Removed limitations around debugger output in the Cocoa frontend

This commit is contained in:
Lior Halphon 2018-06-21 21:23:57 +03:00
parent 0ffb936885
commit 6b2c25475f

View File

@ -27,11 +27,11 @@ static const GB_model_t cocoa_to_internal_model[] =
@interface Document ()
{
/* NSTextViews freeze the entire app if they're modified too often and too quickly.
We use this bool to tune down the write speed. Let me know if there's a more
reasonable alternative to this. */
unsigned long pendingLogLines;
bool tooMuchLogs;
NSMutableAttributedString *pending_console_output;
NSRecursiveLock *console_output_lock;
NSTimer *console_output_timer;
bool fullScreen;
bool in_sync_input;
HFController *hex_controller;
@ -137,6 +137,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
if (self) {
has_debugger_input = [[NSConditionLock alloc] initWithCondition:0];
debugger_input_queue = [[NSMutableArray alloc] init];
console_output_lock = [[NSRecursiveLock alloc] init];
}
return self;
}
@ -572,6 +573,30 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
return rect;
}
- (void) appendPendingOutput
{
[console_output_lock lock];
if (shouldClearSideView) {
shouldClearSideView = false;
[self.debuggerSideView setString:@""];
}
if (pending_console_output) {
NSTextView *textView = logToSideView? self.debuggerSideView : self.consoleOutput;
[hex_controller reloadData];
[self reloadVRAMData: nil];
[textView.textStorage appendAttributedString:pending_console_output];
[textView scrollToEndOfDocument:nil];
if ([[NSUserDefaults standardUserDefaults] boolForKey:@"DeveloperMode"]) {
[self.consoleWindow orderBack:nil];
}
pending_console_output = nil;
}
[console_output_lock unlock];
}
- (void) log: (const char *) string withAttributes: (GB_log_attributes) attributes
{
NSString *nsstring = @(string); // For ref-counting
@ -580,57 +605,45 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
return;
}
NSTextView *textView = logToSideView? self.debuggerSideView : self.consoleOutput;
if (!logToSideView && pendingLogLines > 128) {
/* The ROM causes so many errors in such a short time, and we can't handle it. */
tooMuchLogs = true;
return;
NSFont *font = [NSFont userFixedPitchFontOfSize:12];
NSUnderlineStyle underline = NSUnderlineStyleNone;
if (attributes & GB_LOG_BOLD) {
font = [[NSFontManager sharedFontManager] convertFont:font toHaveTrait:NSBoldFontMask];
}
pendingLogLines++;
if (attributes & GB_LOG_UNDERLINE_MASK) {
underline = (attributes & GB_LOG_UNDERLINE_MASK) == GB_LOG_DASHED_UNDERLINE? NSUnderlinePatternDot | NSUnderlineStyleSingle : NSUnderlineStyleSingle;
}
NSMutableParagraphStyle *paragraph_style = [[NSMutableParagraphStyle alloc] init];
[paragraph_style setLineSpacing:2];
NSMutableAttributedString *attributed =
[[NSMutableAttributedString alloc] initWithString:nsstring
attributes:@{NSFontAttributeName: font,
NSForegroundColorAttributeName: [NSColor whiteColor],
NSUnderlineStyleAttributeName: @(underline),
NSParagraphStyleAttributeName: paragraph_style}];
[console_output_lock lock];
if (!pending_console_output) {
pending_console_output = attributed;
}
else {
[pending_console_output appendAttributedString:attributed];
}
if ([console_output_timer isValid]) {
console_output_timer = [NSTimer timerWithTimeInterval:(NSTimeInterval)0.05 repeats:NO block:^(NSTimer * _Nonnull timer) {
[self appendPendingOutput];
}];
[[NSRunLoop mainRunLoop] addTimer:console_output_timer forMode:NSDefaultRunLoopMode];
}
[console_output_lock unlock];
/* Make sure mouse is not hidden while debugging */
self.view.mouseHidingEnabled = NO;
dispatch_async(dispatch_get_main_queue(), ^{
if (shouldClearSideView) {
shouldClearSideView = false;
[self.debuggerSideView setString:@""];
}
[hex_controller reloadData];
[self reloadVRAMData: nil];
NSFont *font = [NSFont userFixedPitchFontOfSize:12];
NSUnderlineStyle underline = NSUnderlineStyleNone;
if (attributes & GB_LOG_BOLD) {
font = [[NSFontManager sharedFontManager] convertFont:font toHaveTrait:NSBoldFontMask];
}
if (attributes & GB_LOG_UNDERLINE_MASK) {
underline = (attributes & GB_LOG_UNDERLINE_MASK) == GB_LOG_DASHED_UNDERLINE? NSUnderlinePatternDot | NSUnderlineStyleSingle : NSUnderlineStyleSingle;
}
NSMutableParagraphStyle *paragraph_style = [[NSMutableParagraphStyle alloc] init];
[paragraph_style setLineSpacing:2];
NSAttributedString *attributed =
[[NSAttributedString alloc] initWithString:nsstring
attributes:@{NSFontAttributeName: font,
NSForegroundColorAttributeName: [NSColor whiteColor],
NSUnderlineStyleAttributeName: @(underline),
NSParagraphStyleAttributeName: paragraph_style}];
[textView.textStorage appendAttributedString:attributed];
if (pendingLogLines == 1) {
if (tooMuchLogs) {
tooMuchLogs = false;
[self log:"[...]\n"];
}
[textView scrollToEndOfDocument:nil];
if ([[NSUserDefaults standardUserDefaults] boolForKey:@"DeveloperMode"]) {
[self.consoleWindow orderBack:nil];
}
}
pendingLogLines--;
});
}
- (IBAction)showConsoleWindow:(id)sender
@ -674,8 +687,20 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
if (!GB_debugger_is_stopped(&gb)) {
return;
}
if (![NSThread isMainThread]) {
dispatch_sync(dispatch_get_main_queue(), ^{
[self updateSideView];
});
return;
}
[console_output_lock lock];
shouldClearSideView = true;
[self appendPendingOutput];
logToSideView = true;
[console_output_lock unlock];
for (NSString *line in [self.debuggerSideViewInput.string componentsSeparatedByString:@"\n"]) {
NSString *stripped = [line stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
if ([stripped length]) {
@ -686,7 +711,11 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
free(dupped);
}
}
[console_output_lock lock];
[self appendPendingOutput];
logToSideView = false;
[console_output_lock unlock];
}
- (char *) getDebuggerInput