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https://github.com/libretro/beetle-psx-libretro.git
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108 lines
4.2 KiB
C
108 lines
4.2 KiB
C
#ifndef __RSX_LIB_GL_H__
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#define __RSX_LIB_GL_H__
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#include <stdint.h>
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#include "libretro.h"
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//void rsx_gl_set_blend_mode(enum blending_modes mode);
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void rsx_gl_set_environment(retro_environment_t cb);
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void rsx_gl_set_video_refresh(retro_video_refresh_t cb);
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void rsx_gl_get_system_av_info(struct retro_system_av_info *info);
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bool rsx_gl_open(bool is_pal);
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void rsx_gl_close(void);
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void rsx_gl_refresh_variables(void);
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void rsx_gl_prepare_frame(void);
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void rsx_gl_finalize_frame(const void *fb, unsigned width,
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unsigned height, unsigned pitch);
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void rsx_gl_set_tex_window(uint8_t tww, uint8_t twh,
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uint8_t twx, uint8_t twy);
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void rsx_gl_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and);
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void rsx_gl_set_draw_offset(int16_t x, int16_t y);
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void rsx_gl_set_draw_area(uint16_t x0, uint16_t y0,
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uint16_t x1, uint16_t y1);
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void rsx_gl_set_horizontal_display_range(uint16_t x1, uint16_t x2);
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void rsx_gl_set_vertical_display_range(uint16_t y1, uint16_t y2);
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void rsx_gl_set_display_mode(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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bool depth_24bpp,
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bool is_pal,
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bool is_480i,
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int width_mode); //enum width_modes
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void rsx_gl_push_triangle(float p0x, float p0y, float p0w,
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float p1x, float p1y, float p1w,
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float p2x, float p2y, float p2w,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t min_u, uint16_t min_v,
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uint16_t max_u, uint16_t max_v,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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int blend_mode, //enum blending_modes
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bool mask_test, bool set_mask);
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void rsx_gl_push_quad(float p0x, float p0y, float p0w,
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float p1x, float p1y, float p1w,
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float p2x, float p2y, float p2w,
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float p3x, float p3y, float p3w,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint32_t c3,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t t3x, uint16_t t3y,
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uint16_t min_u, uint16_t min_v,
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uint16_t max_u, uint16_t max_v,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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int blend_mode, //enum blending_modes
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bool mask_test, bool set_mask);
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void rsx_gl_push_line(int16_t p0x, int16_t p0y,
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int16_t p1x, int16_t p1y,
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uint32_t c0,
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uint32_t c1,
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bool dither,
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int blend_mode, //enum blending_modes
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bool mask_test, bool set_mask);
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void rsx_gl_load_image(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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uint16_t *vram,
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uint32_t mask_eval_and, uint32_t mask_set_or);
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void rsx_gl_fill_rect(uint32_t color,
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uint16_t x, uint16_t y,
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uint16_t w, uint16_t h);
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void rsx_gl_copy_rect(uint16_t src_x, uint16_t src_y,
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uint16_t dst_x, uint16_t dst_y,
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uint16_t w, uint16_t h,
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uint32_t mask_eval_and, uint32_t mask_set_or);
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void rsx_gl_toggle_display(bool status);
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bool rsx_gl_has_software_renderer(void);
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#endif /*__RSX_LIB_GL_H__*/
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