Add directions for manually importing PowerFest '94.

Special thanks to hex_usr for figuring out the details:
https://board.byuu.org/viewtopic.php?p=46289#p46289
This commit is contained in:
Tim Allen 2017-09-09 16:50:33 +10:00
parent 1ff315838e
commit 28fc75737e

View File

@ -628,3 +628,96 @@ GBA games can be imported and played just like
Note that some GBA games
have trouble with
[in-game saves](../notes#in-game-saves-and-the-game-boy-advance).
PowerFest '94
-------------
[PowerFest '94](https://en.wikipedia.org/wiki/Nintendo_PowerFest_%2794)
was a video game competition
organised by Nintendo,
in which contestants had six minutes
to complete a challenge based on three Super Famicom games.
The PowerFest '94 cartridge
was custom-built for the competition,
and included the three base games
as well as software to run each game,
switch between them after a specific time,
extract a score,
and display the combined total at the end.
icarus cannot automatically import
dumps of the PowerFest '94 ROMs,
but if you have the files,
you can import them manually.
You will need the following files:
<table>
<thead>
<tr>
<th>Part</th>
<th>Filename</th>
<th>Size (bytes)</th>
<th>SHA256</th>
</tr>
</thead>
<tbody>
<tr>
<th scope="row">Scoring</th>
<td><code>program.rom</code></td>
<td>262144</td>
<td><code>2fc9dca305ce3fb2f1a476567de500d50c174fbfbabd32b1b91c3ea6a731b4a1</code></td>
</tr>
<tr>
<th scope="row">Super Mario Bros. - The Lost Levels</th>
<td><code>slot1.rom</code></td>
<td>524288</td>
<td><code>7fd86113c5f95f794d65807bb75ab91c93c914670c27fc813ffa2ca20a48705e</code></td>
</tr>
<tr>
<th scope="row">Super Mario Kart</th>
<td><code>slot2.rom</code></td>
<td>524288</td>
<td><code>19eb77affbf8dd068f5d79a3cf80a2084fd73237cd1ae4e47192b4422449e64a</code></td>
</tr>
<tr>
<th scope="row">Ken Griffey Jr. Presents Major League Baseball</th>
<td><code>slot3.rom</code></td>
<td>1048576</td>
<td><code>d47bc9f9a6289c4f2e7f6bf74095f6ed36b1043a761e3e729ac9af2fc39ae062</code></td>
</tr>
</tbody>
</table>
You will also need
the usual `dsp1.program.rom` and `dsp1.data.rom`
[co-processor firmware](#games-with-co-processor-firmware) files.
**Note:** the versions of
*Super Mario Kart*
and *Ken Griffey Jr...*
in *PowerFest '94*
are not the same as the stand-alone versions of those games.
To "import" *PowerFest '94*,
collect all the files mentioned above, then:
1. Inside [the game library](../concepts/game-library.md),
create the `Super Famicom` folder
(if it does not already exist).
2. Inside the `Super Famicom` folder,
create a `PowerFest '94.sfc` folder
(the `.sfc` extension is important,
but you can choose a different base name if you want).
3. Copy the various ROM files into the `PowerFest '94.sfc` folder.
To play *PowerFest '94*,
open the Library menu,
pick the Nintendo sub-menu,
then choose the Super Famicom sub-menu item
to open a filesystem browser listing
all the Super Famicom games in the library.
Select *PowerFest '94* from the list
and click the Open button,
or just double-click the game,
and it will begin playing.