mirror of
https://github.com/libretro/beetle-psx-libretro.git
synced 2024-11-27 02:40:31 +00:00
259 lines
5.1 KiB
C++
259 lines
5.1 KiB
C++
#include "rsx_dump.h"
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#include <stdio.h>
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static FILE *file;
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enum
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{
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RSX_END = 0,
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RSX_PREPARE_FRAME,
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RSX_FINALIZE_FRAME,
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RSX_TEX_WINDOW,
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RSX_DRAW_OFFSET,
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RSX_DRAW_AREA,
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RSX_VRAM_COORDS,
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RSX_HORIZONTAL_RANGE,
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RSX_VERTICAL_RANGE,
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RSX_DISPLAY_MODE,
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RSX_TRIANGLE,
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RSX_QUAD,
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RSX_LINE,
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RSX_LOAD_IMAGE,
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RSX_FILL_RECT,
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RSX_COPY_RECT,
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RSX_TOGGLE_DISPLAY
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};
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static void write_u32(uint32_t value)
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{
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fwrite(&value, sizeof(value), 1, file);
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}
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static void write_f32(float value)
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{
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fwrite(&value, sizeof(value), 1, file);
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}
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static void write_u16(const uint16_t *values, unsigned w, unsigned h)
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{
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for (unsigned y = 0; y < h; y++)
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fwrite(values + y * 1024, sizeof(uint16_t), w, file);
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}
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static void write_i32(int32_t value)
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{
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fwrite(&value, sizeof(value), 1, file);
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}
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static void rsx_dump_vertex(const rsx_dump_vertex &vertex)
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{
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write_f32(vertex.x);
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write_f32(vertex.y);
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write_f32(vertex.w);
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write_u32(vertex.color);
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write_u32(vertex.tx);
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write_u32(vertex.ty);
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}
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static void rsx_dump_state(const rsx_render_state &state)
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{
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write_u32(state.texpage_x);
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write_u32(state.texpage_y);
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write_u32(state.clut_x);
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write_u32(state.clut_y);
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write_u32(state.texture_blend_mode);
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write_u32(state.depth_shift);
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write_u32(state.dither);
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write_u32(state.blend_mode);
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write_u32(state.mask_test);
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write_u32(state.set_mask);
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}
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void rsx_dump_init(const char *path)
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{
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if (file)
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return;
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file = fopen(path, "wb");
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if (file)
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fwrite("RSXDUMP3", 8, 1, file);
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}
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void rsx_dump_deinit(void)
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{
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if (!file)
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return;
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write_u32(RSX_END);
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fclose(file);
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file = NULL;
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}
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void rsx_dump_prepare_frame(void)
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{
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if (!file)
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return;
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write_u32(RSX_PREPARE_FRAME);
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}
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void rsx_dump_finalize_frame(void)
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{
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if (!file)
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return;
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write_u32(RSX_FINALIZE_FRAME);
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}
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void rsx_dump_set_tex_window(uint8_t tww, uint8_t twh, uint8_t twx, uint8_t twy)
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{
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if (!file)
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return;
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write_u32(RSX_TEX_WINDOW);
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write_u32(tww);
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write_u32(twh);
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write_u32(twx);
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write_u32(twy);
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}
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void rsx_dump_set_draw_offset(int16_t x, int16_t y)
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{
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if (!file)
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return;
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write_u32(RSX_DRAW_OFFSET);
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write_i32(x);
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write_i32(y);
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}
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void rsx_dump_set_draw_area(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
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{
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if (!file)
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return;
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write_u32(RSX_DRAW_AREA);
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write_u32(x0);
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write_u32(y0);
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write_u32(x1);
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write_u32(y1);
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}
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void rsx_dump_set_vram_framebuffer_coords(uint32_t xstart, uint32_t ystart)
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{
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if (!file)
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return;
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write_u32(RSX_VRAM_COORDS);
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write_u32(xstart);
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write_u32(ystart);
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}
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void rsx_dump_set_horizontal_display_range(uint16_t x1, uint16_t x2)
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{
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if (!file)
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return;
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write_u32(RSX_HORIZONTAL_RANGE);
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write_u32(x1);
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write_u32(x2);
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}
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void rsx_dump_set_vertical_display_range(uint16_t y1, uint16_t y2)
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{
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if (!file)
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return;
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write_u32(RSX_VERTICAL_RANGE);
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write_u32(y1);
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write_u32(y2);
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}
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void rsx_dump_set_display_mode(bool depth_24bpp, bool is_pal, bool is_480i, int width_mode)
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{
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if (!file)
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return;
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write_u32(RSX_DISPLAY_MODE);
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write_u32(depth_24bpp);
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write_u32(is_pal);
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write_u32(is_480i);
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write_u32(width_mode);
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}
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void rsx_dump_triangle(const struct rsx_dump_vertex *vertices, const struct rsx_render_state *state)
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{
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if (!file)
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return;
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write_u32(RSX_TRIANGLE);
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for (unsigned i = 0; i < 3; i++)
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rsx_dump_vertex(vertices[i]);
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rsx_dump_state(*state);
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}
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void rsx_dump_quad(const struct rsx_dump_vertex *vertices, const struct rsx_render_state *state)
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{
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if (!file)
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return;
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write_u32(RSX_QUAD);
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for (unsigned i = 0; i < 4; i++)
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rsx_dump_vertex(vertices[i]);
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rsx_dump_state(*state);
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}
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void rsx_dump_line(const struct rsx_dump_line_data *line)
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{
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if (!file)
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return;
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write_u32(RSX_LINE);
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write_i32(line->x0);
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write_i32(line->y0);
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write_i32(line->x1);
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write_i32(line->y1);
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write_u32(line->c0);
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write_u32(line->c1);
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write_u32(line->dither);
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write_u32(line->blend_mode);
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write_u32(line->mask_test);
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write_u32(line->set_mask);
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}
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void rsx_dump_load_image(uint16_t x, uint16_t y, uint16_t w, uint16_t h, const uint16_t *vram, bool mask_test, bool set_mask)
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{
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if (!file)
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return;
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write_u32(RSX_LOAD_IMAGE);
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write_u32(x);
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write_u32(y);
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write_u32(w);
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write_u32(h);
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write_u32(mask_test);
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write_u32(set_mask);
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write_u16(vram + y * 1024 + x, w, h);
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}
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void rsx_dump_fill_rect(uint32_t color, uint16_t x, uint16_t y, uint16_t w, uint16_t h)
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{
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if (!file)
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return;
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write_u32(RSX_FILL_RECT);
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write_u32(color);
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write_u32(x);
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write_u32(y);
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write_u32(w);
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write_u32(h);
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}
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void rsx_dump_copy_rect(uint16_t src_x, uint16_t src_y, uint16_t dst_x, uint16_t dst_y, uint16_t w, uint16_t h, bool mask_test, bool set_mask)
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{
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if (!file)
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return;
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write_u32(RSX_COPY_RECT);
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write_u32(src_x);
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write_u32(src_y);
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write_u32(dst_x);
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write_u32(dst_y);
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write_u32(w);
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write_u32(h);
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write_u32(mask_test);
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write_u32(set_mask);
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}
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void rsx_dump_toggle_display(bool status)
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{
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if (!file)
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return;
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write_u32(RSX_TOGGLE_DISPLAY);
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write_u32(status);
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}
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