mirror of
https://github.com/libretro/beetle-psx-libretro.git
synced 2024-11-30 12:20:42 +00:00
8f7796f060
This reverts commit 6a0bbd5120
.
322 lines
9.6 KiB
C++
322 lines
9.6 KiB
C++
#ifndef _GIT_H
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#define _GIT_H
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#include "video.h"
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#include "state.h"
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#include "settings-common.h"
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#include <libretro.h>
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typedef struct
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{
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const char *extension;
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const char *description;
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} FileExtensionSpecStruct;
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enum
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{
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MDFN_ROTATE0 = 0,
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MDFN_ROTATE90,
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MDFN_ROTATE180,
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MDFN_ROTATE270
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};
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typedef enum
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{
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VIDSYS_NONE,
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VIDSYS_PAL,
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VIDSYS_PAL_M,
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VIDSYS_NTSC,
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VIDSYS_SECAM
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} VideoSystems;
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typedef enum
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{
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GMT_CART,
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GMT_ARCADE,
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GMT_DISK,
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GMT_CDROM,
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GMT_PLAYER
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} GameMediumTypes;
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typedef enum
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{
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IDIT_BUTTON,
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IDIT_BUTTON_CAN_RAPID,
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IDIT_X_AXIS,
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IDIT_Y_AXIS,
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IDIT_X_AXIS_REL,
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IDIT_Y_AXIS_REL,
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IDIT_BYTE_SPECIAL,
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IDIT_BUTTON_ANALOG,
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IDIT_RUMBLE
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} InputDeviceInputType;
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#define IDIT_BUTTON_ANALOG_FLAG_SQLR 0x00000001
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typedef struct
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{
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const char *SettingName;
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const char *Name;
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const int ConfigOrder;
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const InputDeviceInputType Type;
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const char *ExcludeName;
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const char *RotateName[3];
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unsigned Flags;
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} InputDeviceInputInfoStruct;
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typedef struct
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{
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const char *ShortName;
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const char *FullName;
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const char *Description;
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const void *PortExpanderDeviceInfo;
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int NumInputs;
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const InputDeviceInputInfoStruct *IDII;
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} InputDeviceInfoStruct;
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typedef struct
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{
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const char *ShortName;
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const char *FullName;
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int NumTypes;
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InputDeviceInfoStruct *DeviceInfo;
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const char *DefaultDevice;
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} InputPortInfoStruct;
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typedef struct
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{
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int InputPorts;
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const InputPortInfoStruct *Types;
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} InputInfoStruct;
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struct MemoryPatch;
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struct CheatFormatStruct
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{
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const char *FullName;
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const char *Description;
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bool (*DecodeCheat)(const std::string& cheat_string, MemoryPatch* patch);
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};
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struct CheatFormatInfoStruct
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{
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unsigned NumFormats;
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CheatFormatStruct *Formats;
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};
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enum
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{
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MDFN_MSC_RESET = 0x01,
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MDFN_MSC_POWER = 0x02,
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MDFN_MSC_INSERT_COIN = 0x07,
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MDFN_MSC_TOGGLE_DIP0 = 0x10,
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MDFN_MSC_TOGGLE_DIP1,
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MDFN_MSC_TOGGLE_DIP2,
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MDFN_MSC_TOGGLE_DIP3,
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MDFN_MSC_TOGGLE_DIP4,
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MDFN_MSC_TOGGLE_DIP5,
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MDFN_MSC_TOGGLE_DIP6,
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MDFN_MSC_TOGGLE_DIP7,
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MDFN_MSC_TOGGLE_DIP8,
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MDFN_MSC_TOGGLE_DIP9,
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MDFN_MSC_TOGGLE_DIP10,
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MDFN_MSC_TOGGLE_DIP11,
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MDFN_MSC_TOGGLE_DIP12,
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MDFN_MSC_TOGGLE_DIP13,
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MDFN_MSC_TOGGLE_DIP14,
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MDFN_MSC_TOGGLE_DIP15,
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// n of DISKn translates to is emulation module specific.
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MDFN_MSC_INSERT_DISK0 = 0x20,
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MDFN_MSC_INSERT_DISK1,
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MDFN_MSC_INSERT_DISK2,
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MDFN_MSC_INSERT_DISK3,
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MDFN_MSC_INSERT_DISK4,
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MDFN_MSC_INSERT_DISK5,
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MDFN_MSC_INSERT_DISK6,
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MDFN_MSC_INSERT_DISK7,
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MDFN_MSC_INSERT_DISK8,
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MDFN_MSC_INSERT_DISK9,
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MDFN_MSC_INSERT_DISK10,
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MDFN_MSC_INSERT_DISK11,
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MDFN_MSC_INSERT_DISK12,
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MDFN_MSC_INSERT_DISK13,
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MDFN_MSC_INSERT_DISK14,
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MDFN_MSC_INSERT_DISK15,
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MDFN_MSC_INSERT_DISK = 0x30,
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MDFN_MSC_EJECT_DISK = 0x31,
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MDFN_MSC_SELECT_DISK = 0x32,
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MDFN_MSC__LAST = 0x3F
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};
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typedef struct
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{
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// Pitch(32-bit) must be equal to width and >= the "fb_width" specified in the MDFNGI struct for the emulated system.
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// Height must be >= to the "fb_height" specified in the MDFNGI struct for the emulated system.
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// The framebuffer pointed to by surface->pixels is written to by the system emulation code.
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MDFN_Surface *surface;
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// Will be set to TRUE if the video pixel format has changed since the last call to Emulate(), FALSE otherwise.
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// Will be set to TRUE on the first call to the Emulate() function/method
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bool VideoFormatChanged;
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// Set by the system emulation code every frame, to denote the horizontal and vertical offsets of the image, and the size
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// of the image. If the emulated system sets the elements of LineWidths, then the horizontal offset(x) and width(w) of this structure
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// are ignored while drawing the image.
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MDFN_Rect DisplayRect;
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// Pointer to an array of MDFN_Rect, number of elements = fb_height, set by the driver code. Individual MDFN_Rect structs written
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// to by system emulation code. If the emulated system doesn't support multiple screen widths per frame, or if you handle
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// such a situation by outputting at a constant width-per-frame that is the least-common-multiple of the screen widths, then
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// you can ignore this. If you do wish to use this, you must set all elements every frame.
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int32_t *LineWidths;
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// TODO
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bool *IsFMV;
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// Set(optionally) by emulation code. If InterlaceOn is true, then assume field height is 1/2 DisplayRect.h, and
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// only every other line in surface (with the start line defined by InterlacedField) has valid data
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// (it's up to internal Mednafen code to deinterlace it).
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bool InterlaceOn;
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bool InterlaceField;
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// Skip rendering this frame if true. Set by the driver code.
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int skip;
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//
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// If sound is disabled, the driver code must set SoundRate to false, SoundBuf to NULL, SoundBufMaxSize to 0.
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// Will be set to TRUE if the sound format(only rate for now, at least) has changed since the last call to Emulate(), FALSE otherwise.
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// Will be set to TRUE on the first call to the Emulate() function/method
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bool SoundFormatChanged;
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// Sound rate. Set by driver side.
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double SoundRate;
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// Pointer to sound buffer, set by the driver code, that the emulation code should render sound to.
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// Guaranteed to be at least 500ms in length, but emulation code really shouldn't exceed 40ms or so. Additionally, if emulation code
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// generates >= 100ms,
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// DEPRECATED: Emulation code may set this pointer to a sound buffer internal to the emulation module.
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int16_t *SoundBuf;
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// Maximum size of the sound buffer, in frames. Set by the driver code.
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int32_t SoundBufMaxSize;
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// Number of frames currently in internal sound buffer. Set by the system emulation code, to be read by the driver code.
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int32_t SoundBufSize;
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int32_t SoundBufSizeALMS; // SoundBufSize value at last MidSync(), 0
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// if mid sync isn't implemented for the emulation module in use.
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// Number of cycles that this frame consumed, using MDFNGI::MasterClock as a time base.
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// Set by emulation code.
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int64_t MasterCycles;
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int64_t MasterCyclesALMS; // MasterCycles value at last MidSync(), 0
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// if mid sync isn't implemented for the emulation module in use.
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// Current sound volume(0.000...<=volume<=1.000...). If, after calling Emulate(), it is still != 1, Mednafen will handle it internally.
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// Emulation modules can handle volume themselves if they like, for speed reasons. If they do, afterwards, they should set its value to 1.
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double SoundVolume;
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// Current sound speed multiplier. Set by the driver code. If, after calling Emulate(), it is still != 1, Mednafen will handle it internally
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// by resampling the audio. This means that emulation modules can handle(and set the value to 1 after handling it) it if they want to get the most
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// performance possible. HOWEVER, emulation modules must make sure the value is in a range(with minimum and maximum) that their code can handle
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// before they try to handle it.
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double soundmultiplier;
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// True if we want to rewind one frame. Set by the driver code.
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bool NeedRewind;
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// Sound reversal during state rewinding is normally done in mednafen.cpp, but
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// individual system emulation code can also do it if this is set, and clear it after it's done.
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// (Also, the driver code shouldn't touch this variable)
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bool NeedSoundReverse;
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} EmulateSpecStruct;
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typedef enum
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{
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MODPRIO_INTERNAL_EXTRA_LOW = 0, // For "cdplay" module, mostly.
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MODPRIO_INTERNAL_LOW = 10,
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MODPRIO_EXTERNAL_LOW = 20,
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MODPRIO_INTERNAL_HIGH = 30,
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MODPRIO_EXTERNAL_HIGH = 40
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} ModPrio;
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class CDIF;
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// Time base for EmulateSpecStruct::MasterCycles
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#define MDFN_MASTERCLOCK_FIXED(n) ((int64_t)((double)(n) * (INT64_C(1) << 32)))
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typedef struct
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{
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const MDFNSetting *Settings;
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int64_t MasterClock;
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uint32_t fps; // frames per second * 65536 * 256, truncated
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// multires is a hint that, if set, indicates that the system has fairly programmable video modes(particularly, the ability
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// to display multiple horizontal resolutions, such as the PCE, PC-FX, or Genesis). In practice, it will cause the driver
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// code to set the linear interpolation on by default.
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//
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// lcm_width and lcm_height are the least common multiples of all possible
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// resolutions in the frame buffer as specified by DisplayRect/LineWidths(Ex for PCE: widths of 256, 341.333333, 512,
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// lcm = 1024)
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//
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// nominal_width and nominal_height specify the resolution that Mednafen should display
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// the framebuffer image in at 1x scaling, scaled from the dimensions of DisplayRect, and optionally the LineWidths array
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// passed through espec to the Emulate() function.
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//
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bool multires;
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int lcm_width;
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int lcm_height;
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void *dummy_separator; //
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int nominal_width;
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int nominal_height;
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int fb_width; // Width of the framebuffer(not necessarily width of the image). MDFN_Surface width should be >= this.
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int fb_height; // Height of the framebuffer passed to the Emulate() function(not necessarily height of the image)
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int soundchan; // Number of output sound channels.
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int rotated;
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uint8_t MD5[16];
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int soundrate; /* For Ogg Vorbis expansion sound wacky support. 0 for default. */
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VideoSystems VideoSystem;
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GameMediumTypes GameType;
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//int DiskLogicalCount; // A single double-sided disk would be 2 here.
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//const char *DiskNames; // Null-terminated.
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const char *cspecial; /* Special cart expansion: DIP switches, barcode reader, etc. */
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// For absolute coordinates(IDIT_X_AXIS and IDIT_Y_AXIS), usually mapped to a mouse(hence the naming).
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float mouse_scale_x, mouse_scale_y;
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float mouse_offs_x, mouse_offs_y;
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} MDFNGI;
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extern retro_log_printf_t log_cb;
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#endif
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