Use the en_AU spelling of "synchronise".

I've generally tried to keep to en_AU spellings rather than en_US spellings
for the sake of my own sanity, but it's difficult when documenting a program
that exclusively uses en_US spellings since I'm quoting the text on
menu-items and in config files.
This commit is contained in:
Tim Allen 2017-08-31 15:50:34 +10:00
parent fd9194e4c2
commit 96c45420d1

View File

@ -1,12 +1,12 @@
I see "tearing" when a game scrolls. How can I enable vsync?
------------------------------------------------------------
higan supports synchronizing video output
to the display's vertical-synchronization (or "vsync") signal,
higan supports synchronising video output
to the display's vertical-synchronisation (or "vsync") signal,
but the option is hidden
because it often causes more problems than it solves
(see the next question).
To enable video synchronization:
To enable video synchronisation:
- Open higan's configuration file, `settings.bml`
- On Windows, look in `%LOCALAPPDATA%\higan`
@ -22,19 +22,19 @@ To enable video synchronization:
- Save your changes to `settings.bml`
and restart higan
Why is video synchronization a problem for higan?
Why is video synchronisation a problem for higan?
-------------------------------------------------
**The short version:**
Turning on video synchronization
Turning on video synchronisation
cleans up video tearing,
turning on audio synchronization
turning on audio synchronisation
cleans up audio glitches,
but turning on both
makes audio glitches worse.
**The long version:**
Enabling video synchronization
Enabling video synchronisation
locks the frame-rate of the emulated console
to the frame-rate of your computer's display.
If your display's refresh rate exactly matches
@ -56,13 +56,13 @@ the emulated console's refresh rate:
with the computer display.
Because of these frame-rate differences,
enabling video synchronization
enabling video synchronisation
can force games to run
faster or slower than intended.
The consoles that higan emulates
produce video frames and audio samples at a particular rate.
If video synchronization causes
If video synchronisation causes
the emulated console to run, say, 5% faster than intended,
that means audio samples are also being produced 5% faster.
You might not notice the changed game speed,
@ -71,9 +71,9 @@ the game's audio glitching constantly
as your sound card tries to keep up.
Enabling
[audio synchronization](interface/higan.md#the-settings-menu)
[audio synchronisation](interface/higan.md#the-settings-menu)
normally fixes this kind of audio glitching,
but with video synchronization it makes things worse:
but with video synchronisation it makes things worse:
audio is likely to glitch
while higan waits for a video frame to be shown,
and video is likely to stutter
@ -85,8 +85,8 @@ Games run too fast
higan runs as fast as it can,
but it will pause and wait
for the audio and video drivers to catch up
if [Synchronize Audio](interface/higan.md#the-settings-menu)
and [video synchronization][vsync]
if [audio synchronisation](interface/higan.md#the-settings-menu)
and [video synchronisation][vsync]
are enabled, respectively.
If games are running way too fast, here are some things to check:
@ -102,7 +102,7 @@ If games are running way too fast, here are some things to check:
[the Settings menu](interface/higan.md#the-settings-menu)
- If you can't connect speakers or headphones to your computer,
or you did but it didn't help,
try enabling the secret [video synchronization][vsync] option.
try enabling the secret [video synchronisation][vsync] option.
[vsync]: #i-see-tearing-when-a-game-scrolls-how-can-i-enable-vsync
@ -248,7 +248,7 @@ device B will have finished operation Y
and be ready to do something new.
Meanwhile, higan's emulated components
take an unpredictable amount of time to do their work,
so without deliberate synchronization
so without deliberate synchronisation
things would break almost immediately.
It's not practical to make higan's emulated devices