beetle-saturn-libretro/input.cpp

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#include "libretro.h"
#include "mednafen/mednafen-types.h"
#include "mednafen/ss/ss.h"
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#include "mednafen/ss/smpc.h"
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#include <math.h>
#include <stdio.h>
//------------------------------------------------------------------------------
// Locals
//------------------------------------------------------------------------------
static retro_environment_t environ_cb; // cached during input_set_env
#define MAX_CONTROLLERS 2
static unsigned players = MAX_CONTROLLERS;
static int astick_deadzone = 0;
typedef union
{
uint8_t u8[ 32 ];
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uint16_t gun_pos[ 2 ];
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uint16_t buttons;
}
INPUT_DATA;
// Controller state buffer (per player)
static INPUT_DATA input_data[ MAX_CONTROLLERS ] = {0};
// Controller type (per player)
static uint32_t input_type[ MAX_CONTROLLERS ] = {0};
#define INPUT_MODE_3D_PAD_ANALOG ( 1 << 0 ) // Set means analog mode.
#define INPUT_MODE_3D_PAD_PREVIOUS_MASK ( 1 << 1 ) // Edge trigger helper.
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#define INPUT_MODE_DEFAULT 0
#define INPUT_MODE_DEFAULT_3D_PAD INPUT_MODE_3D_PAD_ANALOG
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// Mode switch for 3D Control Pad (per player)
static uint32_t input_mode[ MAX_CONTROLLERS ] = {0};
//------------------------------------------------------------------------------
// Supported Devices
//------------------------------------------------------------------------------
#define RETRO_DEVICE_SS_PAD RETRO_DEVICE_SUBCLASS( RETRO_DEVICE_JOYPAD, 0 )
#define RETRO_DEVICE_SS_3D_PAD RETRO_DEVICE_SUBCLASS( RETRO_DEVICE_ANALOG, 0 )
#define RETRO_DEVICE_SS_WHEEL RETRO_DEVICE_SUBCLASS( RETRO_DEVICE_ANALOG, 1 )
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#define RETRO_DEVICE_SS_GUN RETRO_DEVICE_SUBCLASS( RETRO_DEVICE_LIGHTGUN, 0 )
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enum { INPUT_DEVICE_TYPES_COUNT = 1 /*none*/ + 4 }; // <-- update me!
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static const struct retro_controller_description input_device_types[ INPUT_DEVICE_TYPES_COUNT ] =
{
{ "Control Pad", RETRO_DEVICE_JOYPAD },
{ "3D Control Pad", RETRO_DEVICE_SS_3D_PAD },
{ "Arcade Racer", RETRO_DEVICE_SS_WHEEL },
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{ "Virtua Gun", RETRO_DEVICE_SS_GUN },
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{ NULL, 0 },
};
//------------------------------------------------------------------------------
// Mapping Helpers
//------------------------------------------------------------------------------
/* Control Pad (default) */
enum { INPUT_MAP_PAD_SIZE = 12 };
static const unsigned input_map_pad[ INPUT_MAP_PAD_SIZE ] =
{
// libretro input at position || maps to Saturn on bit
//-----------------------------------------------------------------------------
RETRO_DEVICE_ID_JOYPAD_L, // L1 -> Z 0
RETRO_DEVICE_ID_JOYPAD_X, // X(top) -> Y 1
RETRO_DEVICE_ID_JOYPAD_Y, // Y(left) -> X 2
RETRO_DEVICE_ID_JOYPAD_R2, // R2 -> R 3
RETRO_DEVICE_ID_JOYPAD_UP, // Pad-Up -> Pad-Up 4
RETRO_DEVICE_ID_JOYPAD_DOWN, // Pad-Down -> Pad-Down 5
RETRO_DEVICE_ID_JOYPAD_LEFT, // Pad-Left -> Pad-Left 6
RETRO_DEVICE_ID_JOYPAD_RIGHT, // Pad-Right -> Pad-Right 7
RETRO_DEVICE_ID_JOYPAD_A, // A(right) -> B 8
RETRO_DEVICE_ID_JOYPAD_R, // R1 -> C 9
RETRO_DEVICE_ID_JOYPAD_B, // B(down) -> A 10
RETRO_DEVICE_ID_JOYPAD_START, // Start -> Start 11
};
static const unsigned input_map_pad_left_shoulder =
RETRO_DEVICE_ID_JOYPAD_L2; // L2 -> L 15
/* 3D Control Pad */
enum { INPUT_MAP_3D_PAD_SIZE = 11 };
static const unsigned input_map_3d_pad[ INPUT_MAP_3D_PAD_SIZE ] =
{
// libretro input at position || maps to Saturn on bit
//-----------------------------------------------------------------------------
RETRO_DEVICE_ID_JOYPAD_UP, // Pad-Up -> Pad-Up 0
RETRO_DEVICE_ID_JOYPAD_DOWN, // Pad-Down -> Pad-Down 1
RETRO_DEVICE_ID_JOYPAD_LEFT, // Pad-Left -> Pad-Left 2
RETRO_DEVICE_ID_JOYPAD_RIGHT, // Pad-Right -> Pad-Right 3
RETRO_DEVICE_ID_JOYPAD_A, // A(right) -> B 4
RETRO_DEVICE_ID_JOYPAD_R, // R1 -> C 5
RETRO_DEVICE_ID_JOYPAD_B, // B(down) -> A 6
RETRO_DEVICE_ID_JOYPAD_START, // Start -> Start 7
RETRO_DEVICE_ID_JOYPAD_L, // L1 -> Z 8
RETRO_DEVICE_ID_JOYPAD_X, // X(top) -> Y 9
RETRO_DEVICE_ID_JOYPAD_Y, // Y(left) -> X 10
};
static const unsigned input_map_3d_pad_mode_switch =
RETRO_DEVICE_ID_JOYPAD_SELECT;
/* Arcade Racer (wheel) */
enum { INPUT_MAP_WHEEL_BITSHIFT = 4 };
enum { INPUT_MAP_WHEEL_SIZE = 7 };
static const unsigned input_map_wheel[ INPUT_MAP_WHEEL_SIZE ] =
{
// libretro input at position || maps to Saturn on bit
//-----------------------------------------------------------------------------
RETRO_DEVICE_ID_JOYPAD_A, // A(right) -> B 4
RETRO_DEVICE_ID_JOYPAD_R, // R1 -> C 5
RETRO_DEVICE_ID_JOYPAD_B, // B(down) -> A 6
RETRO_DEVICE_ID_JOYPAD_START, // Start -> Start 7
RETRO_DEVICE_ID_JOYPAD_L, // L1 -> Z 8
RETRO_DEVICE_ID_JOYPAD_X, // X(top) -> Y 9
RETRO_DEVICE_ID_JOYPAD_Y, // Y(left) -> X 10
};
static const unsigned input_map_wheel_shift_left =
RETRO_DEVICE_ID_JOYPAD_L2;
static const unsigned input_map_wheel_shift_right =
RETRO_DEVICE_ID_JOYPAD_R2;
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//------------------------------------------------------------------------------
// Global Functions
//------------------------------------------------------------------------------
void input_init_env( retro_environment_t _environ_cb )
{
// Cache this
environ_cb = _environ_cb;
struct retro_input_descriptor desc[] =
{
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "A Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "B Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "C Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "X Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Y Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "Z Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2, "L Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "R Button" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start Button" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Analog X" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Analog Y" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "(3D Pad) Mode Switch" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "A Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "B Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "C Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "X Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Y Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "Z Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2, "L Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "R Button" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 1, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Analog X" },
{ 1, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Analog Y" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "(3D Pad) Mode Switch" },
{ 0 },
};
environ_cb( RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc );
}
void input_set_env( retro_environment_t environ_cb )
{
static const struct retro_controller_info ports[ MAX_CONTROLLERS + 1 ] =
{
{ input_device_types, INPUT_DEVICE_TYPES_COUNT },
{ input_device_types, INPUT_DEVICE_TYPES_COUNT },
{ 0 },
};
environ_cb( RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports );
}
void input_init()
{
// Initialise to default and bind input buffers to SMPC emulation.
for ( unsigned i = 0; i < MAX_CONTROLLERS; ++i )
{
input_type[ i ] = RETRO_DEVICE_JOYPAD;
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input_mode[ i ] = INPUT_MODE_DEFAULT;
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SMPC_SetInput( i, "gamepad", (uint8*)&input_data[ i ] );
}
}
void input_set_deadzone_stick( int percent )
{
astick_deadzone = (int)( percent * 0.01f * 0x8000);
}
void input_update( retro_input_state_t input_state_cb )
{
// For each player (logical controller)
for ( unsigned iplayer = 0; iplayer < players; ++iplayer )
{
INPUT_DATA* p_input = &(input_data[ iplayer ]);
// reset input
p_input->buttons = 0;
// What kind of controller is connected?
switch ( input_type[ iplayer ] )
{
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_SS_PAD:
{
//
// -- standard control pad buttons + d-pad
// input_map_pad is configured to quickly map libretro buttons to the correct bits for the Saturn.
for ( int i = 0; i < INPUT_MAP_PAD_SIZE; ++i ) {
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p_input->buttons |= input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_pad[ i ] ) ? ( 1 << i ) : 0;
}
// .. the left trigger on the Saturn is a special case since there's a gap in the bits.
p_input->buttons |=
input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_pad_left_shoulder ) ? ( 1 << 15 ) : 0;
}
break;
case RETRO_DEVICE_SS_3D_PAD:
{
//
// -- 3d control pad buttons
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// input_map_3d_pad is configured to quickly map libretro buttons to the correct bits for the Saturn.
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for ( int i = 0; i < INPUT_MAP_3D_PAD_SIZE; ++i ) {
p_input->buttons |= input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_3d_pad[ i ] ) ? ( 1 << i ) : 0;
}
//
// -- analog stick
int analog_x = input_state_cb( iplayer, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
RETRO_DEVICE_ID_ANALOG_X );
int analog_y = input_state_cb( iplayer, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
RETRO_DEVICE_ID_ANALOG_Y );
// Analog stick deadzone (borrowed code from parallel-n64 core)
if ( astick_deadzone > 0 )
{
static const int ASTICK_MAX = 0x8000;
// Convert cartesian coordinate analog stick to polar coordinates
double radius = sqrt(analog_x * analog_x + analog_y * analog_y);
double angle = atan2(analog_y, analog_x);
if (radius > astick_deadzone)
{
// Re-scale analog stick range to negate deadzone (makes slow movements possible)
radius = (radius - astick_deadzone)*((float)ASTICK_MAX/(ASTICK_MAX - astick_deadzone));
// Convert back to cartesian coordinates
analog_x = (int)round(radius * cos(angle));
analog_y = (int)round(radius * sin(angle));
// Clamp to correct range
if (analog_x > +32767) analog_x = +32767;
if (analog_x < -32767) analog_x = -32767;
if (analog_y > +32767) analog_y = +32767;
if (analog_y < -32767) analog_y = -32767;
}
else
{
analog_x = 0;
analog_y = 0;
}
}
//
// -- triggers
// note: LibRetro doesn't support analog triggers, so we must make do with digital inputs for now.
uint16_t l_trigger = input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) ? 32767 : 0;
uint16_t r_trigger = input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2) ? 32767 : 0;
//
// -- mode switch
{
// Handle MODE button as a switch
unsigned prev = ( input_mode[iplayer] & INPUT_MODE_3D_PAD_PREVIOUS_MASK );
unsigned held = input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_3d_pad_mode_switch )
? INPUT_MODE_3D_PAD_PREVIOUS_MASK : 0;
// Rising edge trigger
if ( !prev && held )
{
// Toggle 'state' bit: analog/digital mode
input_mode[ iplayer ] ^= INPUT_MODE_3D_PAD_ANALOG;
// Tell user
char text[ 256 ];
if ( input_mode[iplayer] & INPUT_MODE_3D_PAD_ANALOG ) {
sprintf( text, "Controller %u: Analog Mode", (iplayer+1) );
} else {
sprintf( text, "Controller %u: Digital Mode", (iplayer+1) );
}
struct retro_message msg = { text, 180 };
environ_cb( RETRO_ENVIRONMENT_SET_MESSAGE, &msg );
}
// Store held state in 'previous' bit.
input_mode[ iplayer ] = ( input_mode[ iplayer ] & ~INPUT_MODE_3D_PAD_PREVIOUS_MASK ) | held;
}
//
// -- format input data
// Convert analog values into direction values.
uint16_t right = analog_x > 0 ? analog_x : 0;
uint16_t left = analog_x < 0 ? -analog_x : 0;
uint16_t down = analog_y > 0 ? analog_y : 0;
uint16_t up = analog_y < 0 ? -analog_y : 0;
// Apply analog/digital mode switch bit.
if ( input_mode[iplayer] & INPUT_MODE_3D_PAD_ANALOG ) {
p_input->buttons |= 0x1000; // set bit 12
}
p_input->u8[0x2] = ((left >> 0) & 0xff);
p_input->u8[0x3] = ((left >> 8) & 0xff);
p_input->u8[0x4] = ((right >> 0) & 0xff);
p_input->u8[0x5] = ((right >> 8) & 0xff);
p_input->u8[0x6] = ((up >> 0) & 0xff);
p_input->u8[0x7] = ((up >> 8) & 0xff);
p_input->u8[0x8] = ((down >> 0) & 0xff);
p_input->u8[0x9] = ((down >> 8) & 0xff);
p_input->u8[0xa] = ((r_trigger >> 0) & 0xff);
p_input->u8[0xb] = ((r_trigger >> 8) & 0xff);
p_input->u8[0xc] = ((l_trigger >> 0) & 0xff);
p_input->u8[0xd] = ((l_trigger >> 8) & 0xff);
}
break;
case RETRO_DEVICE_SS_WHEEL:
{
//
// -- Wheel buttons
// input_map_wheel is configured to quickly map libretro buttons to the correct bits for the Saturn.
for ( int i = 0; i < INPUT_MAP_WHEEL_SIZE; ++i ) {
const uint16_t bit = ( 1 << ( i + INPUT_MAP_WHEEL_BITSHIFT ) );
p_input->buttons |= input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_wheel[ i ] ) ? bit : 0;
}
// shift-paddles
p_input->buttons |= input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_wheel_shift_left ) ? ( 1 << 0 ) : 0;
p_input->buttons |= input_state_cb( iplayer, RETRO_DEVICE_JOYPAD, 0, input_map_wheel_shift_right ) ? ( 1 << 1 ) : 0;
//
// -- analog wheel
int analog_x = input_state_cb( iplayer, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
RETRO_DEVICE_ID_ANALOG_X );
// Analog stick deadzone
if ( astick_deadzone > 0 )
{
static const int ASTICK_MAX = 0x8000;
const float scale = ((float)ASTICK_MAX/(float)(ASTICK_MAX - astick_deadzone));
if ( analog_x < -astick_deadzone )
{
// Re-scale analog stick range
float scaled = (-analog_x - astick_deadzone)*scale;
analog_x = (int)round(-scaled);
if (analog_x < -32767) {
analog_x = -32767;
}
}
else if ( analog_x > astick_deadzone )
{
// Re-scale analog stick range
float scaled = (analog_x - astick_deadzone)*scale;
analog_x = (int)round(scaled);
if (analog_x > +32767) {
analog_x = +32767;
}
}
else
{
analog_x = 0;
}
}
//
// -- format input data
// Convert analog values into direction values.
uint16_t right = analog_x > 0 ? analog_x : 0;
uint16_t left = analog_x < 0 ? -analog_x : 0;
p_input->u8[0x2] = ((left >> 0) & 0xff);
p_input->u8[0x3] = ((left >> 8) & 0xff);
p_input->u8[0x4] = ((right >> 0) & 0xff);
p_input->u8[0x5] = ((right >> 8) & 0xff);
}
break;
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case RETRO_DEVICE_SS_GUN:
{
p_input->u8[0x4] = 0;
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// start button
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if ( input_state_cb( iplayer, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START ) ) {
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p_input->u8[0x4] |= 0x2; // Start
}
// trigger
if ( input_state_cb( iplayer, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER ) ) {
p_input->u8[0x4] |= 0x1; // Trigger
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}
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// -- Position
int gun_x_raw, gun_y_raw;
gun_x_raw = input_state_cb( iplayer, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X ) + 0x8000;
gun_y_raw = input_state_cb( iplayer, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y ) + 0x8000;
// .. scale into screen space:
// NOTE: this is complete hacky guesswork for this first pass, need to re-write.
int gun_x, gun_y;
gun_x = ( gun_x_raw * 22000 ) / 65536;
gun_y = ( gun_y_raw * 240 ) / 65536;
p_input->gun_pos[ 0 ] = gun_x;
p_input->gun_pos[ 1 ] = gun_y;
// log_cb( RETRO_LOG_INFO, "Gun: %d, %d\n", gun_x, gun_y );
// .. simulated off-screen shot?
// p_input->u8[0x4] |= 0x4;
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}
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}; // switch ( input_type[ iplayer ] )
}; // for each player
}
//------------------------------------------------------------------------------
// Libretro Interface
//------------------------------------------------------------------------------
void retro_set_controller_port_device( unsigned in_port, unsigned device )
{
if ( in_port < MAX_CONTROLLERS )
{
// Store input type
input_type[ in_port ] = device;
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input_mode[ in_port ] = INPUT_MODE_DEFAULT;
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switch ( device )
{
case RETRO_DEVICE_NONE:
log_cb( RETRO_LOG_INFO, "Controller %u: Unplugged\n", (in_port+1) );
SMPC_SetInput( in_port, "none", (uint8*)&input_data[ in_port ] );
break;
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_SS_PAD:
log_cb( RETRO_LOG_INFO, "Controller %u: Control Pad\n", (in_port+1) );
SMPC_SetInput( in_port, "gamepad", (uint8*)&input_data[ in_port ] );
break;
case RETRO_DEVICE_SS_3D_PAD:
log_cb( RETRO_LOG_INFO, "Controller %u: 3D Control Pad\n", (in_port+1) );
SMPC_SetInput( in_port, "3dpad", (uint8*)&input_data[ in_port ] );
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input_mode[ in_port ] = INPUT_MODE_DEFAULT_3D_PAD;
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break;
case RETRO_DEVICE_SS_WHEEL:
log_cb( RETRO_LOG_INFO, "Controller %u: Arcade Racer\n", (in_port+1) );
SMPC_SetInput( in_port, "wheel", (uint8*)&input_data[ in_port ] );
break;
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case RETRO_DEVICE_SS_GUN:
log_cb( RETRO_LOG_INFO, "Controller %u: Virtua Gun\n", (in_port+1) );
SMPC_SetInput( in_port, "gun", (uint8*)&input_data[ in_port ] );
break;
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default:
log_cb( RETRO_LOG_WARN, "Controller %u: Unsupported Device (%u)\n", (in_port+1), device );
SMPC_SetInput( in_port, "none", (uint8*)&input_data[ in_port ] );
break;
}; // switch ( device )
}; // valid port?
}
//==============================================================================