeedSoundReverse;
} EmulateSpecStruct;
typedef enum
{
MODPRIO_INTERNAL_EXTRA_LOW = 0, // For "cdplay" module, mostly.
MODPRIO_INTERNAL_LOW = 10,
MODPRIO_EXTERNAL_LOW = 20,
MODPRIO_INTERNAL_HIGH = 30,
MODPRIO_EXTERNAL_HIGH = 40
} ModPrio;
class CDIF;
typedef struct
{
/* Private functions to Mednafen. Do not call directly
from the driver code, or else bad things shall happen. Maybe. Probably not, but don't
do it(yet)!
*/
// Short system name, lowercase a-z, 0-9, and _ are the only allowable characters!
const char *shortname;
// Full system name. Preferably English letters, but can be UTF8
const char *fullname;
// Pointer to an array of FileExtensionSpecStruct, with the last entry being { NULL, NULL } to terminate the list.
// This list is used to make best-guess choices, when calling the TestMagic*() functions would be unreasonable, such
// as when scanning a ZIP archive for a file to load. The list may also be used in the future for GUI file open windows.
const FileExtensionSpecStruct *FileExtensions;
ModPrio ModulePriority;
void *Debugger;
InputInfoStruct *InputInfo;
// Returns 1 on successful load, 0 on fatal error(deprecated: -1 on unrecognized format)
int (*Load)(const char *name, MDFNFILE *fp);
// Return TRUE if the file is a recognized type, FALSE if not.
bool (*TestMagic)(const char *name, MDFNFILE *fp);
//
// (*CDInterfaces).size() is guaranteed to be >= 1.
int (*LoadCD)(std::vector<CDIF *> *CDInterfaces);
bool (*TestMagicCD)(std::vector<CDIF *> *CDInterfaces);
void (*CloseGame)(void);
void (*SetLayerEnableMask)(uint64 mask); // Video
const char *LayerNames;
void (*SetChanEnableMask)(uint64 mask); // Audio(TODO, placeholder)
const char *ChanNames;
void (*InstallReadPatch)(uint32 address);
void (*RemoveReadPatches)(void);
uint8 (*MemRead)(uint32 addr);
#ifdef WANT_NEW_API
CheatFormatInfoStruct *CheatFormatInfo;
#endif
bool SaveStateAltersState; // true for bsnes and some libco-style emulators, false otherwise.
// Main save state routine, called by the save state code in state.cpp.
// When saving, load is set to 0. When loading, load is set to the version field of the save state being loaded.
// data_only is true when the save state data is temporary, such as being saved into memory for state rewinding.
int (*StateAction)(StateMem *sm, int load, int data_only);
void (*Emulate)(EmulateSpecStruct *espec);
void (*SetInput)(int port, const char *type, void *ptr);
void (*DoSimpleCommand)(int cmd);
const MDFNSetting *Settings;
// Time base for EmulateSpecStruct::MasterCycles
#define MDFN_MASTERCLOCK_FIXED(n) ((int64)((double)(n) * (1LL << 32)))
int64 MasterClock;
uint32 fps; // frames per second * 65536 * 256, truncated
// multires is a hint that, if set, indicates that the system has fairly programmable video modes(particularly, the ability
// to display multiple horizontal resolutions, such as the PCE, PC-FX, or Genesis). In practice, it will cause the driver
// code to set the linear interpolation on by default.
//
// lcm_width and lcm_height are the least common multiples of all possible
// resolutions in the frame buffer as specified by DisplayRect/LineWidths(Ex for PCE: widths of 256, 341.333333, 512,
// lcm = 1024)
//
// nominal_width and nominal_height specify the resolution that Mednafen should display
// the framebuffer image in at 1x scaling, scaled from the dimensions of DisplayRect, and optionally the LineWidths array
// passed through espec to the Emulate() function.
//
bool multires;
int lcm_width;
int lcm_height;
void *dummy_separator; //
int nominal_width;
int nominal_height;
int fb_width; // Width of the framebuffer(not necessarily width of the image). MDFN_Surface width should be >= this.
int fb_height; // Height of the framebuffer passed to the Emulate() function(not necessarily height of the image)
int soundchan; // Number of output sound channels.
int rotated;
uint8 *name; /* Game name, UTF8 encoding */
uint8 MD5[16];
uint8 GameSetMD5[16]; /* A unique ID for the game set this CD belongs to, only used in PC-FX emulation. */
bool GameSetMD5Valid; /* True if GameSetMD5 is valid. */
int soundrate; /* For Ogg Vorbis expansion sound wacky support. 0 for default. */
VideoSystems VideoSystem;
GameMediumTypes GameType;
//int DiskLogicalCount; // A single double-sided disk would be 2 here.
//const char *DiskNames; // Null-terminated.
const char *cspecial; /* Special cart expansion: DIP switches, barcode reader, etc. */
std::vector<const char *>DesiredInput; // Desired input device for the input ports, NULL for don't care
double mouse_sensitivity;
} MDFNGI;
int StateAction(StateMem *sm, int load, int data_only);
void DoSimpleCommand(int cmd);
#endif