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Convert bsnes into a group project and relicense it to GPLv3 or later.
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.github/FUNDING.yml
vendored
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patreon: byuu
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Contributing
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============
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Code contributions are most welcome and highly appreciated!
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But first, please note that although bsnes is licensed under the GPLv3 license,
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in order to be merged upstream, any code contributions must be provided under
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the ISC source code license.
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This is *not* a CLA (community license agreement), no legal contract needs to be
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signed, and you will maintain full and exclusive copyright ownership over any
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contributed source code.
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There are two reasons for this requirement:
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GPLv4+
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------
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bsnes is currently licensed under the GPLv3 license only. I do not license bsnes
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under the GPLv3 or later license, because there is no way of knowing what the
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GPLv4 and later licenses will change, and if they will be in the best interests
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of emulator development and video game preservation.
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Although I put a good deal of trust into the FSF, no one is an oracle that can
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predict the future. Would *you* agree to a license before being able to read it?
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However, the GPLv4 may prove beneficial, and close important holes in the GPLv3
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license, just as the GPLv3 license closed the GPLv2's TiVoization loophole. And
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so it is important that bsnes retains the option of relicensing to the GPLv4+ in
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the future.
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As a point of interest, there have been projects with similar concerns about
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using a GPLv2 or later clause, that are now permanently stuck on the GPLv2
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license. There have also been projects that did use a GPLv2 or later clause,
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only to disagree with the changes introduced in the GPLv3.
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ISC
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---
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The more important reason for this requirement is that it is my intention to
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release the entirety of bsnes under the ISC license once official upstream
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development has ceased.
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The reason I would want to relicense bsnes to the ISC license upon its official
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discontinuation is because once again, no one is an oracle, and I cannot predict
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what future issues bsnes permanently remaining under the GPLv3 license may
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cause.
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For instance, imagine a world where a certain vendor took over the world, and
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the only way to distribute applications was with their approval, and their store
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rules forbade GPLv3 software. Or perhaps a world where the GPL was abandoned in
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favor of the new OSSv1 license. But GPLv3 software was incompatible with the
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OSSv1 license. Other open source developers would not be able to use bsnes in
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that scenario.
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It would be very disappointing if all of our work ended up unusable 50+ years
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into the future because it was permanently bound to the GPLv3 license.
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GPLv3
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-----
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The reason I use the GPLv3 license currently is because it is a balance between
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altruism and self-interest. The GPLv3 allows other vendors to sell my own code
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without sharing revenue with me, and indeed this has already happened. But the
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GPLv3 also prevents other vendors from improving upon bsnes without sharing
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their work with everyone else as I have.
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While I am actively developing bsnes, I do not wish to compete against myself.
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As such, I believe the GPLv3 is the best license during active development, and
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the ISC is the best license once bsnes is officially discontinued.
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Considerations
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--------------
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This is the part that should concern you as a contributor: I am not requesting
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contributed source code to be released under the ISC so that I personally may
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sell GPLv3 commercial license exemptions to your work, but in the future when
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bsnes is released under the ISC license, that will open the door for anyone to
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sell the work commercially in a closed source form.
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If this is not acceptable to you, I wholly understand and I welcome you to
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release your work under the GPLv3 in the form of a bsnes fork. And if your work
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is not an essential part of the core emulation -- that is to say, it may be
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optionally disabled -- then I am still willing to work with you in merging such
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work upstream anyway under the full GPLv3 license, but please reach out to me
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first before developing under the assumption your work will be merged upstream.
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Thank you very much for reading and hopefully for your understanding.
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@ -1,4 +1,4 @@
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bsnes was created and is maintained by byuu (Near), but many people have contributed to the project.
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bsnes was originally developed by byuu, and is now a group project.
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This software would not be where it is today without the help and support of the following individuals:
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@ -6,8 +6,10 @@ This software would not be where it is today without the help and support of the
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- Ange Albertini
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- anomie
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- AWJ
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- BearOso
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- Bisqwit
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- blargg
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- byuu
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- Łukasz Krawczyk
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- Danish
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- DerKoun
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@ -39,6 +41,7 @@ This software would not be where it is today without the help and support of the
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- Overload
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- p4plus2
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- quequotion
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- qwertymodo
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- RedDwarf
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- Richard Bannister
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- Ryphecha
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@ -52,4 +55,5 @@ This software would not be where it is today without the help and support of the
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- wareya
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- zones
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If your contributions have been missed here, please reach out [here](https://byuu.org/contact) to have this corrected, thank you!
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If you feel you are missing from this list, please submit a pull request and we will be happy to add your name here!
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10
LICENSE.txt
10
LICENSE.txt
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----------------------------------------------------------------------
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bsnes - Super Nintendo emulator
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Copyright © 2004-2019 byuu
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Copyright © 2004-2020 byuu et al
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https://byuu.org
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https://github.com/bsnes-emu
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, specifically version 3 of the License
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and no other version.
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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@ -25,7 +25,7 @@ nall - C++ template library
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ruby - Hardware abstraction library
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hiro - User interface library
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Copyright © 2006-2019 byuu
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Copyright © 2006-2020 byuu et al
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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43
README.md
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README.md
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bsnes
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=====
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![bsnes logo © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-logo.png)
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![bsnes logo](https://byuu.org/images/bsnes/github/byuu-bsnes-logo.png)
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bsnes is a multi-platform Super Nintendo (Super Famicom) emulator from
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[byuu](https://byuu.org/about) that focuses on performance, features, and ease
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of use.
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Development
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-----------
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Git is used for the development of new releases, and represents a staging
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environment. As bsnes is rather mature, things should generally be quite stable.
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However, bugs will exist, regressions will occur, so proceed at your own risk.
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If stability is required, please download the latest stable release from the
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[official website.](https://byuu.org/bsnes)
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bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally
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developed by [byuu](https://byuu.org/about), which focuses on performance,
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features, and ease of use.
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Unique Features
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---------------
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@ -66,27 +56,20 @@ Standard Features
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Links
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-----
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- [Official website](https://byuu.org/bsnes)
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- [Official git repository](https://github.com/byuu/bsnes)
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- [Donations](https://patreon.com/byuu)
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Release Builds
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--------------
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- [Windows binaries](https://byuu.itch.io/bsnes)
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- [Official git repository](https://github.com/bsnes-emu/bsnes)
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Nightly Builds
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--------------
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- [Download](https://cirrus-ci.com/github/byuu/bsnes/master)
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- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=windows-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=macOS-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=linux-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=freebsd-x86_64-binaries)
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- [Download](https://cirrus-ci.com/github/bsnes-emu/bsnes/master)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=windows-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=macOS-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=linux-x86_64-binaries)
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- ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=freebsd-x86_64-binaries)
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Preview
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-------
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![bsnes user interface © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-user-interface.png)
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![bsnes running Bahamut Lagoon © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-bahamut-lagoon.png)
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![bsnes running Tengai Makyou Zero © byuu](https://byuu.org/images/bsnes/github/byuu-bsnes-tengai-makyou-zero.png)
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![bsnes user interface](https://byuu.org/images/bsnes/github/byuu-bsnes-user-interface.png)
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![bsnes running Bahamut Lagoon](https://byuu.org/images/bsnes/github/byuu-bsnes-bahamut-lagoon.png)
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![bsnes running Tengai Makyou Zero](https://byuu.org/images/bsnes/github/byuu-bsnes-tengai-makyou-zero.png)
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namespace Emulator {
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static const string Name = "bsnes";
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static const string Version = "115";
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static const string Copyright = "byuu";
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static const string License = "GPLv3";
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static const string Website = "https://byuu.org";
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static const string Copyright = "byuu et al";
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static const string License = "GPLv3 or later";
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static const string Website = "https://github.com/bsnes-emu";
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//incremented only when serialization format changes
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static const string SerializerVersion = "115";
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.setLogo(Resource::Logo)
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.setDescription("Super Nintendo emulator")
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.setVersion(Emulator::Version)
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.setCopyright("byuu")
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.setLicense("GPLv3")
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.setWebsite("https://byuu.org")
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.setCopyright(Emulator::Copyright)
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.setLicense(Emulator::License)
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.setWebsite(Emulator::Website)
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.setAlignment(*this)
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.show();
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});
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