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https://github.com/libretro/beetle-psx-libretro.git
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90 lines
2.8 KiB
C
90 lines
2.8 KiB
C
#ifndef __RSX_VULKAN_H__
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#define __RSX_VULKAN_H__
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#include "libretro.h"
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#include "rsx.h"
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#include "rsx_intf.h"
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void rsx_vulkan_set_blend_mode(enum blending_modes mode);
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void rsx_vulkan_set_environment(retro_environment_t);
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void rsx_vulkan_set_video_refresh(retro_video_refresh_t);
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void rsx_vulkan_get_system_av_info(struct retro_system_av_info *);
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void rsx_vulkan_init(void);
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bool rsx_vulkan_open(bool is_pal);
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void rsx_vulkan_close(void);
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void rsx_vulkan_refresh_variables(void);
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void rsx_vulkan_prepare_frame(void);
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void rsx_vulkan_finalize_frame(const void *fb, unsigned width,
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unsigned height, unsigned pitch);
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void rsx_vulkan_set_tex_window(uint8_t tww, uint8_t twh,
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uint8_t twx, uint8_t twy);
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void rsx_vulkan_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and);
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void rsx_vulkan_set_draw_offset(int16_t x, int16_t y);
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void rsx_vulkan_set_draw_area(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h);
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void rsx_vulkan_set_display_mode(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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bool depth_24bpp);
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void rsx_vulkan_push_triangle(float p0x, float p0y, float p0w,
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float p1x, float p1y, float p1w,
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float p2x, float p2y, float p2w,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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int blend_mode, bool mask_test, bool set_mask);
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void rsx_vulkan_push_quad(float p0x, float p0y, float p0w,
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float p1x, float p1y, float p1w,
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float p2x, float p2y, float p2w,
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float p3x, float p3y, float p3w,
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uint32_t c0,
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uint32_t c1,
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uint32_t c2,
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uint32_t c3,
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uint16_t t0x, uint16_t t0y,
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uint16_t t1x, uint16_t t1y,
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uint16_t t2x, uint16_t t2y,
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uint16_t t3x, uint16_t t3y,
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uint16_t texpage_x, uint16_t texpage_y,
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uint16_t clut_x, uint16_t clut_y,
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uint8_t texture_blend_mode,
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uint8_t depth_shift,
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bool dither,
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int blend_mode, bool mask_test, bool set_mask);
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void rsx_vulkan_push_line(int16_t p0x, int16_t p0y,
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int16_t p1x, int16_t p1y,
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uint32_t c0,
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uint32_t c1,
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bool dither, int blend_mode, bool mask_test, bool set_mask);
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void rsx_vulkan_load_image(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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uint16_t *vram, bool mask_test, bool set_mask);
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void rsx_vulkan_fill_rect(uint32_t color,
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uint16_t x, uint16_t y,
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uint16_t w, uint16_t h);
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void rsx_vulkan_copy_rect(uint16_t src_x, uint16_t src_y,
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uint16_t dst_x, uint16_t dst_y,
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uint16_t w, uint16_t h, bool mask_test, bool set_mask);
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void rsx_vulkan_toggle_display(bool status);
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bool rsx_vulkan_has_software_renderer(void);
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#endif /*__RSX_VULKAN_H__ */
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