beetle-psx-libretro/rsx
Hans-Kristian Arntzen bc9ec6de83 Add MDEC YUV Chroma filter.
Removes some pixellation from certain MDEC sequences which feature stark
red or blue detail (RE1 for example).

This filtering is done in one pass, so it's rather heavy, but the
resolution is low enough it shouldn't matter.
2018-12-13 13:17:25 +01:00
..
shaders_gl update JINC2 and fix missing finger cursor on FF7 2018-07-31 21:21:03 -05:00
rsx_dump.cpp Add parallel-psx and dumping. 2016-12-03 17:09:45 +01:00
rsx_dump.h Add parallel-psx and dumping. 2016-12-03 17:09:45 +01:00
rsx_intf.cpp Refactor UV offset and limit code to be shared by all renderers. 2018-11-30 12:11:39 +00:00
rsx_intf.h Refactor UV offset and limit code to be shared by all renderers. 2018-11-30 12:11:39 +00:00
rsx_lib_gl.cpp Don't expose 32x resolution. 2018-12-05 16:11:17 -08:00
rsx_lib_gl.h Refactor UV offset and limit code to be shared by all renderers. 2018-11-30 12:11:39 +00:00
rsx_lib_soft.c (rsx) Cleanups 2017-10-17 06:19:21 +01:00
rsx_lib_soft.h Create rsx_lib_soft 2016-04-10 03:36:12 +02:00
rsx_lib_vulkan.cpp Add MDEC YUV Chroma filter. 2018-12-13 13:17:25 +01:00
rsx_lib_vulkan.h Refactor UV offset and limit code to be shared by all renderers. 2018-11-30 12:11:39 +00:00
rsx.h (rsx) Cleanups 2017-10-17 06:19:21 +01:00