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28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
[![Build Status](https://travis-ci.org/libretro/beetle-psx-libretro.svg?branch=master)](https://travis-ci.org/libretro/beetle-psx-libretro)
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[![Build status](https://ci.appveyor.com/api/projects/status/qd1ew088woadbqhc/branch/master?svg=true)](https://ci.appveyor.com/project/bparker06/beetle-psx-libretro/branch/master)
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# Beetle PSX libretro
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Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX currently runs on Linux, OSX and Windows.
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Notable additions in this fork are:
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* PBP and CHD file format support, developed by Zapeth;
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* Software renderer internal resolution upscaling, implemented by simias;
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* An OpenGL 3.3 renderer, developed by simias;
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* A Vulkan renderer, developed by TinyTiger;
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* PGXP perspective correct texturing and subpixel precision, developed by iCatButler;
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## Building
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Beetle PSX can be built with `make`. To build with hardware renderer support, run `make HAVE_HW=1`. `make clean` is required when switching between HW and non-HW builds.
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## Coding Style
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The preferred coding style for Beetle PSX is the libretro coding style. See: https://docs.libretro.com/development/coding-standards/. Preexisting Mednafen code and various subdirectories may adhere to different styles; in those instances the preexisting style is preferred.
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## Documentation
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https://docs.libretro.com/library/beetle_psx/
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https://docs.libretro.com/library/beetle_psx_hw/
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