#include #define DSP_CPP namespace SNES { #if defined(DEBUGGER) #include "debugger/debugger.cpp" DSPDebugger dsp; #else DSP dsp; #endif #include "serialization.cpp" #define REG(n) state.regs[r_##n] #define VREG(n) state.regs[v.vidx + v_##n] #include "gaussian.cpp" #include "counter.cpp" #include "envelope.cpp" #include "brr.cpp" #include "misc.cpp" #include "voice.cpp" #include "echo.cpp" /* timing */ void DSP::step(unsigned clocks) { clock += clocks; } void DSP::synchronize_smp() { if(SMP::Threaded == true) { if(clock >= 0 && scheduler.sync.i != Scheduler::SynchronizeMode::All) co_switch(smp.thread); } else { while(clock >= 0) smp.enter(); } } void DSP::Enter() { dsp.enter(); } void DSP::enter() { while(true) { if(scheduler.sync.i == Scheduler::SynchronizeMode::All) { scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } voice_5(voice[0]); voice_2(voice[1]); tick(); voice_6(voice[0]); voice_3(voice[1]); tick(); voice_7(voice[0]); voice_4(voice[1]); voice_1(voice[3]); tick(); voice_8(voice[0]); voice_5(voice[1]); voice_2(voice[2]); tick(); voice_9(voice[0]); voice_6(voice[1]); voice_3(voice[2]); tick(); voice_7(voice[1]); voice_4(voice[2]); voice_1(voice[4]); tick(); voice_8(voice[1]); voice_5(voice[2]); voice_2(voice[3]); tick(); voice_9(voice[1]); voice_6(voice[2]); voice_3(voice[3]); tick(); voice_7(voice[2]); voice_4(voice[3]); voice_1(voice[5]); tick(); voice_8(voice[2]); voice_5(voice[3]); voice_2(voice[4]); tick(); voice_9(voice[2]); voice_6(voice[3]); voice_3(voice[4]); tick(); voice_7(voice[3]); voice_4(voice[4]); voice_1(voice[6]); tick(); voice_8(voice[3]); voice_5(voice[4]); voice_2(voice[5]); tick(); voice_9(voice[3]); voice_6(voice[4]); voice_3(voice[5]); tick(); voice_7(voice[4]); voice_4(voice[5]); voice_1(voice[7]); tick(); voice_8(voice[4]); voice_5(voice[5]); voice_2(voice[6]); tick(); voice_9(voice[4]); voice_6(voice[5]); voice_3(voice[6]); tick(); voice_1(voice[0]); voice_7(voice[5]); voice_4(voice[6]); tick(); voice_8(voice[5]); voice_5(voice[6]); voice_2(voice[7]); tick(); voice_9(voice[5]); voice_6(voice[6]); voice_3(voice[7]); tick(); voice_1(voice[1]); voice_7(voice[6]); voice_4(voice[7]); tick(); voice_8(voice[6]); voice_5(voice[7]); voice_2(voice[0]); tick(); voice_3a(voice[0]); voice_9(voice[6]); voice_6(voice[7]); echo_22(); tick(); voice_7(voice[7]); echo_23(); tick(); voice_8(voice[7]); echo_24(); tick(); voice_3b(voice[0]); voice_9(voice[7]); echo_25(); tick(); echo_26(); tick(); misc_27(); echo_27(); tick(); misc_28(); echo_28(); tick(); misc_29(); echo_29(); tick(); misc_30(); voice_3c(voice[0]); echo_30(); tick(); voice_4(voice[0]); voice_1(voice[2]); tick(); } } void DSP::tick() { step(3 * 8); synchronize_smp(); } /* register interface for S-SMP $00f2,$00f3 */ uint8 DSP::read(uint8 addr) { return state.regs[addr]; } void DSP::write(uint8 addr, uint8 data) { state.regs[addr] = data; if((addr & 0x0f) == v_envx) { state.envx_buf = data; } else if((addr & 0x0f) == v_outx) { state.outx_buf = data; } else if(addr == r_kon) { state.new_kon = data; } else if(addr == r_endx) { //always cleared, regardless of data written state.endx_buf = 0; state.regs[r_endx] = 0; } } /* initialization */ void DSP::power() { memset(&state.regs, 0, sizeof state.regs); state.echo_hist_pos = 0; state.every_other_sample = false; state.kon = 0; state.noise = 0; state.counter = 0; state.echo_offset = 0; state.echo_length = 0; state.new_kon = 0; state.endx_buf = 0; state.envx_buf = 0; state.outx_buf = 0; state.t_pmon = 0; state.t_non = 0; state.t_eon = 0; state.t_dir = 0; state.t_koff = 0; state.t_brr_next_addr = 0; state.t_adsr0 = 0; state.t_brr_header = 0; state.t_brr_byte = 0; state.t_srcn = 0; state.t_esa = 0; state.t_echo_disabled = 0; state.t_dir_addr = 0; state.t_pitch = 0; state.t_output = 0; state.t_looped = 0; state.t_echo_ptr = 0; state.t_main_out[0] = state.t_main_out[1] = 0; state.t_echo_out[0] = state.t_echo_out[1] = 0; state.t_echo_in[0] = state.t_echo_in[1] = 0; for(unsigned i = 0; i < 8; i++) { voice[i].buf_pos = 0; voice[i].interp_pos = 0; voice[i].brr_addr = 0; voice[i].brr_offset = 1; voice[i].vbit = 1 << i; voice[i].vidx = i * 0x10; voice[i].kon_delay = 0; voice[i].env_mode = env_release; voice[i].env = 0; voice[i].t_envx_out = 0; voice[i].hidden_env = 0; } //note: memory is pseudo-random at startup; but internal state is less so //exact differences are unknown. need to separate memory from internal state for(unsigned r = 0; r < 0x80; r++) { state.regs[r] = 0x00; } REG(endx) = random(0x00); REG(flg) = 0xe0; } void DSP::reset() { create(Enter, system.apu_frequency); REG(flg) = 0xe0; state.noise = 0x4000; state.echo_hist_pos = 0; state.every_other_sample = 1; state.echo_offset = 0; state.counter = 0; } DSP::DSP() { //-0x8000 <= n <= +0x7fff assert(sclamp<16>(+0x8000) == +0x7fff); assert(sclamp<16>(-0x8001) == -0x8000); } DSP::~DSP() { } }