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Standalone port/fork of Mednafen PSX to the Libretro API.
.github | ||
deps | ||
jni | ||
libretro-common | ||
lightning-lightrec-include | ||
mednafen | ||
parallel-psx | ||
pgxp | ||
rsx | ||
.dir-locals.el | ||
.gitignore | ||
.gitlab-ci.yml | ||
.travis.yml | ||
appveyor.yml | ||
beetle_psx_globals.c | ||
beetle_psx_globals.h | ||
beetle_psx_griffin_c.c | ||
beetle_psx_griffin.cpp | ||
COPYING | ||
input.cpp | ||
input.h | ||
libretro_cbs.c | ||
libretro_cbs.h | ||
libretro_core_options_intl.h | ||
libretro_core_options.h | ||
libretro_options.h | ||
libretro.cpp | ||
link.T | ||
Makefile | ||
Makefile.common | ||
README.md | ||
scrc32.c | ||
scrc32.h | ||
ugui_tools.c | ||
ugui_tools.h |
Beetle PSX libretro
Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX currently runs on Linux, OSX and Windows.
Notable additions in this fork are:
- PBP and CHD file format support, developed by Zapeth;
- Software renderer internal resolution upscaling, implemented by simias;
- An OpenGL 3.3 renderer, developed by simias;
- A Vulkan renderer, developed by TinyTiger;
- PGXP perspective correct texturing and subpixel precision, developed by iCatButler;
Building
Beetle PSX can be built with make
. To build with hardware renderer support, run make HAVE_HW=1
. make clean
is required when switching between HW and non-HW builds.
Coding Style
The preferred coding style for Beetle PSX is the libretro coding style. See: https://docs.libretro.com/development/coding-standards/. Preexisting Mednafen code and various subdirectories may adhere to different styles; in those instances the preexisting style is preferred.