Cherry-picking libretro memory map bugfix (Closes #227, #205). Fixing libretro build with modern macOS SDKs.

This commit is contained in:
Lior Halphon 2020-06-09 20:09:50 +03:00
parent c07588e3bd
commit 4a51f5c956
2 changed files with 45 additions and 38 deletions

View File

@ -390,7 +390,7 @@ $(OBJ)/BootROMs/SameBoyLogo.pb12: $(OBJ)/BootROMs/SameBoyLogo.2bpp $(PB12_COMPRE
$(realpath $(PB12_COMPRESS)) < $< > $@
$(PB12_COMPRESS): BootROMs/pb12.c
$(CC) $(LDFLAGS) $(CFLAGS) -Wall -Werror $< -o $@
cc -Wall -Werror $< -o $@
$(BIN)/BootROMs/agb_boot.bin: BootROMs/cgb_boot.asm
$(BIN)/BootROMs/cgb_boot_fast.bin: BootROMs/cgb_boot.asm

View File

@ -389,47 +389,12 @@ static void boot_rom_load(GB_gameboy_t *gb, GB_boot_rom_t type)
}
}
static void init_for_current_model(unsigned id)
static void retro_set_memory_maps(void)
{
unsigned i = id;
enum model effective_model;
effective_model = model[i];
if (effective_model == MODEL_AUTO) {
effective_model = auto_model;
}
if (GB_is_inited(&gameboy[i])) {
GB_switch_model_and_reset(&gameboy[i], libretro_to_internal_model[effective_model]);
}
else {
GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
}
GB_set_boot_rom_load_callback(&gameboy[i], boot_rom_load);
/* When running multiple devices they are assumed to use the same resolution */
GB_set_pixels_output(&gameboy[i],
(uint32_t *)(frame_buf + GB_get_screen_width(&gameboy[0]) * GB_get_screen_height(&gameboy[0]) * i));
GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
GB_apu_set_sample_callback(&gameboy[i], audio_callback);
GB_set_rumble_callback(&gameboy[i], rumble_callback);
/* todo: attempt to make these more generic */
GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
if (emulated_devices == 2) {
GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
if (link_cable_emulation) {
set_link_cable_state(true);
}
}
struct retro_memory_descriptor descs[11];
size_t size;
uint16_t bank;
unsigned i;
/* todo: add netplay awareness for this so achievements can be granted on the respective client */
@ -489,6 +454,45 @@ static void init_for_current_model(unsigned id)
mmaps.descriptors = descs;
mmaps.num_descriptors = sizeof(descs) / sizeof(descs[0]);
environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
}
static void init_for_current_model(unsigned id)
{
unsigned i = id;
enum model effective_model;
effective_model = model[i];
if (effective_model == MODEL_AUTO) {
effective_model = auto_model;
}
if (GB_is_inited(&gameboy[i])) {
GB_switch_model_and_reset(&gameboy[i], libretro_to_internal_model[effective_model]);
}
else {
GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
}
GB_set_boot_rom_load_callback(&gameboy[i], boot_rom_load);
/* When running multiple devices they are assumed to use the same resolution */
GB_set_pixels_output(&gameboy[i],
(uint32_t *)(frame_buf + GB_get_screen_width(&gameboy[0]) * GB_get_screen_height(&gameboy[0]) * i));
GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
GB_apu_set_sample_callback(&gameboy[i], audio_callback);
GB_set_rumble_callback(&gameboy[i], rumble_callback);
/* todo: attempt to make these more generic */
GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
if (emulated_devices == 2) {
GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
if (link_cable_emulation) {
set_link_cable_state(true);
}
}
/* Let's be extremely nitpicky about how devices and descriptors are set */
if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) {
@ -1070,6 +1074,9 @@ bool retro_load_game(const struct retro_game_info *info)
}
check_variables();
retro_set_memory_maps();
return true;
}