40 lines
1.1 KiB
C++

#ifdef SYSTEM_CPP
Input input;
void Input::connect(bool port, Input::Device::e id) {
Controller *&controller = (port == Controller::Port1 ? port1 : port2);
if(controller) {
delete controller;
controller = 0;
}
switch(id) { default:
case Device::None: controller = new Controller(port); break;
case Device::Joypad: controller = new Gamepad(port); break;
case Device::Multitap: controller = new Multitap(port); break;
case Device::Mouse: controller = new Mouse(port); break;
case Device::SuperScope: controller = new SuperScope(port); break;
case Device::Justifier: controller = new Justifier(port, false); break;
case Device::Justifiers: controller = new Justifier(port, true); break;
}
unsigned port_type = port;
switch(port_type) {
case Controller::Port1: config.controller_port1.i = id; break;
case Controller::Port2: config.controller_port2.i = id; break;
}
}
Input::Input() : port1(0), port2(0) {
connect(Controller::Port1, Input::Device::Joypad);
connect(Controller::Port2, Input::Device::Joypad);
}
Input::~Input() {
if(port1) delete port1;
if(port2) delete port2;
}
#endif