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@ -14,9 +14,9 @@ and progressively less and less detail per instance. Last LOD is just point spri
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The number of blocks in play is ~850k.
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With my nVidia GTX760, I can get roughly 300-500 FPS up to 1000 FPS depending on the scene complexity after culling.
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LOD0: Blender monkey (Suzanne) (diffuse + specular lighting)
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LOD1: Cube (diffuse lighting)
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LOD2: Point sprites
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LOD0: Blender monkey (Suzanne) (diffuse + specular lighting)<br/>
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LOD1: Cube (diffuse lighting)<br/>
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LOD2: Point sprites<br/>
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Video
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======
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