2019-10-14 14:46:21 +00:00
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Contributing
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============
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Code contributions are most welcome and highly appreciated!
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But first, please note that although bsnes is licensed under the GPLv3 license,
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in order to be merged upstream, any code contributions must be provided under
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the ISC source code license.
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This is *not* a CLA (community license agreement), no legal contract needs to be
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signed, and you will maintain full and exclusive copyright ownership over any
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contributed source code.
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There are two reasons for this requirement:
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GPLv4+
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------
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bsnes is currently licensed under the GPLv3 license only. I do not license bsnes
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under the GPLv3 or later license, because there is no way of knowing what the
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GPLv4 and later licenses will change, and if they will be in the best interests
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of emulator development and video game preservation.
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Although I put a good deal of trust into the FSF, no one is an oracle that can
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2019-10-14 14:47:17 +00:00
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predict the future. Would *you* agree to a license before being able to read it?
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2019-10-14 14:46:21 +00:00
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However, the GPLv4 may prove beneficial, and close important holes in the GPLv3
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license, just as the GPLv3 license closed the GPLv2's TiVoization loophole. And
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so it is important that bsnes retains the option of relicensing to the GPLv4+ in
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the future.
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As a point of interest, there have been projects with similar concerns about
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using a GPLv2 or later clause, that are now permanently stuck on the GPLv2
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license. There have also been projects that did use a GPLv2 or later clause,
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only to disagree with the changes introduced in the GPLv3.
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ISC
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---
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The more important reason for this requirement is that it is my intention to
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release the entirety of bsnes under the ISC license once official upstream
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development has ceased.
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The reason I would want to relicense bsnes to the ISC license upon its official
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discontinuation is because once again, no one is an oracle, and I cannot predict
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what future issues bsnes permanently remaining under the GPLv3 license may
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cause.
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For instance, imagine a world where a certain vendor took over the world, and
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the only way to distribute applications was with their approval, and their store
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rules forbade GPLv3 software. Or perhaps a world where the GPL was abandoned in
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favor of the new OSSv1 license. But GPLv3 software was incompatible with the
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OSSv1 license. Other open source developers would not be able to use bsnes in
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that scenario.
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It would be very disappointing if all of our work ended up unusable 50+ years
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into the future because it was permanently bound to the GPLv3 license.
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GPLv3
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-----
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The reason I use the GPLv3 license currently is because it is a balance between
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altruism and self-interest. The GPLv3 allows other vendors to sell my own code
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without sharing revenue with me, and indeed this has already happened. But the
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GPLv3 also prevents other vendors from improving upon bsnes without sharing
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their work with everyone else as I have.
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While I am actively developing bsnes, I do not wish to compete against myself.
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As such, I believe the GPLv3 is the best license during active development, and
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the ISC is the best license once bsnes is officially discontinued.
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Considerations
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--------------
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This is the part that should concern you as a contributor: I am not requesting
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contributed source code to be released under the ISC so that I personally may
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sell GPLv3 commercial license exemptions to your work, but in the future when
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bsnes is released under the ISC license, that will open the door for anyone to
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sell the work commercially in a closed source form.
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If this is not acceptable to you, I wholly understand and I welcome you to
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release your work under the GPLv3 in the form of a bsnes fork. And if your work
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is not an essential part of the core emulation -- that is to say, it may be
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optionally disabled -- then I am still willing to work with you in merging such
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work upstream anyway under the full GPLv3 license, but please reach out to me
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first before developing under the assumption your work will be merged upstream.
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Thank you very much for reading and hopefully for your understanding.
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