mirror of
https://github.com/libretro/beetle-psx-libretro.git
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6f75732f50
This reverts commit 4bf8710c19
.
118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
#ifndef _STATE_H
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#define _STATE_H
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#include <retro_inline.h>
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typedef struct
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{
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uint8_t *data;
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uint32_t loc;
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uint32_t len;
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uint32_t malloced;
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uint32_t initial_malloc; // A setting!
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} StateMem;
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// Eh, we abuse the smem_* in-memory stream code
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// in a few other places. :)
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int32_t smem_read(StateMem *st, void *buffer, uint32_t len);
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int32_t smem_write(StateMem *st, void *buffer, uint32_t len);
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int32_t smem_putc(StateMem *st, int value);
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int32_t smem_seek(StateMem *st, uint32_t offset, int whence);
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int smem_write32le(StateMem *st, uint32_t b);
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int smem_read32le(StateMem *st, uint32_t *b);
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int MDFNSS_SaveSM(void *st, int, int, const void*, const void*, const void*);
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int MDFNSS_LoadSM(void *st, int, int);
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// Flag for a single, >= 1 byte native-endian variable
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#define MDFNSTATE_RLSB 0x80000000
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// 32-bit native-endian elements
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#define MDFNSTATE_RLSB32 0x40000000
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// 16-bit native-endian elements
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#define MDFNSTATE_RLSB16 0x20000000
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// 64-bit native-endian elements
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#define MDFNSTATE_RLSB64 0x10000000
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#define MDFNSTATE_BOOL 0x08000000
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typedef struct {
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void *v; // Pointer to the variable/array
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uint32_t size; // Length, in bytes, of the data to be saved EXCEPT:
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// In the case of MDFNSTATE_BOOL, it is the number of bool elements to save(bool is not always 1-byte).
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// If 0, the subchunk isn't saved.
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uint32_t flags; // Flags
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const char *name; // Name
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} SFORMAT;
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INLINE bool SF_IS_BOOL(bool *) { return(1); }
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INLINE bool SF_IS_BOOL(void *) { return(0); }
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INLINE uint32_t SF_FORCE_AB(bool *) { return(0); }
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INLINE uint32_t SF_FORCE_A8(int8_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A8(uint8_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A16(int16_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A16(uint16_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A32(int32_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A32(uint32_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A64(int64_t *) { return(0); }
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INLINE uint32_t SF_FORCE_A64(uint64_t *) { return(0); }
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INLINE uint32_t SF_FORCE_D(double *) { return(0); }
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#define SFVARN(x, n) { &(x), SF_IS_BOOL(&(x)) ? 1 : (uint32_t)sizeof(x), MDFNSTATE_RLSB | (SF_IS_BOOL(&(x)) ? MDFNSTATE_BOOL : 0), n }
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#define SFVAR(x) SFVARN((x), #x)
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#define SFARRAYN(x, l, n) { (x), (uint32_t)(l), 0 | SF_FORCE_A8(x), n }
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#define SFARRAY(x, l) SFARRAYN((x), (l), #x)
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#define SFARRAYBN(x, l, n) { (x), (uint32_t)(l), MDFNSTATE_BOOL | SF_FORCE_AB(x), n }
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#define SFARRAYB(x, l) SFARRAYBN((x), (l), #x)
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#define SFARRAY16N(x, l, n) { (x), (uint32_t)((l) * sizeof(uint16_t)), MDFNSTATE_RLSB16 | SF_FORCE_A16(x), n }
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#define SFARRAY16(x, l) SFARRAY16N((x), (l), #x)
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#define SFARRAY32N(x, l, n) { (x), (uint32_t)((l) * sizeof(uint32_t)), MDFNSTATE_RLSB32 | SF_FORCE_A32(x), n }
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#define SFARRAY32(x, l) SFARRAY32N((x), (l), #x)
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#define SFARRAY64N(x, l, n) { (x), (uint32_t)((l) * sizeof(uint64_t)), MDFNSTATE_RLSB64 | SF_FORCE_A64(x), n }
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#define SFARRAY64(x, l) SFARRAY64N((x), (l), #x)
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#define SFARRAYDN(x, l, n) { (x), (uint32_t)((l) * 8), MDFNSTATE_RLSB64 | SF_FORCE_D(x), n }
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#define SFARRAYD(x, l) SFARRAYDN((x), (l), #x)
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#define SFEND { 0, 0, 0, 0 }
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#include <vector>
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// State-Section Descriptor
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class SSDescriptor
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{
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public:
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SSDescriptor(SFORMAT *n_sf, const char *n_name, bool n_optional = 0)
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{
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sf = n_sf;
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name = n_name;
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optional = n_optional;
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}
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~SSDescriptor(void)
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{
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}
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SFORMAT *sf;
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const char *name;
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bool optional;
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};
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int MDFNSS_StateAction(void *st, int load, int data_only, std::vector <SSDescriptor> §ions);
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int MDFNSS_StateAction(void *st, int load, int data_only, SFORMAT *sf, const char *name, bool optional = 0);
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#endif
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