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Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions
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@ -600,6 +600,7 @@ void GB_set_user_data(GB_gameboy_t *gb, void *data)
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void GB_reset(GB_gameboy_t *gb)
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{
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uint32_t mbc_ram_size = gb->mbc_ram_size;
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bool cgb = gb->is_cgb;
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memset(gb, 0, (size_t)GB_GET_SECTION((GB_gameboy_t *) 0, unsaved));
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gb->version = GB_STRUCT_VERSION;
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@ -609,7 +610,7 @@ void GB_reset(GB_gameboy_t *gb)
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gb->cgb_ram_bank = 1;
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gb->io_registers[GB_IO_JOYP] = 0xF;
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gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = 0xFF;
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gb->mbc_ram_size = mbc_ram_size;
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if (cgb) {
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gb->ram_size = 0x2000 * 8;
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memset(gb->ram, 0, gb->ram_size);
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