Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
#define LIBCO_C
|
|
|
|
#include "libco.h"
|
2016-09-14 11:55:53 +00:00
|
|
|
#include "settings.h"
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
#include <assert.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static thread_local long long co_active_buffer[64];
|
|
|
|
static thread_local cothread_t co_active_handle = 0;
|
|
|
|
static void (*co_swap)(cothread_t, cothread_t) = 0;
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#ifdef LIBCO_MPROTECT
|
|
|
|
alignas(4096)
|
|
|
|
#else
|
|
|
|
section(text)
|
|
|
|
#endif
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
#ifdef _WIN32
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
/* ABI: Win64 */
|
2016-09-14 11:55:53 +00:00
|
|
|
static const unsigned char co_swap_function[4096] = {
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
0x48, 0x89, 0x22, /* mov [rdx],rsp */
|
|
|
|
0x48, 0x8b, 0x21, /* mov rsp,[rcx] */
|
|
|
|
0x58, /* pop rax */
|
|
|
|
0x48, 0x89, 0x6a, 0x08, /* mov [rdx+ 8],rbp */
|
|
|
|
0x48, 0x89, 0x72, 0x10, /* mov [rdx+16],rsi */
|
|
|
|
0x48, 0x89, 0x7a, 0x18, /* mov [rdx+24],rdi */
|
|
|
|
0x48, 0x89, 0x5a, 0x20, /* mov [rdx+32],rbx */
|
|
|
|
0x4c, 0x89, 0x62, 0x28, /* mov [rdx+40],r12 */
|
|
|
|
0x4c, 0x89, 0x6a, 0x30, /* mov [rdx+48],r13 */
|
|
|
|
0x4c, 0x89, 0x72, 0x38, /* mov [rdx+56],r14 */
|
|
|
|
0x4c, 0x89, 0x7a, 0x40, /* mov [rdx+64],r15 */
|
2016-09-14 11:55:53 +00:00
|
|
|
#if !defined(LIBCO_NO_SSE)
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
0x0f, 0x29, 0x72, 0x50, /* movaps [rdx+ 80],xmm6 */
|
|
|
|
0x0f, 0x29, 0x7a, 0x60, /* movaps [rdx+ 96],xmm7 */
|
|
|
|
0x44, 0x0f, 0x29, 0x42, 0x70, /* movaps [rdx+112],xmm8 */
|
|
|
|
0x48, 0x83, 0xc2, 0x70, /* add rdx,112 */
|
|
|
|
0x44, 0x0f, 0x29, 0x4a, 0x10, /* movaps [rdx+ 16],xmm9 */
|
|
|
|
0x44, 0x0f, 0x29, 0x52, 0x20, /* movaps [rdx+ 32],xmm10 */
|
|
|
|
0x44, 0x0f, 0x29, 0x5a, 0x30, /* movaps [rdx+ 48],xmm11 */
|
|
|
|
0x44, 0x0f, 0x29, 0x62, 0x40, /* movaps [rdx+ 64],xmm12 */
|
|
|
|
0x44, 0x0f, 0x29, 0x6a, 0x50, /* movaps [rdx+ 80],xmm13 */
|
|
|
|
0x44, 0x0f, 0x29, 0x72, 0x60, /* movaps [rdx+ 96],xmm14 */
|
|
|
|
0x44, 0x0f, 0x29, 0x7a, 0x70, /* movaps [rdx+112],xmm15 */
|
|
|
|
#endif
|
|
|
|
0x48, 0x8b, 0x69, 0x08, /* mov rbp,[rcx+ 8] */
|
|
|
|
0x48, 0x8b, 0x71, 0x10, /* mov rsi,[rcx+16] */
|
|
|
|
0x48, 0x8b, 0x79, 0x18, /* mov rdi,[rcx+24] */
|
|
|
|
0x48, 0x8b, 0x59, 0x20, /* mov rbx,[rcx+32] */
|
|
|
|
0x4c, 0x8b, 0x61, 0x28, /* mov r12,[rcx+40] */
|
|
|
|
0x4c, 0x8b, 0x69, 0x30, /* mov r13,[rcx+48] */
|
|
|
|
0x4c, 0x8b, 0x71, 0x38, /* mov r14,[rcx+56] */
|
|
|
|
0x4c, 0x8b, 0x79, 0x40, /* mov r15,[rcx+64] */
|
2016-09-14 11:55:53 +00:00
|
|
|
#if !defined(LIBCO_NO_SSE)
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
0x0f, 0x28, 0x71, 0x50, /* movaps xmm6, [rcx+ 80] */
|
|
|
|
0x0f, 0x28, 0x79, 0x60, /* movaps xmm7, [rcx+ 96] */
|
|
|
|
0x44, 0x0f, 0x28, 0x41, 0x70, /* movaps xmm8, [rcx+112] */
|
|
|
|
0x48, 0x83, 0xc1, 0x70, /* add rcx,112 */
|
|
|
|
0x44, 0x0f, 0x28, 0x49, 0x10, /* movaps xmm9, [rcx+ 16] */
|
|
|
|
0x44, 0x0f, 0x28, 0x51, 0x20, /* movaps xmm10,[rcx+ 32] */
|
|
|
|
0x44, 0x0f, 0x28, 0x59, 0x30, /* movaps xmm11,[rcx+ 48] */
|
|
|
|
0x44, 0x0f, 0x28, 0x61, 0x40, /* movaps xmm12,[rcx+ 64] */
|
|
|
|
0x44, 0x0f, 0x28, 0x69, 0x50, /* movaps xmm13,[rcx+ 80] */
|
|
|
|
0x44, 0x0f, 0x28, 0x71, 0x60, /* movaps xmm14,[rcx+ 96] */
|
|
|
|
0x44, 0x0f, 0x28, 0x79, 0x70, /* movaps xmm15,[rcx+112] */
|
|
|
|
#endif
|
|
|
|
0xff, 0xe0, /* jmp rax */
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#include <windows.h>
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
static void co_init() {
|
|
|
|
#ifdef LIBCO_MPROTECT
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
DWORD old_privileges;
|
2016-09-14 11:55:53 +00:00
|
|
|
VirtualProtect((void*)co_swap_function, sizeof co_swap_function, PAGE_EXECUTE_READ, &old_privileges);
|
|
|
|
#endif
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
}
|
|
|
|
#else
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
/* ABI: SystemV */
|
2016-09-14 11:55:53 +00:00
|
|
|
static const unsigned char co_swap_function[4096] = {
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
0x48, 0x89, 0x26, /* mov [rsi],rsp */
|
|
|
|
0x48, 0x8b, 0x27, /* mov rsp,[rdi] */
|
|
|
|
0x58, /* pop rax */
|
|
|
|
0x48, 0x89, 0x6e, 0x08, /* mov [rsi+ 8],rbp */
|
|
|
|
0x48, 0x89, 0x5e, 0x10, /* mov [rsi+16],rbx */
|
|
|
|
0x4c, 0x89, 0x66, 0x18, /* mov [rsi+24],r12 */
|
|
|
|
0x4c, 0x89, 0x6e, 0x20, /* mov [rsi+32],r13 */
|
|
|
|
0x4c, 0x89, 0x76, 0x28, /* mov [rsi+40],r14 */
|
|
|
|
0x4c, 0x89, 0x7e, 0x30, /* mov [rsi+48],r15 */
|
|
|
|
0x48, 0x8b, 0x6f, 0x08, /* mov rbp,[rdi+ 8] */
|
|
|
|
0x48, 0x8b, 0x5f, 0x10, /* mov rbx,[rdi+16] */
|
|
|
|
0x4c, 0x8b, 0x67, 0x18, /* mov r12,[rdi+24] */
|
|
|
|
0x4c, 0x8b, 0x6f, 0x20, /* mov r13,[rdi+32] */
|
|
|
|
0x4c, 0x8b, 0x77, 0x28, /* mov r14,[rdi+40] */
|
|
|
|
0x4c, 0x8b, 0x7f, 0x30, /* mov r15,[rdi+48] */
|
|
|
|
0xff, 0xe0, /* jmp rax */
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <sys/mman.h>
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
static void co_init() {
|
|
|
|
#ifdef LIBCO_MPROTECT
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
unsigned long long addr = (unsigned long long)co_swap_function;
|
|
|
|
unsigned long long base = addr - (addr % sysconf(_SC_PAGESIZE));
|
|
|
|
unsigned long long size = (addr - base) + sizeof co_swap_function;
|
2016-09-14 11:55:53 +00:00
|
|
|
mprotect((void*)base, size, PROT_READ | PROT_EXEC);
|
|
|
|
#endif
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void crash() {
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
assert(0); /* called only if cothread_t entrypoint returns */
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
}
|
|
|
|
|
2019-10-19 15:28:09 +00:00
|
|
|
const char* co_method() {
|
|
|
|
return "amd64";
|
|
|
|
}
|
|
|
|
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
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cothread_t co_active() {
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if(!co_active_handle) co_active_handle = &co_active_buffer;
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return co_active_handle;
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}
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2019-02-27 12:02:30 +00:00
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cothread_t co_derive(void* memory, unsigned int size, void (*entrypoint)(void)) {
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cothread_t handle;
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if(!co_swap) {
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co_init();
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co_swap = (void (*)(cothread_t, cothread_t))co_swap_function;
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}
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if(!co_active_handle) co_active_handle = &co_active_buffer;
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if(handle = (cothread_t)memory) {
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2019-10-14 11:31:17 +00:00
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unsigned int offset = (size & ~15) - 32;
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long long *p = (long long*)((char*)handle + offset); /* seek to top of stack */
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*--p = (long long)crash; /* crash if entrypoint returns */
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*--p = (long long)entrypoint; /* start of function */
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*(long long*)handle = (long long)p; /* stack pointer */
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2019-02-27 12:02:30 +00:00
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}
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return handle;
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}
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Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
cothread_t co_create(unsigned int size, void (*entrypoint)(void)) {
|
2019-10-19 15:28:09 +00:00
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void* memory = malloc(size);
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if(!memory) return (cothread_t)0;
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return co_derive(memory, size, entrypoint);
|
Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
- save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
- libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
- libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
- added a new cheat code search utility to the tools menu
- separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
- added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
- added full configuration settings for NTSC and scanline filters (12+ new options)
- further optimized HQ2x filter [blargg]
- added Vsync support to the Mac OS X OpenGL driver
- added folder creation button to custom file load dialog
- fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
- updated to blargg's file_extractor v1.0.0
- added full support for multi-file archives (eg GoodMerge sets)
- split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
- cleaned up handling of file placement detection for save files (.srm, .cht, etc)
- file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
- windows now save their exact positioning and size across runs, they no longer forcibly center
- menus now have radio button and check box icons where appropriate
- debugger's hex editor now has a working scrollbar widget
- added resize splitter to settings and tools windows
- worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void co_delete(cothread_t handle) {
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|
|
free(handle);
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}
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void co_switch(cothread_t handle) {
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register cothread_t co_previous_handle = co_active_handle;
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co_swap(co_active_handle = handle, co_previous_handle);
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}
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#ifdef __cplusplus
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}
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#endif
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