#ifdef CONTROLLER_CPP uint2 Mouse::data() { if(counter >= 32) return 1; int position_x = system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::X); //-n = left, 0 = center, +n = right int position_y = system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Y); //-n = up, 0 = center, +n = down bool direction_x = position_x < 0; //0 = right, 1 = left bool direction_y = position_y < 0; //0 = down, 1 = up if(position_x < 0) position_x = -position_x; //abs(position_x) if(position_y < 0) position_y = -position_y; //abs(position_y) position_x = min(127, position_x); //range = 0 - 127 position_y = min(127, position_y); switch(counter++) { default: case 0: return 0; case 1: return 0; case 2: return 0; case 3: return 0; case 4: return 0; case 5: return 0; case 6: return 0; case 7: return 0; case 8: return system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Right); case 9: return system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Left); case 10: return 0; //speed (0 = slow, 1 = normal, 2 = fast, 3 = unused) case 11: return 0; // || case 12: return 0; //signature case 13: return 0; // || case 14: return 0; // || case 15: return 1; // || case 16: return (direction_y); case 17: return (position_y >> 6) & 1; case 18: return (position_y >> 5) & 1; case 19: return (position_y >> 4) & 1; case 20: return (position_y >> 3) & 1; case 21: return (position_y >> 2) & 1; case 22: return (position_y >> 1) & 1; case 23: return (position_y >> 0) & 1; case 24: return (direction_x); case 25: return (position_x >> 6) & 1; case 26: return (position_x >> 5) & 1; case 27: return (position_x >> 4) & 1; case 28: return (position_x >> 3) & 1; case 29: return (position_x >> 2) & 1; case 30: return (position_x >> 1) & 1; case 31: return (position_x >> 0) & 1; } } void Mouse::latch(bool data) { if(latched == data) return; latched = data; counter = 0; } Mouse::Mouse(bool port) : Controller(port) { latched = 0; counter = 0; } #endif