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Describe the rest of the interesting files.
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README.md
34
README.md
@ -1990,7 +1990,12 @@ when higan loads a game,
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it will ask icarus to generate a temporary manifest in the latest format,
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based on the files present in the game folder
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and how they are likely to go together.
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You can view this temporary manifestin [the Manifest Viewer](#the-manifest-viewer).
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You can view this temporary manifest
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in [the Manifest Viewer](#the-manifest-viewer).
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All the files directly in the game folder
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are expected to be useful
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to all emulators that support them:
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- `program.rom`:
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For most consoles,
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@ -2017,11 +2022,36 @@ You can view this temporary manifestin [the Manifest Viewer](#the-manifest-viewe
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when higan exits gracefully,
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if higan crashes or is forced to quit,
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in-game saves may be lost.
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Other emulators sometimes call this an "SRAM file",
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even though the same filename is used
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for cartridges that use EEPROM or Flash storage,
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not just battery-backed Static RAM.
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- `rtc.ram`:
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Games that include a calendar or real-time clock
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will create this file.
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- `*.data.rom`, `*.program.rom`:
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Files named like this are usually
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[co-processor firmware](#importing-and-playing-games-with-co-processor-firmware).
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- `msu1.rom`:
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Holds streamable data for
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[the MSU-1](#importing-and-playing-MSU-1-games).
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- `track-*.pcm`:
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Holds streamable audio for
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[the MSU-1](#importing-and-playing-MSU-1-games).
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TODO: describe more files.
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Files that are only useful to higan specifically
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are placed in a `higan` subdirectory:
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- `cheats.bml`:
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All information present in
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[the Cheat Editor](#the-cheat-editor)
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is stored here.
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- `states/quick/slot-*.bst`:
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All the save states made to
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[Quick state slots](#quick-states).
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- `states/managed/slot-*.bst`:
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All the save states made with
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[the State Manager](#the-state-manager).
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Configuring higan
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=================
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