bsnes-libretro/nall/matrix.hpp

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#pragma once
namespace nall {
template<typename T, uint Rows, uint Cols>
struct Matrix {
static_assert(Rows > 0 && Cols > 0);
Matrix() = default;
Matrix(const Matrix&) = default;
Matrix(const initializer_list<T>& source) {
uint index = 0;
for(auto& value : source) {
if(index >= Rows * Cols) break;
values[index / Cols][index % Cols] = value;
}
}
operator array_span<T>() { return {values, Rows * Cols}; }
operator array_view<T>() const { return {values, Rows * Cols}; }
//1D matrices (for polynomials, etc)
auto operator[](uint row) -> T& { return values[row][0]; }
auto operator[](uint row) const -> T { return values[row][0]; }
//2D matrices
auto operator()(uint row, uint col) -> T& { return values[row][col]; }
auto operator()(uint row, uint col) const -> T { return values[row][col]; }
//operators
auto operator+() const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = +target(row, col);
}
}
return result;
}
auto operator-() const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = -target(row, col);
}
}
return result;
}
auto operator+(const Matrix& source) const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = target(row, col) + source(row, col);
}
}
return result;
}
auto operator-(const Matrix& source) const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = target(row, col) - source(row, col);
}
}
return result;
}
auto operator*(T source) const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = target(row, col) * source;
}
}
return result;
}
auto operator/(T source) const -> Matrix {
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = target(row, col) / source;
}
}
return result;
}
//warning: matrix multiplication is not commutative!
template<uint SourceRows, uint SourceCols>
auto operator*(const Matrix<T, SourceRows, SourceCols>& source) const -> Matrix<T, Rows, SourceCols> {
static_assert(Cols == SourceRows);
Matrix<T, Rows, SourceCols> result;
for(uint y : range(Rows)) {
for(uint x : range(SourceCols)) {
T sum{};
for(uint z : range(Cols)) {
sum += target(y, z) * source(z, x);
}
result(y, x) = sum;
}
}
return result;
}
template<uint SourceRows, uint SourceCols>
auto operator/(const Matrix<T, SourceRows, SourceCols>& source) const -> maybe<Matrix<T, Rows, SourceCols>> {
static_assert(Cols == SourceRows && SourceRows == SourceCols);
if(auto inverted = source.invert()) return operator*(inverted());
return {};
}
auto& operator+=(const Matrix& source) { return *this = operator+(source); }
auto& operator-=(const Matrix& source) { return *this = operator-(source); }
auto& operator*=(T source) { return *this = operator*(source); }
auto& operator/=(T source) { return *this = operator/(source); }
template<uint SourceRows, uint SourceCols>
auto& operator*=(const Matrix<T, SourceRows, SourceCols>& source) { return *this = operator*(source); }
//matrix division is not always possible (when matrix cannot be inverted), so operator/= is not provided
//algorithm: Gauss-Jordan
auto invert() const -> maybe<Matrix> {
static_assert(Rows == Cols);
Matrix source = *this;
Matrix result = identity();
const auto add = [&](uint targetRow, uint sourceRow, T factor = 1) {
for(uint col : range(Cols)) {
result(targetRow, col) += result(sourceRow, col) * factor;
source(targetRow, col) += source(sourceRow, col) * factor;
}
};
const auto sub = [&](uint targetRow, uint sourceRow, T factor = 1) {
for(uint col : range(Cols)) {
result(targetRow, col) -= result(sourceRow, col) * factor;
source(targetRow, col) -= source(sourceRow, col) * factor;
}
};
const auto mul = [&](uint row, T factor) {
for(uint col : range(Cols)) {
result(row, col) *= factor;
source(row, col) *= factor;
}
};
for(uint i : range(Cols)) {
if(source(i, i) == 0) {
for(uint row : range(Rows)) {
if(source(row, i) != 0) {
add(i, row);
break;
}
}
//matrix is not invertible:
if(source(i, i) == 0) return {};
}
mul(i, T{1} / source(i, i));
for(uint row : range(Rows)) {
if(row == i) continue;
sub(row, i, source(row, i));
}
}
return result;
}
auto transpose() const -> Matrix<T, Cols, Rows> {
Matrix<T, Cols, Rows> result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(col, row) = target(row, col);
}
}
return result;
}
static auto identity() -> Matrix {
static_assert(Rows == Cols);
Matrix result;
for(uint row : range(Rows)) {
for(uint col : range(Cols)) {
result(row, col) = row == col;
}
}
return result;
}
//debugging function: do not use in production code
template<uint Pad = 0>
auto _print() const -> void {
for(uint row : range(Rows)) {
nall::print("[ ");
for(uint col : range(Cols)) {
nall::print(pad(target(row, col), Pad, ' '), " ");
}
nall::print("]\n");
}
}
protected:
//same as operator(), but with easier to read syntax inside Matrix class
auto target(uint row, uint col) -> T& { return values[row][col]; }
auto target(uint row, uint col) const -> T { return values[row][col]; }
T values[Rows][Cols]{};
};
}