Ilari Liusvaara b8d8ffb3bf Make the random seed controllable
- This allows eliminating random seed differences from savestates (may
be useful for some forms of sync stability testing).
- Would also allow (re)recording with randomization enabled, as the
seed can be set portably).
2011-11-11 19:01:59 +01:00
2011-11-10 21:10:05 +01:00
2011-10-16 13:33:05 +02:00
2011-11-11 18:39:34 +01:00
2010-10-04 21:57:39 +02:00
2010-10-04 21:57:39 +02:00
2011-11-11 19:01:59 +01:00
2011-11-11 18:39:52 +01:00
2011-10-16 18:21:17 +02:00
2010-10-04 22:11:13 +02:00

This repo aims to support building libsnes with C++98 compilers (with some GNU extensions), and is stripped down to only build libsnes. It will also aim to support building for various console targets, such as PlayStation 3.

libsnes/bsnes author: byuu

Porters:
Ver Greeneyes
Themaister
Description
libretro implementation of the core emulation in BSNES, a Super Nintendo (SNES) emulator.
Readme 1.6 MiB
Languages
C++ 87.4%
C 9.9%
Makefile 1.5%
Limbo 1.1%