Vladimir Serbinenko
8956159a74
Use unsigned int instead of uint
...
For mingw compatibility
2020-05-01 14:39:35 +02:00
Vladimir Serbinenko
9d32ba5ab9
Encapsulate scr-SDL interface into a separate file
2019-11-04 14:16:42 +01:00
Vladimir Serbinenko
fa46899d47
Move state to a structure bk_state
2019-11-04 14:16:42 +01:00
Vladimir Serbinenko
b2ab4b7fd1
Fix a whole bunch of warnings
2019-11-03 14:52:47 +01:00
gameblabla
67b46ad1b5
Support for the Arcade Mini's screen resolution.
...
BK emulator draws to a 32-bits screen surface, making it a bit tricky.
For now, we'll just use DisplayFormat and SDL_SoftStretch.
I'll add more resolutions later.
2019-02-24 04:14:58 +01:00
Michael Stolovitzsky
9008e02eca
Initial commit
2013-08-01 01:25:37 +03:00