Standalone port/fork of Mednafen PSX to the Libretro API.
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deps initial uGUI message box for missing firmware, only works with software renderer currently 2018-06-30 19:32:16 -04:00
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pgxp - Clamp texture coordinates to avoid sampling incorrect values when using filtering options 2018-07-01 15:48:34 +01:00
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beetle_psx_griffin_c.c Updates to Griffin 2016-06-09 10:15:53 +02:00
beetle_psx_griffin.cpp Updates to Griffin 2016-06-09 10:15:53 +02:00
COPYING Distribute the Mednafen license 2016-08-18 10:42:43 -07:00
input.cpp Refine NegCon analog response 2018-08-21 17:07:54 +01:00
input.h Refine NegCon analog response 2018-08-21 17:07:54 +01:00
libretro_cbs.c [squash and merge] runtime update for vulkan texture filtures (#417) 2018-09-01 17:44:42 -05:00
libretro_cbs.h [squash and merge] runtime update for vulkan texture filtures (#417) 2018-09-01 17:44:42 -05:00
libretro_options.h Use a macro to derive the option name 2018-03-13 12:28:29 +01:00
libretro_vulkan.h Add parallel-psx and dumping. 2016-12-03 17:09:45 +01:00
libretro.cpp Prevent crash when cue sheet references a non-existant file 2018-10-18 18:06:21 +08:00
link.T Initial commit. 2012-06-03 17:48:14 +02:00
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README.md Update README.md 2018-04-08 03:08:00 +01:00
scrc32.c Update to 0.9.39.2 2016-09-23 21:51:50 +02:00
scrc32.h (Mednafen PCE) Update to 0.9.33.3 2014-04-20 23:05:37 +02:00
ugui_tools.c initial uGUI message box for missing firmware, only works with software renderer currently 2018-06-30 19:32:16 -04:00
ugui_tools.h initial uGUI message box for missing firmware, only works with software renderer currently 2018-06-30 19:32:16 -04:00

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Beetle PSX libretro

Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX currently runs on Linux, OSX and Windows.

Notable additions in this fork are:

  • PBP and CHD file format support, developed by Zapeth;
  • Software renderer internal resolution upscaling, implemented by simias;
  • An OpenGL 3.3 renderer, developed by simias;
  • A Vulkan renderer, developed by TinyTiger;
  • PGXP perspectve correct texturing and subpixel precision, developed by iCatButler;

Documentation

https://docs.libretro.com/library/beetle_psx_hw/