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remove unused variables
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@ -429,22 +429,16 @@ static uint64_t video_frames, audio_frames;
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static void Emulate(EmulateSpecStruct *espec,
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int skip_frame, int update_sample_rate)
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{
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static MDFN_Rect rects[FB_MAX_HEIGHT];
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uint16 butt_data;
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rects[0].w = ~0;
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espec->surface = surf;
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espec->DisplayRect.x = 0;
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espec->DisplayRect.y = 0;
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espec->DisplayRect.w = 224;
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espec->DisplayRect.h = 144;
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espec->LineWidths = rects;
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espec->skip = skip_frame;
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espec->SoundBufSize = 0;
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espec->SoundBufSizeALMS = 0;
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espec->MasterCycles = 0;
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espec->MasterCyclesALMS = 0;
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if (update_sample_rate)
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WSwan_SetSoundRate(RETRO_SAMPLE_RATE);
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@ -104,44 +104,20 @@ typedef struct
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// The framebuffer pointed to by surface->pixels is written to by the system emulation code.
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MDFN_Surface *surface;
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// Will be set to TRUE if the video pixel format has changed since the last call to Emulate(), FALSE otherwise.
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// Will be set to TRUE on the first call to the Emulate() function/method
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bool VideoFormatChanged;
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// Set by the system emulation code every frame, to denote the horizontal and vertical offsets of the image, and the size
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// of the image. If the emulated system sets the elements of LineWidths, then the horizontal offset(x) and width(w) of this structure
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// are ignored while drawing the image.
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MDFN_Rect DisplayRect;
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// Pointer to an array of MDFN_Rect, number of elements = fb_height, set by the driver code. Individual MDFN_Rect structs written
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// to by system emulation code. If the emulated system doesn't support multiple screen widths per frame, or if you handle
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// such a situation by outputting at a constant width-per-frame that is the least-common-multiple of the screen widths, then
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// you can ignore this. If you do wish to use this, you must set all elements every frame.
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MDFN_Rect *LineWidths;
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// Skip rendering this frame if true. Set by the driver code.
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int skip;
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//
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// If sound is disabled, the driver code must set SoundRate to false, SoundBuf to NULL, SoundBufMaxSize to 0.
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// Will be set to TRUE if the sound format(only rate for now, at least) has changed since the last call to Emulate(), FALSE otherwise.
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// Will be set to TRUE on the first call to the Emulate() function/method
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bool SoundFormatChanged;
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// Maximum size of the sound buffer, in frames. Set by the driver code.
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int32 SoundBufMaxSize;
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// Number of frames currently in internal sound buffer. Set by the system emulation code, to be read by the driver code.
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int32 SoundBufSize;
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int32 SoundBufSizeALMS; // SoundBufSize value at last MidSync(), 0
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// if mid sync isn't implemented for the emulation module in use.
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// Number of cycles that this frame consumed, using MDFNGI::MasterClock as a time base.
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// Set by emulation code.
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int64 MasterCycles;
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int64 MasterCyclesALMS; // MasterCycles value at last MidSync(), 0
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// if mid sync isn't implemented for the emulation module in use.
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} EmulateSpecStruct;
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#define MDFN_MASTERCLOCK_FIXED(n) ((int64)((double)(n) * (1LL << 32)))
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