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https://github.com/libretro/bsnes-libretro.git
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Improved emulation of the NRx2 write glitch (Zombie mode) on models prior to CGB-D
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parent
8ad08c1b35
commit
95051d1c1c
17
Core/apu.c
17
Core/apu.c
@ -297,7 +297,7 @@ static void update_square_sample(GB_gameboy_t *gb, unsigned index)
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requires the PCM12 register. The behavior implemented here was verified on *my*
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CGB, which might behave differently from other CGB revisions, as well as from the
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DMG, MGB or SGB/2 */
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static void nrx2_glitch(uint8_t *volume, uint8_t value, uint8_t old_value)
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static void _nrx2_glitch(uint8_t *volume, uint8_t value, uint8_t old_value)
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{
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if (value & 8) {
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(*volume)++;
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@ -318,6 +318,17 @@ static void nrx2_glitch(uint8_t *volume, uint8_t value, uint8_t old_value)
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(*volume) &= 0xF;
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}
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static void nrx2_glitch(GB_gameboy_t *gb,uint8_t *volume, uint8_t value, uint8_t old_value)
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{
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if (gb->model <= GB_MODEL_CGB_C) {
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_nrx2_glitch(volume, 0xFF, old_value);
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_nrx2_glitch(volume, value, 0xFF);
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}
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else {
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_nrx2_glitch(volume, value, old_value);
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}
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}
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static void tick_square_envelope(GB_gameboy_t *gb, enum GB_CHANNELS index)
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{
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uint8_t nrx2 = gb->io_registers[index == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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@ -931,7 +942,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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update_sample(gb, index, 0, 0);
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}
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else if (gb->apu.is_active[index]) {
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nrx2_glitch(&gb->apu.square_channels[index].current_volume, value, gb->io_registers[reg]);
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nrx2_glitch(gb, &gb->apu.square_channels[index].current_volume, value, gb->io_registers[reg]);
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update_square_sample(gb, index);
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}
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@ -1179,7 +1190,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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update_sample(gb, GB_NOISE, 0, 0);
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}
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else if (gb->apu.is_active[GB_NOISE]) {
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nrx2_glitch(&gb->apu.noise_channel.current_volume, value, gb->io_registers[reg]);
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nrx2_glitch(gb, &gb->apu.noise_channel.current_volume, value, gb->io_registers[reg]);
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update_sample(gb, GB_NOISE,
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gb->apu.current_lfsr_sample ?
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gb->apu.noise_channel.current_volume : 0,
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