mirror of
https://github.com/libretro/beetle-psx-libretro.git
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5dc311ede7
Since we now have an index array we might as well use it...
129 lines
4.0 KiB
C
129 lines
4.0 KiB
C
#ifndef __RSX_INTF_H__
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#define __RSX_INTF_H__
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#include "libretro.h"
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#include "rsx.h"
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#define MEDNAFEN_CORE_NAME_MODULE "psx"
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#define MEDNAFEN_CORE_NAME "Mednafen PSX"
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#define MEDNAFEN_CORE_VERSION "v0.9.38.6"
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#define MEDNAFEN_CORE_EXTENSIONS "exe|cue|toc|ccd|m3u|pbp"
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W 320
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H 240
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 700
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 576
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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enum rsx_renderer_type
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{
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RSX_SOFTWARE = 0,
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RSX_OPENGL,
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RSX_EXTERNAL_RUST
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};
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enum blending_modes
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{
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BLEND_MODE_OPAQUE = -1,
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BLEND_MODE_AVERAGE = 0,
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BLEND_MODE_ADD = 1,
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BLEND_MODE_SUBTRACT = 2,
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BLEND_MODE_ADD_FOURTH = 3
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};
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void rsx_intf_set_environment(retro_environment_t cb);
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void rsx_intf_set_video_refresh(retro_video_refresh_t cb);
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void rsx_intf_get_system_av_info(struct retro_system_av_info *info);
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void rsx_intf_init(enum rsx_renderer_type type);
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bool rsx_intf_open(bool is_pal);
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void rsx_intf_close(void);
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void rsx_intf_refresh_variables(void);
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void rsx_intf_prepare_frame(void);
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void rsx_intf_finalize_frame(const void *data, unsigned width,
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unsigned height, unsigned pitch);
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void rsx_intf_set_tex_window(uint8_t tww, uint8_t twh,
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uint8_t twx, uint8_t twy);
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void rsx_intf_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and);
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void rsx_intf_set_draw_offset(int16_t x, int16_t y);
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void rsx_intf_set_draw_area(uint16_t x0, uint16_t y0,
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uint16_t x1, uint16_t y1);
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void rsx_intf_set_display_mode(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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bool depth_24bpp);
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void rsx_intf_push_triangle(int16_t p0x, int16_t p0y,
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int16_t p1x, int16_t p1y,
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int16_t p2x, int16_t p2y,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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// This is really an `enum blending_modes`
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// but I don't want to deal with enums in the
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// FFI
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int blend_mode);
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void rsx_intf_push_quad(int16_t p0x, int16_t p0y,
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int16_t p1x, int16_t p1y,
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int16_t p2x, int16_t p2y,
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int16_t p3x, int16_t p3y,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint32_t c3,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t t3x, uint16_t t3y,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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int blend_mode);
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void rsx_intf_push_line(int16_t p0x, int16_t p0y,
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int16_t p1x, int16_t p1y,
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uint32_t c0,
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uint32_t c1,
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bool dither,
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// This is really an `enum blending_modes`
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// but I don't want to deal with enums in the
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// FFI
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int blend_mode);
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void rsx_intf_load_image(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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uint16_t *vram);
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void rsx_intf_fill_rect(uint32_t color,
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uint16_t x, uint16_t y,
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uint16_t w, uint16_t h);
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void rsx_intf_copy_rect(uint16_t src_x, uint16_t src_y,
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uint16_t dst_x, uint16_t dst_y,
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uint16_t w, uint16_t h);
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void rsx_intf_set_type(enum rsx_renderer_type type);
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enum rsx_renderer_type rsx_intf_is_type(void);
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void rsx_intf_toggle_display(bool status);
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bool rsx_intf_has_software_renderer(void);
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extern retro_environment_t environ_cb;
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#endif /*__RSX_H__ */
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