Standalone port/fork of Mednafen PSX to the Libretro API.
Go to file
2012-11-28 08:20:45 +01:00
mednafen (PCFX) Add initial PCFX core support - not yet done 2012-11-28 08:20:45 +01:00
msvc (MSVC PSX) Finally compiles on MSVC 2012-11-14 00:09:33 +01:00
thread (Libretro) maintenance upgrade + threads work now on Wii 2012-10-22 21:57:27 +02:00
.gitignore Initial commit. 2012-06-03 17:48:14 +02:00
libretro_trio.c Add trio flags in Makefile 2012-11-14 02:20:07 +01:00
libretro.cpp (PCFX) Add initial PCFX core support - not yet done 2012-11-28 08:20:45 +01:00
libretro.h (Libretro) maintenance upgrade + threads work now on Wii 2012-10-22 21:57:27 +02:00
link.T Initial commit. 2012-06-03 17:48:14 +02:00
Makefile (PCFX) Add initial PCFX core support - not yet done 2012-11-28 08:20:45 +01:00
README.md Update README for sysdir. 2012-06-16 01:07:41 +02:00
scrc32.cpp (Mednafen PCE-Fast) Update to 0.9.26 core - rewinds now 2012-11-25 01:17:31 +01:00
scrc32.h get rid of broken reference/getter hell in file.cpp - just use 2012-11-27 05:20:47 +01:00
stubs_thread.cpp Merge thread stub functions into stubs.cpp 2012-11-20 17:11:38 +01:00
stubs.cpp Merge thread stub functions into stubs.cpp 2012-11-20 17:11:38 +01:00
thread.h Use sthread abstraction for threads. 2012-06-10 00:47:44 +02:00

Mednafen PSX libretro

This is port of Mednafen PSX core to the libretro API. It currently runs on Linux, OSX and possibly Windows.

Running

To run this core, the "system directory" must be defined if running in RetroArch. Here, the PSX BIOSes must be placed, $sysdir/SCPH550{0,1,2} for Japanese, NA and EU regions respectively. Memory cards will also be saved to this system directory.

Loading ISOs

Mednafen differs from other PS1 emulators in that it reads a .cue sheet that points to an .iso/.bin whatever. If you have e.g. foo.iso, you should create a foo.cue, and fill this in:

FILE "foo.iso" BINARY
   TRACK 01 MODE1/2352
      INDEX 01 00:00:00

After that, you can load the foo.cue file as a ROM. Note that this is a dirty hack and will not work on all games. Ideally, make sure to use rips that have cue-sheets.