mirror of
https://github.com/libretro/bsnes-libretro.git
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Start updating the docs for v107.
This commit is contained in:
parent
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@ -28,10 +28,7 @@ and it will be imported into the library and start playing.
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**Note:**
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If you want to import many games,
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run icarus directly,
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or choose "Import ROM Files ..."
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from the Library menu
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(which just runs icarus anyway).
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run icarus directly.
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See [the icarus documentation](../interface/icarus.md) for details.
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To play a game for a particular console from your library,
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@ -11,7 +11,7 @@ see the [Quick Start](qs.md) section of the documentation.
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About higan
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-----------
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As of v104,
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As of v107,
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higan has top-tier support for the following consoles:
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- Nintendo Super Famicom/Super Nintendo Entertainment System,
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@ -33,6 +33,7 @@ It also includes some level of support for these consoles:
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- NEC SuperGrafx
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- Bandai WonderSwan
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- Bandai WonderSwan Color
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- Pocket Challenge v2
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**Note:** Some consoles were released under different names
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in different geographic regions.
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@ -23,7 +23,7 @@ If you have a real GBA and a flash-cart,
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the Internet contains many tools
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that will extract the BIOS image so it can be copied
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to your desktop computer.
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The correct GBA BIOS file is exactly 16384 bytes long,
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The correct GBA BIOS file is exactly 16,384 bytes long,
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and has the SHA256 hash
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`fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`.
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@ -118,26 +118,22 @@ Installing a compiled build on Windows
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2. Assuming you built higan in `C:\higan-src`,
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copy `C:\higan-src\icarus\out\icarus.exe`
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into the new folder
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3. Copy `C:\higan-src\icarus\Database` and its contents
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3. Copy `C:\higan-src\icarus\database` and its contents
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into the new folder
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4. Copy `C:\higan-src\higan\out\higan.exe`
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4. Copy `C:\higan-src\icarus\firmware` and its contents
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into the new folder
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5. Copy all the `*.sys` folders
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in `C:\higan-src\higan\systems`
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5. Copy `C:\higan-src\higan\out\higan.exe`
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into the new folder
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6. If the higan source includes a `shaders` folder,
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make another new folder named `Video Shaders`
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inside the new folder,
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and copy all the `*.shader` folders
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from `C:\higan-src\shaders\`
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into the `Video Shaders` folder.
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6. Copy `C:\higan-src\higan\systems`
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into the new folder
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7. If the higan source includes a `shaders` folder,
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copy it into the new folder too.
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The new folder should now contain
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`icarus.exe`,
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`higan.exe`,
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a folder named `Database`,
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and half a dozen folders named after the systems higan emulates
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with `.sys` at the end.
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and folders named `database`, `firmware`, `systems`,
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and possibly `shaders`.
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This is what you would get by downloading an official build,
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as described under
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[Installing an official release on Windows][instwin]
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1
docs/interface/down.png
Symbolic link
1
docs/interface/down.png
Symbolic link
@ -0,0 +1 @@
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../../hiro/resource/icon/go/down.png
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@ -8,6 +8,78 @@ or set once and never changed again.
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This window has a tab for each main category of options:
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Systems
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=======
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This tab configures the contents of
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[the Systems menu](higan.md#the-systems-menu),
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so you can make it easier to load the games you care about
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and hide things that get in the way.
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Each item in the list represents
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a single item in the Systems menu.
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If the box at the left is ticked,
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that item will be included in the menu,
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otherwise it will be hidden—but higan will remember its configuration
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in case you want to show it again.
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At the bottom left are
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![up-arrow](up.png) and ![down-arrow](down.png) buttons.
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These move the selected item
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upward or downward in the list.
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The **Append** button in the lower right
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adds a new item to the end of the list.
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It opens the [System Properties](#system-properties) dialog,
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so you can enter the details of the new item.
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If you don't want the new item to be at the end,
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you can use the up and down buttons
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in the lower left
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to move it to its intended location.
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The **Modify** button in the lower right
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opens the [System Properties](#system-properties) dialog
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for the selected item,
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so you can make changes.
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The **Remove** button in the lower right
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removes the selected item from the list entirely.
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Unlike hiding the item,
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this forgets whatever configuration the item had.
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System Properties
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-----------------
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This dialog appears when clicking "Append" or "Modify"
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in the [Systems](#systems) tab.
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It allows you to configure a new ("Append") or existing ("Modify") entry
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in the [Systems menu](higan.md#the-systems-menu).
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- **System** controls which console will be emulated
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when this menu-item is chosen.
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- **Load** controls what game will be loaded
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into the emulated console
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when this menu-item is chosen.
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- If left blank,
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higan will open [a filesystem browser](common.md#the-filesystem-browser)
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allowing you to pick a previously-imported game from
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the [game library](../concepts/game-library.md).
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- If you choose a particular game,
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higan will immediately load it
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when the menu-item is chosen.
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If the game requires additional data
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(for example, the Super Game Boy requires a Game Boy cartridge)
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higan will prompt for it.
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- **Alias** controls the name of this item,
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as displayed in the Systems menu.
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- **Append** (present in "Append" mode) closes the dialog
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and adds a new item with this configuration
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to the list.
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- **Modify** (present in "Modify" mode) closes the dialog
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and updates the configuration of
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the item being modified.
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- **Cancel** closes the dialog without making any changes.
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Video
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=====
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@ -308,7 +380,9 @@ instead of the emulated console.
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- **Increment Quick State** selects the next [Quick State][qstates] slot.
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The status bar will briefly display the new current slot number.
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- **Pause Emulation** pauses the emulated console
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until the Pause Emulation hotkey is pressed a second time.
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until the Pause Emulation hotkey is pressed a second time,
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or "Pause Emulation" is chosen from
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[the Tools menu](higan.md#the-tools-menu)..
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- **Fast Forward** disables audio and video synchronisation
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for as long as it's held down,
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so emulation proceeds as quickly as possible.
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@ -378,3 +452,16 @@ with the [Game Library](../concepts/game-library.md).
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to guess a manifest on the fly.
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See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
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for details.
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**Other**
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- **Auto-Save Memory Periodically** makes higan write
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[in-game saves](../concepts/save-states.md#save-states-versus-in-game-saves)
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to disk during gameplay,
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instead of only when higan exits.
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This may cause stuttering,
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but means that you haven't lost everything
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if higan crashes,
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or your computer loses power.
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- Note that this does not include
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[game notes](higan-tools.md#game-notes)
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@ -6,7 +6,7 @@ one of the items at the bottom of
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The window has a tab for each tool:
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The Cheat Editor
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----------------
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================
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For some consoles,
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higan supports applying temporary changes to the code of a running game.
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@ -90,7 +90,7 @@ you can lock the time to 999 with these codes:
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`7e0f31=09+7e0f32=09+7e0f33=09`.
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The State Manager
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-----------------
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=================
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The State Manager allows you to create,
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load,
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@ -126,7 +126,7 @@ To clear all the slots at once,
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click "Reset" in the bottom-right corner.
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The Manifest Viewer
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-------------------
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===================
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As described in
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[Game Manifests](../concepts/manifests.md),
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@ -135,3 +135,14 @@ describe how the various parts of a game cartridge
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are wired up together.
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The Manifest Viewer lets you examine
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the configuration higan is using for the loaded game.
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Game Notes
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==========
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The Game Notes tab
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is a place where you can write whatever you want
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about the running game.
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This information is automatically stored inside
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the [game folder](../concepts/game-folders.md)
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and loaded back into this tab
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every time the game is loaded.
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@ -5,27 +5,31 @@ a status-bar across the bottom,
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and a large area in the middle that shows
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the running game's video output.
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The Library menu
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The Systems menu
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----------------
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Manufacturer sub-menus
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allow you to play
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games you've already imported
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into higan's
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[game library](../concepts/game-library.md).
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This menu lists the systems higan emulates,
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Choosing any system allows you to play
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games for that system that you've already imported
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into higan's [game library](../concepts/game-library.md).
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See [Importing and playing games](../guides/import.md).
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You can customise this menu
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in [higan's Systems settings](higan-settings.md#systems)
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to hide systems you don't care about,
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or add a specific cartridge for any supported system.
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This makes it more convenient
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to play games that involve mini-cartridges:
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for example, you can
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add the Sufami Turbo to the list
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and load *SD Ultra Battle*
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in two clicks instead of three.
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**Load ROM File ...**
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opens a [filesystem browser](common.md#the-filesystem-browser)
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allowing you to choose a single ROM file.
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It will be imported and immediately start playing.
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See [Importing and playing games](../guides/import.md).
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**Import ROM Files ...**
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launches the icarus importing tool,
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allowing you to bulk-import many ROM files at once.
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See [the icarus documentation](icarus.md).
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The console menu
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---------------
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@ -187,6 +191,9 @@ at the bottom of the window.
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This option has no effect in fullscreen mode.
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See [The status bar](#the-status-bar) for more information.
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**Systems ...**
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opens [higan's Systems settings](higan-settings.md#systems).
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**Video ...**
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opens [higan's Video settings](higan-settings.md#video).
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@ -220,18 +227,28 @@ restores the emulated console to
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a state previously saved to one of the quick state slots.
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See [Save States](../concepts/save-states.md) for more information.
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**Cheat Editor**
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**Pause Emulation**
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pauses the emulated console
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until this menu-item is selected again.
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This can also be triggered by
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the [pause hotkey](higan-settings.md#hotkeys).
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**Cheat Editor ...**
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opens [the Cheat Editor tab](higan-tools.md#the-cheat-editor)
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of the Tools window.
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**State Manager**
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**State Manager ...**
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opens [the State Manager tab](higan-tools.md#the-state-manager)
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of the Tools window.
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**Manifest Viewer**
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**Manifest Viewer ...**
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opens [the Manifest Viewer tab](higan-tools.md#the-manifest-viewer)
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of the Tools window.
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**Game Notes ...**
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opens [the Game Notes tab](higan-tools.md#game-notes)
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of the Tools window.
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The Help menu
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-------------
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@ -276,11 +293,13 @@ or you may have pressed the "turbo" [hotkey](higan-settings.md#hotkeys).
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The status bar displays "Paused"
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if you have pressed the "pause" [hotkey](higan-settings.md#hotkeys),
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selected "Pause Emulation" from [the Tools menu](#the-tools-menu),
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or if "When focus is lost: Pause Emulation" is ticked
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in [higan's Input settings](higan-settings.md#input)
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and the main higan window is not the foreground window.
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To resume emulation,
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make sure the main higan window is in the foreground,
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select "Pause Emulation" from the Tools menu again,
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and/or press the "pause" hotkey.
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The status bar briefly displays "Selected quick state slot X"
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@ -1,10 +1,7 @@
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When launching icarus,
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directly or by picking "Import ROM Files ..."
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from higan's [Library menu](higan.md#the-library-menu),
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the main icarus window appears.
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This window allows you to bulk-import ROM files
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into [higan's game library][gamelib],
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and also to access icarus' settings.
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icarus is a separate tool
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bundled with higan
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that allows you to bulk-import ROM files
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into higan's [game library].
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Bulk importing ROM files
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------------------------
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@ -18,7 +15,7 @@ with customisations:
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consoles higan emulates,
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plus `.zip` files since ROM dumps are often compressed.
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- Each matching file has a check-box next to it.
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- You can tick the check-box next to every file at once
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- You can tick the check-box next to every listed file at once
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by pressing "Select All" in the bottom-left.
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- You can un-tick all the check-boxes
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by pressing "Unselect All" in the bottom-left.
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@ -27,7 +24,7 @@ Pressing "Import ..." in the bottom-right
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will close the filesystem browser
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then try to import all the files
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whose check-boxes are ticked
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into [the Game Library][gamelib].
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into the [game library].
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icarus displays a progress dialog during the import process,
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and a result window if any errors occurred.
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@ -47,12 +44,9 @@ The icarus Settings dialog contains the following settings:
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where icarus puts the games it imports.
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See [Moving the Game Library][movgamelib]
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for details.
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- **Create Manifests** causes icarus
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to include
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[a manifest file](../concepts/manifests.md)
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inside
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[the game folder](../concepts/game-folders.md)
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for each imported game.
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- **Create Manifests** causes icarus to
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include a [manifest] file
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inside the [game folder] for each imported game.
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See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
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for details.
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- **Use Database** causes icarus to use manifest information
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@ -65,5 +59,38 @@ The icarus Settings dialog contains the following settings:
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higan uses icarus to generate a manifest when a game is loaded,
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not just at import-time.
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[gamelib]: ../concepts/game-library.md
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Command line
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------------
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icarus can be launched with any of the following command-line arguments:
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> icarus
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>
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> icarus \-\-import *FILE*
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>
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> icarus \-\-manifest *GAME*
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When run without arguments,
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icarus runs interactively
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as described under [Bulk importing ROM files](#bulk-importing-rom-files) above.
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When run with the `--import` flag,
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`FILE` should be the path to a ROM file
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for one of the consoles higan supports,
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or a `.zip` file containing such a ROM file.
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icarus will import it into the [game library]
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just as it would if running interactively,
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and the full path to the ressulting game folder
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is printed to icarus' standard output.
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When run with the `--manifest` flag,
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`GAME` should be the path to a [game folder],
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such as a game previously imported into the [game library].
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icarus will examine the game,
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come up with a [manifest] describing the game's memory layout,
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and print it to standard output.
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[game library]: ../concepts/game-library.md
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[movgamelib]: ../concepts/game-library.md#moving-the-game-library
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[game folder]: ../concepts/game-folders.md
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[manifest]: ../concepts/manifests.md
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|
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Reference in New Issue
Block a user