Files
blastem/render_fbdev.c
T

1982 lines
53 KiB
C
Executable File

/*
Copyright 2013 Michael Pavone
This file is part of BlastEm.
BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <linux/fb.h>
#include <linux/input.h>
#include <linux/kd.h>
#include <alsa/asoundlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <pthread.h>
#include <dirent.h>
#include "render.h"
#include "blastem.h"
#include "genesis.h"
#include "bindings.h"
#include "util.h"
#include "paths.h"
#include "ppm.h"
#include "png.h"
#include "config.h"
#include "controller_info.h"
#ifndef DISABLE_OPENGL
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#ifdef USE_MALI
//Mali GLES headers don't seem to define GLchar for some reason
typedef char GLchar;
#endif
#endif
#define MAX_EVENT_POLL_PER_FRAME 2
static EGLContext main_context;
static int main_width, main_height, windowed_width, windowed_height, is_fullscreen;
static uint8_t render_gl = 1;
static uint8_t scanlines = 0;
static uint32_t last_frame = 0;
static snd_pcm_uframes_t buffer_samples;
static unsigned int output_channels, sample_rate;
static uint32_t missing_count;
static uint8_t quitting = 0;
struct audio_source {
int16_t *front;
int16_t *back;
double dt;
uint64_t buffer_fraction;
uint64_t buffer_inc;
uint32_t buffer_pos;
uint32_t read_start;
uint32_t read_end;
uint32_t lowpass_alpha;
uint32_t mask;
int16_t last_left;
int16_t last_right;
uint8_t num_channels;
uint8_t front_populated;
};
static audio_source *audio_sources[8];
static audio_source *inactive_audio_sources[8];
static uint8_t num_audio_sources;
static uint8_t num_inactive_audio_sources;
static uint32_t min_buffered;
typedef int32_t (*mix_func)(audio_source *audio, void *vstream, int len);
static int32_t mix_s16(audio_source *audio, void *vstream, int len)
{
int samples = len/(sizeof(int16_t)*output_channels);
int16_t *stream = vstream;
int16_t *end = stream + output_channels*samples;
int16_t *src = audio->front;
uint32_t i = audio->read_start;
uint32_t i_end = audio->read_end;
int16_t *cur = stream;
size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
if (audio->num_channels == 1) {
while (cur < end && i != i_end)
{
*cur += src[i];
cur += first_add;
*cur += src[i++];
cur += second_add;
i &= audio->mask;
}
} else {
while (cur < end && i != i_end)
{
*cur += src[i++];
cur += first_add;
*cur += src[i++];
cur += second_add;
i &= audio->mask;
}
}
if (cur != end) {
printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
}
if (cur != end) {
//printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
return (cur-end)/2;
} else {
return ((i_end - i) & audio->mask) / audio->num_channels;
}
}
static int32_t mix_f32(audio_source *audio, void *vstream, int len)
{
int samples = len/(sizeof(float)*output_channels);
float *stream = vstream;
float *end = stream + output_channels*samples;
int16_t *src = audio->front;
uint32_t i = audio->read_start;
uint32_t i_end = audio->read_end;
float *cur = stream;
size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
if (audio->num_channels == 1) {
while (cur < end && i != i_end)
{
*cur += ((float)src[i]) / 0x7FFF;
cur += first_add;
*cur += ((float)src[i++]) / 0x7FFF;
cur += second_add;
i &= audio->mask;
}
} else {
while(cur < end && i != i_end)
{
*cur += ((float)src[i++]) / 0x7FFF;
cur += first_add;
*cur += ((float)src[i++]) / 0x7FFF;
cur += second_add;
i &= audio->mask;
}
}
if (cur != end) {
printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
return (cur-end)/2;
} else {
return ((i_end - i) & audio->mask) / audio->num_channels;
}
}
static int32_t mix_null(audio_source *audio, void *vstream, int len)
{
return 0;
}
static mix_func mix;
static void render_close_audio()
{
}
#define BUFFER_INC_RES 0x40000000UL
void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
{
src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
}
audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
{
audio_source *ret = NULL;
uint32_t alloc_size = channels * buffer_samples;
if (num_audio_sources < 8) {
ret = malloc(sizeof(audio_source));
ret->back = malloc(alloc_size * sizeof(int16_t));
ret->front = malloc(alloc_size * sizeof(int16_t));
ret->front_populated = 0;
ret->num_channels = channels;
audio_sources[num_audio_sources++] = ret;
}
if (!ret) {
fatal_error("Too many audio sources!");
} else {
render_audio_adjust_clock(ret, master_clock, sample_divider);
double lowpass_cutoff = get_lowpass_cutoff(config);
double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
double alpha = ret->dt / (ret->dt + rc);
ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
ret->buffer_pos = 0;
ret->buffer_fraction = 0;
ret->last_left = ret->last_right = 0;
ret->read_start = 0;
ret->read_end = buffer_samples * channels;
ret->mask = 0xFFFFFFFF;
}
return ret;
}
void render_pause_source(audio_source *src)
{
for (uint8_t i = 0; i < num_audio_sources; i++)
{
if (audio_sources[i] == src) {
audio_sources[i] = audio_sources[--num_audio_sources];
break;
}
}
inactive_audio_sources[num_inactive_audio_sources++] = src;
}
void render_resume_source(audio_source *src)
{
if (num_audio_sources < 8) {
audio_sources[num_audio_sources++] = src;
}
for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
{
if (inactive_audio_sources[i] == src) {
inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
}
}
}
void render_free_source(audio_source *src)
{
render_pause_source(src);
free(src->front);
free(src->back);
free(src);
}
snd_pcm_t *audio_handle;
static void do_audio_ready(audio_source *src)
{
if (src->front_populated) {
fatal_error("Audio source filled up a buffer a second time before other sources finished their first\n");
}
int16_t *tmp = src->front;
src->front = src->back;
src->back = tmp;
src->front_populated = 1;
src->buffer_pos = 0;
for (uint8_t i = 0; i < num_audio_sources; i++)
{
if (!audio_sources[i]->front_populated) {
//at least one audio source is not ready yet.
return;
}
}
size_t bytes = (mix == mix_s16 ? sizeof(int16_t) : sizeof(float)) * output_channels * buffer_samples;
void *buffer = malloc(bytes);
for (uint8_t i = 0; i < num_audio_sources; i++)
{
mix(audio_sources[i], buffer, bytes);
audio_sources[i]->front_populated = 0;
}
int frames = snd_pcm_writei(audio_handle, buffer, buffer_samples);
if (frames < 0) {
frames = snd_pcm_recover(audio_handle, frames, 0);
}
if (frames < 0) {
fprintf(stderr, "Failed to write samples: %s\n", snd_strerror(frames));
}
}
static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
{
int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
current = tmp >> 16;
return current;
}
static void interp_sample(audio_source *src, int16_t last, int16_t current)
{
int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
src->back[src->buffer_pos++] = tmp >> 16;
}
void render_put_mono_sample(audio_source *src, int16_t value)
{
value = lowpass_sample(src, src->last_left, value);
src->buffer_fraction += src->buffer_inc;
uint32_t base = 0;
while (src->buffer_fraction > BUFFER_INC_RES)
{
src->buffer_fraction -= BUFFER_INC_RES;
interp_sample(src, src->last_left, value);
if (((src->buffer_pos - base) & src->mask) >= buffer_samples) {
do_audio_ready(src);
}
src->buffer_pos &= src->mask;
}
src->last_left = value;
}
void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
{
left = lowpass_sample(src, src->last_left, left);
right = lowpass_sample(src, src->last_right, right);
src->buffer_fraction += src->buffer_inc;
uint32_t base = 0;
while (src->buffer_fraction > BUFFER_INC_RES)
{
src->buffer_fraction -= BUFFER_INC_RES;
interp_sample(src, src->last_left, left);
interp_sample(src, src->last_right, right);
if (((src->buffer_pos - base) & src->mask)/2 >= buffer_samples) {
do_audio_ready(src);
}
src->buffer_pos &= src->mask;
}
src->last_left = left;
src->last_right = right;
}
int render_width()
{
return main_width;
}
int render_height()
{
return main_height;
}
int render_fullscreen()
{
return 1;
}
uint32_t red_shift, blue_shift, green_shift;
uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
{
return r << red_shift | g << green_shift | b << blue_shift;
}
#ifndef DISABLE_OPENGL
static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos;
static GLfloat vertex_data_default[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
};
static GLfloat vertex_data[8];
static const GLushort element_data[] = {0, 1, 2, 3};
static const GLchar shader_prefix[] =
#ifdef USE_GLES
"#version 100\n";
#else
"#version 110\n"
"#define lowp\n"
"#define mediump\n"
"#define highp\n";
#endif
static GLuint load_shader(char * fname, GLenum shader_type)
{
char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
char * shader_path = alloc_concat_m(3, parts);
FILE * f = fopen(shader_path, "rb");
free(shader_path);
GLchar * text;
long fsize;
if (f) {
fsize = file_size(f);
text = malloc(fsize);
if (fread(text, 1, fsize, f) != fsize) {
warning("Error reading from shader file %s\n", fname);
free(text);
return 0;
}
} else {
shader_path = path_append("shaders", fname);
uint32_t fsize32;
text = read_bundled_file(shader_path, &fsize32);
free(shader_path);
if (!text) {
warning("Failed to open shader file %s for reading\n", fname);
return 0;
}
fsize = fsize32;
}
if (strncmp(text, "#version", strlen("#version"))) {
GLchar *tmp = text;
text = alloc_concat(shader_prefix, tmp);
free(tmp);
fsize += strlen(shader_prefix);
}
GLuint ret = glCreateShader(shader_type);
glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize);
free(text);
glCompileShader(ret);
GLint compile_status, loglen;
glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen);
text = malloc(loglen);
glGetShaderInfoLog(ret, loglen, NULL, text);
warning("Shader %s failed to compile:\n%s\n", fname, text);
free(text);
glDeleteShader(ret);
return 0;
}
return ret;
}
#endif
static uint32_t texture_buf[513 * 512 * 2];
#ifdef DISABLE_OPENGL
#define RENDER_FORMAT SDL_PIXELFORMAT_ARGB8888
#else
#ifdef USE_GLES
#define INTERNAL_FORMAT GL_RGBA
#define SRC_FORMAT GL_RGBA
#define RENDER_FORMAT SDL_PIXELFORMAT_ABGR8888
#else
#define INTERNAL_FORMAT GL_RGBA8
#define SRC_FORMAT GL_BGRA
#define RENDER_FORMAT SDL_PIXELFORMAT_ARGB8888
#endif
static void gl_setup()
{
tern_val def = {.ptrval = "linear"};
char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval;
GLint filter = strcmp(scaling, "linear") ? GL_NEAREST : GL_LINEAR;
glGenTextures(3, textures);
for (int i = 0; i < 3; i++)
{
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (i < 2) {
//TODO: Fixme for PAL + invalid display mode
glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 512, 512, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf);
} else {
uint32_t blank = 255 << 24;
glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 1, 1, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, &blank);
}
}
glGenBuffers(2, buffers);
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW);
def.ptrval = "default.v.glsl";
vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def, TVAL_PTR).ptrval, GL_VERTEX_SHADER);
def.ptrval = "default.f.glsl";
fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def, TVAL_PTR).ptrval, GL_FRAGMENT_SHADER);
program = glCreateProgram();
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
GLint link_status;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
if (!link_status) {
fputs("Failed to link shader program\n", stderr);
exit(1);
}
un_textures[0] = glGetUniformLocation(program, "textures[0]");
un_textures[1] = glGetUniformLocation(program, "textures[1]");
un_width = glGetUniformLocation(program, "width");
un_height = glGetUniformLocation(program, "height");
at_pos = glGetAttribLocation(program, "pos");
}
static void gl_teardown()
{
glDeleteProgram(program);
glDeleteShader(vshader);
glDeleteShader(fshader);
glDeleteBuffers(2, buffers);
glDeleteTextures(3, textures);
}
#endif
static uint8_t texture_init;
static void render_alloc_surfaces()
{
if (texture_init) {
return;
}
texture_init = 1;
#ifndef DISABLE_OPENGL
if (render_gl) {
gl_setup();
}
#endif
}
static void free_surfaces(void)
{
texture_init = 0;
}
static char * caption = NULL;
static char * fps_caption = NULL;
static void render_quit()
{
render_close_audio();
free_surfaces();
#ifndef DISABLE_OPENGL
if (render_gl) {
gl_teardown();
//FIXME: replace with EGL equivalent
//SDL_GL_DeleteContext(main_context);
}
#endif
}
static float config_aspect()
{
static float aspect = 0.0f;
if (aspect == 0.0f) {
char *config_aspect = tern_find_path_default(config, "video\0aspect\0", (tern_val){.ptrval = "4:3"}, TVAL_PTR).ptrval;
if (strcmp("stretch", config_aspect)) {
aspect = 4.0f/3.0f;
char *end;
float aspect_numerator = strtof(config_aspect, &end);
if (aspect_numerator > 0.0f && *end == ':') {
float aspect_denominator = strtof(end+1, &end);
if (aspect_denominator > 0.0f && !*end) {
aspect = aspect_numerator / aspect_denominator;
}
}
} else {
aspect = -1.0f;
}
}
return aspect;
}
static void update_aspect()
{
//reset default values
#ifndef DISABLE_OPENGL
memcpy(vertex_data, vertex_data_default, sizeof(vertex_data));
#endif
if (config_aspect() > 0.0f) {
float aspect = (float)main_width / main_height;
if (fabs(aspect - config_aspect()) < 0.01f) {
//close enough for government work
return;
}
#ifndef DISABLE_OPENGL
if (render_gl) {
for (int i = 0; i < 4; i++)
{
if (aspect > config_aspect()) {
vertex_data[i*2] *= config_aspect()/aspect;
} else {
vertex_data[i*2+1] *= aspect/config_aspect();
}
}
} else {
#endif
//TODO: Maybe do some stuff for non-integer scaling in raw fbdev copy
#ifndef DISABLE_OPENGL
}
#endif
}
}
/*
static ui_render_fun on_context_destroyed, on_context_created;
void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create)
{
on_context_destroyed = destroy;
on_context_created = create;
}*/
static uint8_t scancode_map[128] = {
[KEY_A] = 0x1C,
[KEY_B] = 0x32,
[KEY_C] = 0x21,
[KEY_D] = 0x23,
[KEY_E] = 0x24,
[KEY_F] = 0x2B,
[KEY_G] = 0x34,
[KEY_H] = 0x33,
[KEY_I] = 0x43,
[KEY_J] = 0x3B,
[KEY_K] = 0x42,
[KEY_L] = 0x4B,
[KEY_M] = 0x3A,
[KEY_N] = 0x31,
[KEY_O] = 0x44,
[KEY_P] = 0x4D,
[KEY_Q] = 0x15,
[KEY_R] = 0x2D,
[KEY_S] = 0x1B,
[KEY_T] = 0x2C,
[KEY_U] = 0x3C,
[KEY_V] = 0x2A,
[KEY_W] = 0x1D,
[KEY_X] = 0x22,
[KEY_Y] = 0x35,
[KEY_Z] = 0x1A,
[KEY_1] = 0x16,
[KEY_2] = 0x1E,
[KEY_3] = 0x26,
[KEY_4] = 0x25,
[KEY_5] = 0x2E,
[KEY_6] = 0x36,
[KEY_7] = 0x3D,
[KEY_8] = 0x3E,
[KEY_9] = 0x46,
[KEY_0] = 0x45,
[KEY_ENTER] = 0x5A,
[KEY_ESC] = 0x76,
[KEY_SPACE] = 0x29,
[KEY_TAB] = 0x0D,
[KEY_BACKSPACE] = 0x66,
[KEY_MINUS] = 0x4E,
[KEY_EQUAL] = 0x55,
[KEY_LEFTBRACE] = 0x54,
[KEY_RIGHTBRACE] = 0x5B,
[KEY_BACKSLASH] = 0x5D,
[KEY_SEMICOLON] = 0x4C,
[KEY_APOSTROPHE] = 0x52,
[KEY_GRAVE] = 0x0E,
[KEY_COMMA] = 0x41,
[KEY_DOT] = 0x49,
[KEY_SLASH] = 0x4A,
[KEY_CAPSLOCK] = 0x58,
[KEY_F1] = 0x05,
[KEY_F2] = 0x06,
[KEY_F3] = 0x04,
[KEY_F4] = 0x0C,
[KEY_F5] = 0x03,
[KEY_F6] = 0x0B,
[KEY_F7] = 0x83,
[KEY_F8] = 0x0A,
[KEY_F9] = 0x01,
[KEY_F10] = 0x09,
[KEY_F11] = 0x78,
[KEY_F12] = 0x07,
[KEY_LEFTCTRL] = 0x14,
[KEY_LEFTSHIFT] = 0x12,
[KEY_LEFTALT] = 0x11,
[KEY_RIGHTCTRL] = 0x18,
[KEY_RIGHTSHIFT] = 0x59,
[KEY_RIGHTALT] = 0x17,
[KEY_INSERT] = 0x81,
[KEY_PAUSE] = 0x82,
[KEY_SYSRQ] = 0x84,
[KEY_SCROLLLOCK] = 0x7E,
[KEY_DELETE] = 0x85,
[KEY_LEFT] = 0x86,
[KEY_HOME] = 0x87,
[KEY_END] = 0x88,
[KEY_UP] = 0x89,
[KEY_DOWN] = 0x8A,
[KEY_PAGEUP] = 0x8B,
[KEY_PAGEDOWN] = 0x8C,
[KEY_RIGHT] = 0x8D,
[KEY_NUMLOCK] = 0x77,
[KEY_KPSLASH] = 0x80,
[KEY_KPASTERISK] = 0x7C,
[KEY_KPMINUS] = 0x7B,
[KEY_KPPLUS] = 0x79,
[KEY_KPENTER] = 0x19,
[KEY_KP1] = 0x69,
[KEY_KP2] = 0x72,
[KEY_KP3] = 0x7A,
[KEY_KP4] = 0x6B,
[KEY_KP5] = 0x73,
[KEY_KP6] = 0x74,
[KEY_KP7] = 0x6C,
[KEY_KP8] = 0x75,
[KEY_KP9] = 0x7D,
[KEY_KP0] = 0x70,
[KEY_KPDOT] = 0x71,
};
#include "special_keys_evdev.h"
static uint8_t sym_map[128] = {
[KEY_A] = 'a',
[KEY_B] = 'b',
[KEY_C] = 'c',
[KEY_D] = 'd',
[KEY_E] = 'e',
[KEY_F] = 'f',
[KEY_G] = 'g',
[KEY_H] = 'h',
[KEY_I] = 'i',
[KEY_J] = 'j',
[KEY_K] = 'k',
[KEY_L] = 'l',
[KEY_M] = 'm',
[KEY_N] = 'n',
[KEY_O] = 'o',
[KEY_P] = 'p',
[KEY_Q] = 'q',
[KEY_R] = 'r',
[KEY_S] = 's',
[KEY_T] = 't',
[KEY_U] = 'u',
[KEY_V] = 'v',
[KEY_W] = 'w',
[KEY_X] = 'x',
[KEY_Y] = 'y',
[KEY_Z] = 'z',
[KEY_1] = '1',
[KEY_2] = '2',
[KEY_3] = '3',
[KEY_4] = '4',
[KEY_5] = '5',
[KEY_6] = '6',
[KEY_7] = '7',
[KEY_8] = '8',
[KEY_9] = '9',
[KEY_0] = '0',
[KEY_ENTER] = '\r',
[KEY_SPACE] = ' ',
[KEY_TAB] = '\t',
[KEY_BACKSPACE] = '\b',
[KEY_MINUS] = '-',
[KEY_EQUAL] = '=',
[KEY_LEFTBRACE] = '[',
[KEY_RIGHTBRACE] = ']',
[KEY_BACKSLASH] = '\\',
[KEY_SEMICOLON] = ';',
[KEY_APOSTROPHE] = '\'',
[KEY_GRAVE] = '`',
[KEY_COMMA] = ',',
[KEY_DOT] = '.',
[KEY_SLASH] = '/',
[KEY_ESC] = RENDERKEY_ESC,
[KEY_F1] = RENDERKEY_F1,
[KEY_F2] = RENDERKEY_F2,
[KEY_F3] = RENDERKEY_F3,
[KEY_F4] = RENDERKEY_F4,
[KEY_F5] = RENDERKEY_F5,
[KEY_F6] = RENDERKEY_F6,
[KEY_F7] = RENDERKEY_F7,
[KEY_F8] = RENDERKEY_F8,
[KEY_F9] = RENDERKEY_F9,
[KEY_F10] = RENDERKEY_F10,
[KEY_F11] = RENDERKEY_F11,
[KEY_F12] = RENDERKEY_F12,
[KEY_LEFTCTRL] = RENDERKEY_LCTRL,
[KEY_LEFTSHIFT] = RENDERKEY_LSHIFT,
[KEY_LEFTALT] = RENDERKEY_LALT,
[KEY_RIGHTCTRL] = RENDERKEY_RCTRL,
[KEY_RIGHTSHIFT] = RENDERKEY_RSHIFT,
[KEY_RIGHTALT] = RENDERKEY_RALT,
[KEY_DELETE] = RENDERKEY_DEL,
[KEY_LEFT] = RENDERKEY_LEFT,
[KEY_HOME] = RENDERKEY_HOME,
[KEY_END] = RENDERKEY_END,
[KEY_UP] = RENDERKEY_UP,
[KEY_DOWN] = RENDERKEY_DOWN,
[KEY_PAGEUP] = RENDERKEY_PAGEUP,
[KEY_PAGEDOWN] = RENDERKEY_PAGEDOWN,
[KEY_RIGHT] = RENDERKEY_RIGHT,
[KEY_KPSLASH] = 0x80,
[KEY_KPASTERISK] = 0x7C,
[KEY_KPMINUS] = 0x7B,
[KEY_KPPLUS] = 0x79,
[KEY_KPENTER] = 0x19,
[KEY_KP1] = 0x69,
[KEY_KP2] = 0x72,
[KEY_KP3] = 0x7A,
[KEY_KP4] = 0x6B,
[KEY_KP5] = 0x73,
[KEY_KP6] = 0x74,
[KEY_KP7] = 0x6C,
[KEY_KP8] = 0x75,
[KEY_KP9] = 0x7D,
[KEY_KP0] = 0x70,
[KEY_KPDOT] = 0x71,
};
static drop_handler drag_drop_handler;
void render_set_drag_drop_handler(drop_handler handler)
{
drag_drop_handler = handler;
}
/*static event_handler custom_event_handler;
void render_set_event_handler(event_handler handler)
{
custom_event_handler = handler;
}*/
char* render_joystick_type_id(int index)
{
return "";
/*SDL_Joystick *stick = render_get_joystick(index);
if (!stick) {
return NULL;
}
char *guid_string = malloc(33);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, 33);
return guid_string;*/
}
static uint32_t overscan_top[NUM_VID_STD] = {2, 21};
static uint32_t overscan_bot[NUM_VID_STD] = {1, 17};
static uint32_t overscan_left[NUM_VID_STD] = {13, 13};
static uint32_t overscan_right[NUM_VID_STD] = {14, 14};
static vid_std video_standard = VID_NTSC;
typedef enum {
DEV_NONE,
DEV_KEYBOARD,
DEV_MOUSE,
DEV_GAMEPAD
} device_type;
static int32_t mouse_x, mouse_y, mouse_accum_x, mouse_accum_y;
static int32_t handle_event(device_type dtype, int device_index, struct input_event *event)
{
switch (event->type) {
case EV_KEY:
//code is key, value is 1 for keydown, 0 for keyup
if (dtype == DEV_KEYBOARD && event->code < 128) {
//keyboard key that we might have a mapping for
if (event->value) {
handle_keydown(sym_map[event->code], scancode_map[event->code]);
} else {
handle_keyup(sym_map[event->code], scancode_map[event->code]);
}
} else if (dtype == DEV_MOUSE && event->code >= BTN_MOUSE && event->code < BTN_JOYSTICK) {
//mosue button
if (event->value) {
handle_mousedown(device_index, event->code - BTN_LEFT);
} else {
handle_mouseup(device_index, event->code - BTN_LEFT);
}
} else if (dtype == DEV_GAMEPAD && event->code >= BTN_GAMEPAD && event->code < BTN_DIGI) {
//gamepad button
if (event->value) {
handle_joydown(device_index, event->code - BTN_SOUTH);
} else {
handle_joyup(device_index, event->code - BTN_SOUTH);
}
}
break;
case EV_REL:
if (dtype == DEV_MOUSE) {
switch(event->code)
{
case REL_X:
mouse_accum_x += event->value;
break;
case REL_Y:
mouse_accum_y += event->value;
break;
}
}
break;
case EV_ABS:
//TODO: Handle joystick axis/hat motion, absolute mouse movement
break;
case EV_SYN:
if (dtype == DEV_MOUSE && (mouse_accum_x || mouse_accum_y)) {
mouse_x += mouse_accum_x;
mouse_y += mouse_accum_y;
if (mouse_x < 0) {
mouse_x = 0;
} else if (mouse_x >= main_width) {
mouse_x = main_width - 1;
}
if (mouse_y < 0) {
mouse_y = 0;
} else if (mouse_y >= main_height) {
mouse_y = main_height - 1;
}
handle_mouse_moved(device_index, mouse_x, mouse_y, mouse_accum_x, mouse_accum_y);
mouse_accum_x = mouse_accum_y = 0;
}
break;
/*
case SDL_JOYHATMOTION:
handle_joy_dpad(find_joystick_index(event->jhat.which), event->jhat.hat, event->jhat.value);
break;
case SDL_JOYAXISMOTION:
handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value);
break;*/
}
return 0;
}
#define MAX_DEVICES 16
static int device_fds[MAX_DEVICES];
static device_type device_types[MAX_DEVICES];
static int cur_devices;
static void drain_events()
{
struct input_event events[64];
int index_by_type[3] = {0,0,0};
for (int i = 0; i < cur_devices; i++)
{
int bytes = sizeof(events);
int device_index = index_by_type[device_types[i]-1]++;
while (bytes == sizeof(events))
{
bytes = read(device_fds[i], events, sizeof(events));
if (bytes > 0) {
int num_events = bytes / sizeof(events[0]);
for (int j = 0; j < num_events; j++)
{
handle_event(device_types[i], device_index, events + j);
}
} else if (bytes < 0 && errno != EAGAIN && errno != EWOULDBLOCK) {
perror("Failed to read evdev events");
}
}
}
}
static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"};
static void init_audio()
{
int res = snd_pcm_open(&audio_handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
if (res < 0) {
fatal_error("Failed to open ALSA device: %s\n", snd_strerror(res));
}
snd_pcm_hw_params_t *params;
snd_pcm_hw_params_alloca(&params);
res = snd_pcm_hw_params_any(audio_handle, params);
if (res < 0) {
fatal_error("No playback configurations available: %s\n", snd_strerror(res));
}
res = snd_pcm_hw_params_set_access(audio_handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
if (res < 0) {
fatal_error("Failed to set access type: %s\n", snd_strerror(res));
}
res = snd_pcm_hw_params_set_format(audio_handle, params, SND_PCM_FORMAT_S16_LE);
if (res < 0) {
//failed to set, signed 16-bit integer, try floating point
res = snd_pcm_hw_params_set_format(audio_handle, params, SND_PCM_FORMAT_FLOAT_LE);
if (res < 0) {
fatal_error("Failed to set an acceptable format: %s\n", snd_strerror(res));
}
mix = mix_f32;
} else {
mix = mix_s16;
}
char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval;
sample_rate = rate_str ? atoi(rate_str) : 0;
if (!sample_rate) {
sample_rate = 48000;
}
snd_pcm_hw_params_set_rate_near(audio_handle, params, &sample_rate, NULL);
output_channels = 2;
snd_pcm_hw_params_set_channels_near(audio_handle, params, &output_channels);
char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval;
buffer_samples = samples_str ? atoi(samples_str) : 0;
if (!buffer_samples) {
buffer_samples = 512;
}
snd_pcm_hw_params_set_period_size_near(audio_handle, params, &buffer_samples, NULL);
int dir = 1;
unsigned int periods = 2;
snd_pcm_hw_params_set_periods_near(audio_handle, params, &periods, &dir);
res = snd_pcm_hw_params(audio_handle, params);
if (res < 0) {
fatal_error("Failed to set ALSA hardware params: %s\n", snd_strerror(res));
}
printf("Initialized audio at frequency %d with a %d sample buffer, ", (int)sample_rate, (int)buffer_samples);
if (mix == mix_s16) {
puts("signed 16-bit int format");
} else {
puts("32-bit float format");
}
}
int fbfd;
uint32_t *framebuffer;
uint32_t fb_stride;
#ifndef DISABLE_OPENGL
EGLDisplay egl_display;
EGLSurface main_surface;
uint8_t egl_setup(void)
{
//Mesa wants the fbdev file descriptor as the display
egl_display = eglGetDisplay((EGLNativeDisplayType)fbfd);
if (egl_display == EGL_NO_DISPLAY) {
//Mali (and possibly others) seems to just want EGL_DEFAULT_DISPLAY
egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egl_display == EGL_NO_DISPLAY) {
warning("eglGetDisplay failed with error %X\n", eglGetError());
return 0;
}
}
EGLint major, minor;
if (!eglInitialize(egl_display, &major, &minor)) {
warning("eglInitialize failed with error %X\n", eglGetError());
return 0;
}
printf("EGL version %d.%d\n", major, minor);
EGLint num_configs;
EGLConfig config;
EGLint const config_attribs[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 5,
EGL_BLUE_SIZE, 5,
EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
if (!eglChooseConfig(egl_display, config_attribs, &config, 1, &num_configs)) {
num_configs = 0;
warning("eglChooseConfig failed with error %X\n", eglGetError());
}
if (!num_configs) {
warning("Failed to choose an EGL config\n");
goto error;
}
EGLint const context_attribs[] = {
#ifdef EGL_CONTEXT_MAJOR_VERSION
EGL_CONTEXT_MAJOR_VERSION, 2,
#endif
EGL_NONE
};
main_context = eglCreateContext(egl_display, config, EGL_NO_CONTEXT, context_attribs);
if (main_context == EGL_NO_CONTEXT) {
warning("Failed to create EGL context %X\n", eglGetError());
goto error;
}
#ifdef USE_MALI
struct mali_native_window native_window = {
.width = main_width,
.height = main_height
};
main_surface = eglCreateWindowSurface(egl_display, config, &native_window, NULL);
#else
main_surface = eglCreateWindowSurface(egl_display, config, (EGLNativeWindowType)NULL, NULL);
#endif
if (main_surface == EGL_NO_SURFACE) {
warning("Failed to create EGL surface %X\n", eglGetError());
goto post_context_error;
}
if (eglMakeCurrent(egl_display, main_surface, main_surface, main_context)) {
return 1;
}
eglDestroySurface(egl_display, main_surface);
post_context_error:
eglDestroyContext(egl_display, main_context);
error:
eglTerminate(egl_display);
return 0;
}
#endif
static pthread_mutex_t buffer_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t buffer_cond = PTHREAD_COND_INITIALIZER;
static uint8_t buffer_ready;
static uint32_t *copy_buffer;
static uint32_t last_width, last_height;
static uint32_t max_multiple;
static void do_buffer_copy(void)
{
uint32_t width_multiple = main_width / last_width;
uint32_t height_multiple = main_height / last_height;
uint32_t multiple = width_multiple < height_multiple ? width_multiple : height_multiple;
if (max_multiple && multiple > max_multiple) {
multiple = max_multiple;
}
uint32_t *cur_line = framebuffer + (main_width - last_width * multiple)/2;
cur_line += fb_stride * (main_height - last_height * multiple) / (2 * sizeof(uint32_t));
uint32_t *src_line = copy_buffer;
for (uint32_t y = 0; y < last_height; y++)
{
for (uint32_t i = 0; i < multiple; i++)
{
uint32_t *cur = cur_line;
uint32_t *src = src_line;
for (uint32_t x = 0; x < last_width ; x++)
{
uint32_t pixel = *(src++);
for (uint32_t j = 0; j < multiple; j++)
{
*(cur++) = pixel;
}
}
cur_line += fb_stride / sizeof(uint32_t);
}
src_line += LINEBUF_SIZE;
}
}
static void *buffer_copy(void *data)
{
pthread_mutex_lock(&buffer_lock);
for(;;)
{
while (!buffer_ready)
{
pthread_cond_wait(&buffer_cond, &buffer_lock);
}
buffer_ready = 0;
do_buffer_copy();
}
return 0;
}
static pthread_t buffer_copy_handle;
static uint8_t copy_use_thread;
void window_setup(void)
{
fbfd = open("/dev/fb0", O_RDWR);
struct fb_fix_screeninfo fixInfo;
struct fb_var_screeninfo varInfo;
ioctl(fbfd, FBIOGET_FSCREENINFO, &fixInfo);
ioctl(fbfd, FBIOGET_VSCREENINFO, &varInfo);
printf("Resolution: %d x %d\n", varInfo.xres, varInfo.yres);
printf("Framebuffer size: %d, line stride: %d\n", fixInfo.smem_len, fixInfo.line_length);
main_width = varInfo.xres;
main_height = varInfo.yres;
fb_stride = fixInfo.line_length;
tern_val def = {.ptrval = "audio"};
char *sync_src = tern_find_path_default(config, "system\0sync_source\0", def, TVAL_PTR).ptrval;
const char *vsync;
def.ptrval = "off";
vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval;
tern_node *video = tern_find_node(config, "video");
if (video)
{
for (int i = 0; i < NUM_VID_STD; i++)
{
tern_node *std_settings = tern_find_node(video, vid_std_names[i]);
if (std_settings) {
char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
if (val) {
overscan_top[i] = atoi(val);
}
val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
if (val) {
overscan_bot[i] = atoi(val);
}
val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
if (val) {
overscan_left[i] = atoi(val);
}
val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
if (val) {
overscan_right[i] = atoi(val);
}
}
}
}
render_gl = 0;
#ifndef DISABLE_OPENGL
char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
if (gl_enabled)
{
render_gl = egl_setup();
blue_shift = 16;
green_shift = 8;
red_shift = 0;
}
if (!render_gl) {
#endif
framebuffer = mmap(NULL, fixInfo.smem_len, PROT_READ|PROT_WRITE, MAP_SHARED, fbfd, 0);
red_shift = varInfo.red.offset;
green_shift = varInfo.green.offset;
blue_shift = varInfo.blue.offset;
def.ptrval = "0";
max_multiple = atoi(tern_find_path_default(config, "video\0fbdev\0max_multiple\0", def, TVAL_PTR).ptrval);
def.ptrval = "true";
copy_use_thread = strcmp(tern_find_path_default(config, "video\0fbdev\0use_thread\0", def, TVAL_PTR).ptrval, "false");
if (copy_use_thread) {
pthread_create(&buffer_copy_handle, NULL, buffer_copy, NULL);
}
#ifndef DISABLE_OPENGL
}
#endif
/*
#ifndef DISABLE_OPENGL
char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
if (gl_enabled)
{
flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef USE_GLES
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
}
#endif
main_window = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, main_width, main_height, flags);
if (!main_window) {
fatal_error("Unable to create SDL window: %s\n", SDL_GetError());
}
#ifndef DISABLE_OPENGL
if (gl_enabled)
{
main_context = SDL_GL_CreateContext(main_window);
#ifdef USE_GLES
int major_version;
if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major_version) == 0 && major_version >= 2) {
#else
GLenum res = glewInit();
if (res != GLEW_OK) {
warning("Initialization of GLEW failed with code %d\n", res);
}
if (res == GLEW_OK && GLEW_VERSION_2_0) {
#endif
render_gl = 1;
SDL_GL_MakeCurrent(main_window, main_context);
if (!strcmp("tear", vsync)) {
if (SDL_GL_SetSwapInterval(-1) < 0) {
warning("late tear is not available (%s), using normal vsync\n", SDL_GetError());
vsync = "on";
} else {
vsync = NULL;
}
}
if (vsync) {
if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) {
warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError());
}
}
} else {
warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n");
}
}
if (!render_gl) {
#endif
flags = SDL_RENDERER_ACCELERATED;
if (!strcmp("on", vsync) || !strcmp("tear", vsync)) {
flags |= SDL_RENDERER_PRESENTVSYNC;
}
main_renderer = SDL_CreateRenderer(main_window, -1, flags);
if (!main_renderer) {
fatal_error("unable to create SDL renderer: %s\n", SDL_GetError());
}
SDL_RendererInfo rinfo;
SDL_GetRendererInfo(main_renderer, &rinfo);
printf("SDL2 Render Driver: %s\n", rinfo.name);
main_clip.x = main_clip.y = 0;
main_clip.w = main_width;
main_clip.h = main_height;
#ifndef DISABLE_OPENGL
}
#endif
SDL_GetWindowSize(main_window, &main_width, &main_height);
printf("Window created with size: %d x %d\n", main_width, main_height);*/
update_aspect();
render_alloc_surfaces();
def.ptrval = "off";
scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on");
}
void restore_tty(void)
{
ioctl(STDIN_FILENO, KDSETMODE, KD_TEXT);
}
void render_init(int width, int height, char * title, uint8_t fullscreen)
{
if (height <= 0) {
float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
height = ((float)width / aspect) + 0.5f;
}
printf("width: %d, height: %d\n", width, height);
windowed_width = width;
windowed_height = height;
main_width = width;
main_height = height;
caption = title;
if (isatty(STDIN_FILENO)) {
ioctl(STDIN_FILENO, KDSETMODE, KD_GRAPHICS);
atexit(restore_tty);
}
window_setup();
init_audio();
render_set_video_standard(VID_NTSC);
DIR *d = opendir("/dev/input");
struct dirent* entry;
int joystick_counter = 0;
while ((entry = readdir(d)) && cur_devices < MAX_DEVICES)
{
if (!strncmp("event", entry->d_name, strlen("event"))) {
char *filename = alloc_concat("/dev/input/", entry->d_name);
int fd = open(filename, O_RDONLY);
if (fd == -1) {
int errnum = errno;
warning("Failed to open evdev device %s for reading: %s\n", filename, strerror(errnum));
free(filename);
continue;
}
unsigned long bits;
if (-1 == ioctl(fd, EVIOCGBIT(0, sizeof(bits)), &bits)) {
int errnum = errno;
warning("Failed get capability bits from evdev device %s: %s\n", filename, strerror(errnum));
free(filename);
close(fd);
continue;
}
if (!(1 & bits >> EV_KEY)) {
//if it doesn't support key events we don't care about it
free(filename);
close(fd);
continue;
}
unsigned long button_bits[(BTN_THUMBR+8*sizeof(long))/(8*sizeof(long))];
int res = ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(button_bits)), button_bits);
if (-1 == res) {
int errnum = errno;
warning("Failed get capability bits from evdev device %s: %s\n", filename, strerror(errnum));
free(filename);
close(fd);
continue;
}
int to_check[] = {KEY_ENTER, BTN_MOUSE, BTN_GAMEPAD};
device_type dtype = DEV_NONE;
for (int i = 0; i < 4; i++)
{
if (1 & button_bits[to_check[i]/(8*sizeof(button_bits[0]))] >> to_check[i]%(8*sizeof(button_bits[0]))) {
dtype = i + 1;
}
}
if (dtype == DEV_NONE) {
close(fd);
} else {
device_fds[cur_devices] = fd;
device_types[cur_devices] = dtype;
char name[1024];
char *names[] = {"Keyboard", "Mouse", "Gamepad"};
ioctl(fd, EVIOCGNAME(sizeof(name)), name);
printf("%s is a %s\n%s\n", filename, names[dtype - 1], name);
//set FD to non-blocking mode for event polling
fcntl(fd, F_SETFL, O_NONBLOCK);
if (dtype == DEV_GAMEPAD) {
handle_joy_added(joystick_counter++);
}
cur_devices++;
}
free(filename);
}
}
atexit(render_quit);
}
#include<unistd.h>
static int in_toggle;
static void update_source(audio_source *src, double rc, uint8_t sync_changed)
{
double alpha = src->dt / (src->dt + rc);
int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
src->lowpass_alpha = lowpass_alpha;
}
void render_config_updated(void)
{
free_surfaces();
#ifndef DISABLE_OPENGL
if (render_gl) {
/*if (on_context_destroyed) {
on_context_destroyed();
}*/
gl_teardown();
//FIXME: EGL equivalent
//SDL_GL_DeleteContext(main_context);
} else {
#endif
#ifndef DISABLE_OPENGL
}
#endif
//FIXME: EGL equivalent
//SDL_DestroyWindow(main_window);
drain_events();
char *config_width = tern_find_path(config, "video\0width\0", TVAL_PTR).ptrval;
if (config_width) {
windowed_width = atoi(config_width);
}
char *config_height = tern_find_path(config, "video\0height\0", TVAL_PTR).ptrval;
if (config_height) {
windowed_height = atoi(config_height);
} else {
float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
windowed_height = ((float)windowed_width / aspect) + 0.5f;
}
window_setup();
update_aspect();
#ifndef DISABLE_OPENGL
//need to check render_gl again after window_setup as render option could have changed
/*if (render_gl && on_context_created) {
on_context_created();
}*/
#endif
render_close_audio();
quitting = 0;
init_audio();
render_set_video_standard(video_standard);
double lowpass_cutoff = get_lowpass_cutoff(config);
double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
for (uint8_t i = 0; i < num_audio_sources; i++)
{
update_source(audio_sources[i], rc, 0);
}
for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
{
update_source(inactive_audio_sources[i], rc, 0);
}
drain_events();
}
void render_set_video_standard(vid_std std)
{
video_standard = std;
}
void render_update_caption(char *title)
{
caption = title;
free(fps_caption);
fps_caption = NULL;
}
static char *screenshot_path;
void render_save_screenshot(char *path)
{
if (screenshot_path) {
free(screenshot_path);
}
screenshot_path = path;
}
uint8_t render_create_window(char *caption, uint32_t width, uint32_t height, window_close_handler close_handler)
{
//not supported under fbdev
return 0;
}
void render_destroy_window(uint8_t which)
{
//not supported under fbdev
}
uint32_t *locked_pixels;
uint32_t locked_pitch;
uint32_t texture_off;
uint32_t *render_get_framebuffer(uint8_t which, int *pitch)
{
if (max_multiple == 1 && !render_gl) {
*pitch = fb_stride;
return framebuffer;
}
*pitch = LINEBUF_SIZE * sizeof(uint32_t);
return texture_buf + texture_off;
/*
#ifndef DISABLE_OPENGL
if (render_gl && which <= FRAMEBUFFER_EVEN) {
*pitch = LINEBUF_SIZE * sizeof(uint32_t);
return texture_buf;
} else {
#endif
if (which >= num_textures) {
warning("Request for invalid framebuffer number %d\n", which);
return NULL;
}
void *pixels;
if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) {
warning("Failed to lock texture: %s\n", SDL_GetError());
return NULL;
}
static uint8_t last;
if (which <= FRAMEBUFFER_EVEN) {
locked_pixels = pixels;
if (which == FRAMEBUFFER_EVEN) {
pixels += *pitch;
}
locked_pitch = *pitch;
if (which != last) {
*pitch *= 2;
}
last = which;
}
return pixels;
#ifndef DISABLE_OPENGL
}
#endif*/
}
uint8_t events_processed;
#ifdef __ANDROID__
#define FPS_INTERVAL 10000
#else
#define FPS_INTERVAL 1000
#endif
static uint8_t interlaced;
void render_update_display();
void render_framebuffer_updated(uint8_t which, int width)
{
uint32_t height = which <= FRAMEBUFFER_EVEN
? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard])
: 240;
width -= overscan_left[video_standard] + overscan_right[video_standard];
#ifndef DISABLE_OPENGL
if (render_gl && which <= FRAMEBUFFER_EVEN) {
last_width = width;
glBindTexture(GL_TEXTURE_2D, textures[which]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
render_update_display();
last_height = height;
} else {
#endif
if (max_multiple != 1) {
if (copy_use_thread) {
pthread_mutex_lock(&buffer_lock);
buffer_ready = 1;
last_width = width;
last_height = height;
copy_buffer = texture_buf + texture_off + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard];
texture_off = texture_off ? 0 : LINEBUF_SIZE * 512;
pthread_cond_signal(&buffer_cond);
pthread_mutex_unlock(&buffer_lock);
} else {
last_width = width;
last_height = height;
copy_buffer = texture_buf + texture_off + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard];
do_buffer_copy();
}
}
if (!events_processed) {
process_events();
}
events_processed = 0;
#ifndef DISABLE_OPENGL
}
#endif
/*
FILE *screenshot_file = NULL;
uint32_t shot_height, shot_width;
char *ext;
if (screenshot_path && which == FRAMEBUFFER_ODD) {
screenshot_file = fopen(screenshot_path, "wb");
if (screenshot_file) {
#ifndef DISABLE_ZLIB
ext = path_extension(screenshot_path);
#endif
info_message("Saving screenshot to %s\n", screenshot_path);
} else {
warning("Failed to open screenshot file %s for writing\n", screenshot_path);
}
free(screenshot_path);
screenshot_path = NULL;
shot_height = video_standard == VID_NTSC ? 243 : 294;
shot_width = width;
}
interlaced = last != which;
width -= overscan_left[video_standard] + overscan_right[video_standard];
#ifndef DISABLE_OPENGL
if (render_gl && which <= FRAMEBUFFER_EVEN) {
SDL_GL_MakeCurrent(main_window, main_context);
glBindTexture(GL_TEXTURE_2D, textures[which]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
if (screenshot_file) {
//properly supporting interlaced modes here is non-trivial, so only save the odd field for now
#ifndef DISABLE_ZLIB
if (!strcasecmp(ext, "png")) {
free(ext);
save_png(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
} else {
free(ext);
#endif
save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
#ifndef DISABLE_ZLIB
}
#endif
}
} else {
#endif
if (which <= FRAMEBUFFER_EVEN && last != which) {
uint8_t *cur_dst = (uint8_t *)locked_pixels;
uint8_t *cur_saved = (uint8_t *)texture_buf;
uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch;
uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0;
for (int i = 0; i < height; ++i)
{
//copy saved line from other field
memcpy(cur_dst + dst_off, cur_saved, locked_pitch);
//save line from this field to buffer for next frame
memcpy(cur_saved, cur_dst + src_off, locked_pitch);
cur_dst += locked_pitch * 2;
cur_saved += locked_pitch;
}
height = 480;
}
if (screenshot_file) {
uint32_t shot_pitch = locked_pitch;
if (which == FRAMEBUFFER_EVEN) {
shot_height *= 2;
} else {
shot_pitch *= 2;
}
#ifndef DISABLE_ZLIB
if (!strcasecmp(ext, "png")) {
free(ext);
save_png(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
} else {
free(ext);
#endif
save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
#ifndef DISABLE_ZLIB
}
#endif
}
SDL_UnlockTexture(sdl_textures[which]);
#ifndef DISABLE_OPENGL
}
#endif
last_height = height;
if (which <= FRAMEBUFFER_EVEN) {
render_update_display();
} else {
SDL_RenderCopy(extra_renderers[which - FRAMEBUFFER_USER_START], sdl_textures[which], NULL, NULL);
SDL_RenderPresent(extra_renderers[which - FRAMEBUFFER_USER_START]);
}
if (screenshot_file) {
fclose(screenshot_file);
}
if (which <= FRAMEBUFFER_EVEN) {
last = which;
static uint32_t frame_counter, start;
frame_counter++;
last_frame= SDL_GetTicks();
if ((last_frame - start) > FPS_INTERVAL) {
if (start && (last_frame-start)) {
#ifdef __ANDROID__
info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
#else
if (!fps_caption) {
fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1);
}
sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
SDL_SetWindowTitle(main_window, fps_caption);
#endif
}
start = last_frame;
frame_counter = 0;
}
}
if (!sync_to_audio) {
int32_t local_cur_min, local_min_remaining;
SDL_LockAudio();
if (last_buffered > NO_LAST_BUFFERED) {
average_change *= 0.9f;
average_change += (cur_min_buffered - last_buffered) * 0.1f;
}
local_cur_min = cur_min_buffered;
local_min_remaining = min_remaining_buffer;
last_buffered = cur_min_buffered;
SDL_UnlockAudio();
float frames_to_problem;
if (average_change < 0) {
frames_to_problem = (float)local_cur_min / -average_change;
} else {
frames_to_problem = (float)local_min_remaining / average_change;
}
float adjust_ratio = 0.0f;
if (
frames_to_problem < BUFFER_FRAMES_THRESHOLD
|| (average_change < 0 && local_cur_min < 3*min_buffered / 4)
|| (average_change >0 && local_cur_min > 5 * min_buffered / 4)
|| cur_min_buffered < 0
) {
if (cur_min_buffered < 0) {
adjust_ratio = max_adjust;
SDL_PauseAudio(1);
last_buffered = NO_LAST_BUFFERED;
cur_min_buffered = 0;
} else {
adjust_ratio = -1.0 * average_change / ((float)sample_rate / (float)source_hz);
adjust_ratio /= 2.5 * source_hz;
if (fabsf(adjust_ratio) > max_adjust) {
adjust_ratio = adjust_ratio > 0 ? max_adjust : -max_adjust;
}
}
} else if (local_cur_min < min_buffered / 2) {
adjust_ratio = max_adjust;
}
if (adjust_ratio != 0.0f) {
average_change = 0;
for (uint8_t i = 0; i < num_audio_sources; i++)
{
audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
}
}
while (source_frame_count > 0)
{
render_update_display();
source_frame_count--;
}
source_frame++;
if (source_frame >= source_hz) {
source_frame = 0;
}
source_frame_count = frame_repeat[source_frame];
}*/
}
/*
static ui_render_fun render_ui;
void render_set_ui_render_fun(ui_render_fun fun)
{
render_ui = fun;
}
*/
void render_update_display()
{
#ifndef DISABLE_OPENGL
if (render_gl) {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glUniform1i(un_textures[0], 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, textures[interlaced ? 1 : scanlines ? 2 : 0]);
glUniform1i(un_textures[1], 1);
glUniform1f(un_width, render_emulated_width());
glUniform1f(un_height, last_height);
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
glEnableVertexAttribArray(at_pos);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);
glDisableVertexAttribArray(at_pos);
/*if (render_ui) {
render_ui();
}*/
eglSwapBuffers(egl_display, main_surface);
}
#endif
if (!events_processed) {
process_events();
}
events_processed = 0;
}
uint32_t render_emulated_width()
{
return last_width - overscan_left[video_standard] - overscan_right[video_standard];
}
uint32_t render_emulated_height()
{
return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard];
}
uint32_t render_overscan_left()
{
return overscan_left[video_standard];
}
uint32_t render_overscan_top()
{
return overscan_top[video_standard];
}
void render_wait_quit(vdp_context * context)
{
for(;;)
{
drain_events();
sleep(1);
}
}
int render_lookup_button(char *name)
{
static tern_node *button_lookup;
if (!button_lookup) {
//xbox/sdl style names
button_lookup = tern_insert_int(button_lookup, "a", BTN_SOUTH);
button_lookup = tern_insert_int(button_lookup, "b", BTN_EAST);
button_lookup = tern_insert_int(button_lookup, "x", BTN_WEST);
button_lookup = tern_insert_int(button_lookup, "y", BTN_NORTH);
button_lookup = tern_insert_int(button_lookup, "back", BTN_SELECT);
button_lookup = tern_insert_int(button_lookup, "start", BTN_START);
button_lookup = tern_insert_int(button_lookup, "guid", BTN_MODE);
button_lookup = tern_insert_int(button_lookup, "leftshoulder", BTN_TL);
button_lookup = tern_insert_int(button_lookup, "rightshoulder", BTN_TR);
button_lookup = tern_insert_int(button_lookup, "leftstick", BTN_THUMBL);
button_lookup = tern_insert_int(button_lookup, "rightstick", BTN_THUMBR);
//alternative Playstation-style names
button_lookup = tern_insert_int(button_lookup, "cross", BTN_SOUTH);
button_lookup = tern_insert_int(button_lookup, "circle", BTN_EAST);
button_lookup = tern_insert_int(button_lookup, "square", BTN_WEST);
button_lookup = tern_insert_int(button_lookup, "triangle", BTN_NORTH);
button_lookup = tern_insert_int(button_lookup, "share", BTN_SELECT);
button_lookup = tern_insert_int(button_lookup, "select", BTN_SELECT);
button_lookup = tern_insert_int(button_lookup, "options", BTN_START);
button_lookup = tern_insert_int(button_lookup, "l1", BTN_TL);
button_lookup = tern_insert_int(button_lookup, "r1", BTN_TR);
button_lookup = tern_insert_int(button_lookup, "l3", BTN_THUMBL);
button_lookup = tern_insert_int(button_lookup, "r3", BTN_THUMBR);
}
return (int)tern_find_int(button_lookup, name, KEY_CNT);
}
int render_lookup_axis(char *name)
{
static tern_node *axis_lookup;
if (!axis_lookup) {
//xbox/sdl style names
axis_lookup = tern_insert_int(axis_lookup, "leftx", ABS_X);
axis_lookup = tern_insert_int(axis_lookup, "lefty", ABS_Y);
axis_lookup = tern_insert_int(axis_lookup, "lefttrigger", ABS_Z);
axis_lookup = tern_insert_int(axis_lookup, "rightx", ABS_RX);
axis_lookup = tern_insert_int(axis_lookup, "righty", ABS_RY);
axis_lookup = tern_insert_int(axis_lookup, "righttrigger", ABS_RZ);
//alternative Playstation-style names
axis_lookup = tern_insert_int(axis_lookup, "l2", ABS_Z);
axis_lookup = tern_insert_int(axis_lookup, "r2", ABS_RZ);
}
return (int)tern_find_int(axis_lookup, name, ABS_CNT);
}
int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis)
{
tern_node *button_lookup, *axis_lookup;
if (is_axis) {
int axis = render_lookup_axis(name);
if (axis == ABS_CNT) {
return RENDER_INVALID_NAME;
}
return RENDER_AXIS_BIT | axis;
} else {
int button = render_lookup_button(name);
if (button != KEY_CNT) {
return button;
}
if (!strcmp("dpup", name)) {
return RENDER_DPAD_BIT | 1;
}
if (!strcmp("dpdown", name)) {
return RENDER_DPAD_BIT | 4;
}
if (!strcmp("dpdleft", name)) {
return RENDER_DPAD_BIT | 8;
}
if (!strcmp("dpright", name)) {
return RENDER_DPAD_BIT | 2;
}
return RENDER_INVALID_NAME;
}
}
int32_t render_dpad_part(int32_t input)
{
return input >> 4 & 0xFFFFFF;
}
uint8_t render_direction_part(int32_t input)
{
return input & 0xF;
}
int32_t render_axis_part(int32_t input)
{
return input & 0xFFFFFFF;
}
void process_events()
{
if (events_processed > MAX_EVENT_POLL_PER_FRAME) {
return;
}
drain_events();
events_processed++;
}
#define TOGGLE_MIN_DELAY 250
void render_toggle_fullscreen()
{
//always fullscreen in fbdev
}
uint32_t render_audio_buffer()
{
return buffer_samples;
}
uint32_t render_sample_rate()
{
return sample_rate;
}
void render_errorbox(char *title, char *message)
{
}
void render_warnbox(char *title, char *message)
{
}
void render_infobox(char *title, char *message)
{
}
uint8_t render_has_gl(void)
{
return render_gl;
}
uint8_t render_get_active_framebuffer(void)
{
return FRAMEBUFFER_ODD;
}