mirror of
https://github.com/libretro/bk-emulator.git
synced 2024-11-23 08:49:54 +00:00
Encapsulate SDL-sound code into separate file
This commit is contained in:
parent
f2b872c46f
commit
bef7ae60a5
4
Makefile
4
Makefile
@ -49,11 +49,11 @@ UTILS = maketape readtape
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SRCS = access.c boot.c branch.c conf.c covox.c double.c ea.c itab.c \
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main.c service.c ui.c scr-sdl.c scr.c timer.c tape.c disk.c mouse.c printer.c \
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single.c weird.c tty.c io.c timing.c sound.c disas.c serial.c bkplip.c \
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terakdisk.c synth.c emu2149.c sdltty.c
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terakdisk.c synth.c emu2149.c sdlsound.c sdltty.c
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OBJS = access.o boot.o branch.o conf.o covox.o double.o ea.o itab.o icon.o \
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main.o service.o ui.o scr-sdl.o scr.o timer.o tape.o disk.o mouse.o printer.o \
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single.o weird.o tty.o io.o timing.o sound.o disas.o serial.o bkplip.o \
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terakdisk.o synth.o emu2149.o sdltty.o
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terakdisk.o synth.o emu2149.o sdlsound.o sdltty.o
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INCS = defines.h scr.h conf.h emu2149.h emutypes.h
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USRCS = readtape.c maketape.c pngtorgba.c
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TEXTS = README.html configure.in icon.c
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109
sdlsound.c
Normal file
109
sdlsound.c
Normal file
@ -0,0 +1,109 @@
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#include "defines.h"
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#include "conf.h"
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#include <SDL/SDL.h>
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#include <SDL/SDL_thread.h>
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#include <SDL/SDL_mutex.h>
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#include <libintl.h>
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#define _(String) gettext (String)
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//#define SOUND_EXPONENT (8+io_sound_freq/20000)
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//#define SOUND_BUFSIZE (1<<SOUND_EXPONENT) /* about 1/43 sec */
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#define SOUND_BUFSIZE 512
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#define NUMBUF 2
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typedef struct {
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short * buf;
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unsigned int ptr;
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} sound_buf_t;
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sound_buf_t sound_buf[NUMBUF];
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unsigned io_sound_bufsize;
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int cur_buf;
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static SDL_sem * sem;
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static void callback(void * dummy, Uint8 * outbuf, int len)
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{
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int i;
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static int cur_out_buf;
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if (SDL_SemValue(sem) == NUMBUF) {
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// Underflow: TODO fill the buffer with silence
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// fprintf(stderr, "!");
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return;
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}
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memcpy(outbuf, sound_buf[cur_out_buf].buf, len);
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cur_out_buf = (cur_out_buf + 1) % NUMBUF;
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SDL_SemPost(sem);
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}
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static void sound_finish() {
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/* release the write thread so it can terminate */
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SDL_PauseAudio(1);
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SDL_DestroySemaphore(sem);
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}
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static SDL_AudioSpec desired;
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void platform_sound_flush() {
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if (sound_buf[cur_buf].ptr != 0) {
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SDL_SemWait(sem);
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sound_buf[cur_buf].ptr = 0;
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cur_buf = (cur_buf + 1) % NUMBUF;
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}
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}
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void sound_write_sample(short val) {
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short * p = &sound_buf[cur_buf].buf[sound_buf[cur_buf].ptr++];
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if (sound_buf[cur_buf].buf == NULL)
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return;
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*p = val;
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if (io_sound_bufsize == sound_buf[cur_buf].ptr) {
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platform_sound_flush();
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}
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}
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void sound_discard() {
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sound_buf[cur_buf].ptr = 0;
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}
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void platform_sound_init() {
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int iarg, i;
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if (fullspeed) {
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io_max_sound_age = 2 * SOUND_BUFSIZE;
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/* otherwise UINT_MAX */
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}
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fprintf(stderr, _("sound_init called\n"));
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if (-1 == SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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fprintf(stderr, _("Failed to initialize audio subsystem\n"));
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}
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desired.format = 16;
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desired.channels = 1;
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desired.freq = io_sound_freq;
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desired.samples = io_sound_bufsize = SOUND_BUFSIZE;
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desired.callback = callback;
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if (-1 == SDL_OpenAudio(&desired, 0)) {
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fprintf(stderr, _("Failed to initialize sound, freq %d, %d samples\n"), io_sound_freq, SOUND_BUFSIZE);
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nflag = 0;
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return;
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}
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sem = SDL_CreateSemaphore(NUMBUF);
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for (i = 0; i < NUMBUF; i++) {
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sound_buf[i].ptr = 0;
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sound_buf[i].buf = malloc(io_sound_bufsize * sizeof(short));
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}
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if (!sound_buf[NUMBUF-1].buf) {
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fprintf(stderr, _("Failed to allocate sound buffers\n"));
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exit(1);
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}
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atexit(sound_finish);
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SDL_PauseAudio(0);
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}
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117
sound.c
117
sound.c
@ -1,131 +1,46 @@
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#include "defines.h"
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#include "conf.h"
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#include <stdio.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_thread.h>
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#include <SDL/SDL_mutex.h>
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#include <libintl.h>
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#define _(String) gettext (String)
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#include "intl.h"
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#define SOUND_EXPONENT (8+io_sound_freq/20000)
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//#define SOUND_BUFSIZE (1<<SOUND_EXPONENT) /* about 1/43 sec */
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#define SOUND_BUFSIZE 512
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#define MAX_SOUND_AGE ~0 /* always play */
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unsigned io_sound_bufsize,
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io_sound_freq = 11025;
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typedef struct {
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short * buf;
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unsigned int ptr;
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} sound_buf_t;
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#define NUMBUF 2
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sound_buf_t sound_buf[NUMBUF];
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SDL_sem * sem;
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int cur_buf;
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void callback(void * dummy, Uint8 * outbuf, int len)
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{
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int i;
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static int cur_out_buf;
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if (SDL_SemValue(sem) == NUMBUF) {
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// Underflow: TODO fill the buffer with silence
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// fprintf(stderr, "!");
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return;
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}
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memcpy(outbuf, sound_buf[cur_out_buf].buf, len);
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cur_out_buf = (cur_out_buf + 1) % NUMBUF;
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SDL_SemPost(sem);
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}
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unsigned io_sound_freq = 44100;
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/* Called after every instruction */
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void sound_flush() {
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int i;
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if (fullspeed && io_sound_age >= io_max_sound_age && covox_age >= io_max_sound_age) {
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if (sound_buf[cur_buf].ptr != 0)
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{
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SDL_SemWait(sem);
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sound_buf[cur_buf].ptr = 0;
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cur_buf = (cur_buf + 1) % NUMBUF;
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}
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platform_sound_flush();
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return;
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}
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while (ticks >= io_sound_count) {
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short * p = &sound_buf[cur_buf].buf[sound_buf[cur_buf].ptr++];
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if (io_sound_age < 1000)
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*p = io_sound_val + covox_val << 4;
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sound_write_sample (io_sound_val + covox_val << 4);
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else
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*p = (covox_val << 4) + synth_next();
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io_sound_count += io_sound_pace;
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sound_write_sample ((covox_val << 4) + synth_next());
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io_sound_age++;
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covox_age++;
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if (io_sound_bufsize == sound_buf[cur_buf].ptr ||
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io_sound_age == io_max_sound_age) {
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SDL_SemWait(sem);
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sound_buf[cur_buf].ptr = 0;
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cur_buf = (cur_buf + 1) % NUMBUF;
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if (io_sound_age == io_max_sound_age) {
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platform_sound_flush();
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}
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covox_age++;
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io_sound_count += io_sound_pace;
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}
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}
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void sound_finish() {
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/* release the write thread so it can terminate */
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SDL_PauseAudio(1);
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SDL_DestroySemaphore(sem);
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}
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SDL_AudioSpec desired;
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void sound_init() {
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static init_done = 0;
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int iarg, i;
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io_max_sound_age = MAX_SOUND_AGE;
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io_sound_age = MAX_SOUND_AGE;
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static int init_done = 0;
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if (!nflag)
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return;
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if (fullspeed) {
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io_max_sound_age = 2 * SOUND_BUFSIZE;
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/* otherwise UINT_MAX */
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}
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if (init_done) {
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sound_buf[cur_buf].ptr = 0;
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io_sound_age = io_max_sound_age;
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return;
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}
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fprintf(stderr, _("sound_init called\n"));
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if (-1 == SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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fprintf(stderr, _("Failed to initialize audio subsystem\n"));
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}
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desired.format = 16;
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desired.channels = 1;
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desired.freq = io_sound_freq;
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desired.samples = io_sound_bufsize = SOUND_BUFSIZE;
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desired.callback = callback;
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if (-1 == SDL_OpenAudio(&desired, 0)) {
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fprintf(stderr, _("Failed to initialize sound, freq %d, %d samples\n"), io_sound_freq, SOUND_BUFSIZE);
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nflag = 0;
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sound_discard();
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return;
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}
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io_sound_pace = TICK_RATE/io_sound_freq;
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sem = SDL_CreateSemaphore(NUMBUF);
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platform_sound_init();
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for (i = 0; i < NUMBUF; i++) {
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sound_buf[i].ptr = 0;
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sound_buf[i].buf = malloc(io_sound_bufsize * sizeof(short));
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}
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if (!sound_buf[NUMBUF-1].buf) {
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fprintf(stderr, _("Failed to allocate sound buffers\n"));
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exit(1);
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}
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atexit(sound_finish);
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SDL_PauseAudio(0);
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io_sound_pace = TICK_RATE/(io_sound_freq + 0.0);
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io_max_sound_age = MAX_SOUND_AGE;
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io_sound_age = MAX_SOUND_AGE; /* in io_sound_pace's since last change */
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init_done = 1;
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}
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