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Fixed VRAM window not showing correctly if opened while the game is paused
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@ -1195,6 +1195,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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- (IBAction)showVRAMViewer:(id)sender
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{
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[self.vramWindow makeKeyAndOrderFront:sender];
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[self reloadVRAMData: nil];
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}
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- (void) printImage:(uint32_t *)imageBytes height:(unsigned) height
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