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- This allows eliminating random seed differences from savestates (may be useful for some forms of sync stability testing). - Would also allow (re)recording with randomization enabled, as the seed can be set portably).
This repo aims to support building libsnes with C++98 compilers (with some GNU extensions), and is stripped down to only build libsnes. It will also aim to support building for various console targets, such as PlayStation 3. libsnes/bsnes author: byuu Porters: Ver Greeneyes Themaister
Description
libretro implementation of the core emulation in BSNES, a Super Nintendo (SNES) emulator.
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