Update importing docs for v107.

This commit is contained in:
Tim Allen 2018-05-17 17:10:06 +10:00
parent c6ed8bb4b1
commit e5f19e49d4

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@ -23,7 +23,8 @@ open the [Systems menu],
choose "Load ROM File ..."
to open a [filesystem browser],
choose the ROM file of the game you want to play,
and it will be imported into the library and start playing.
and it will be imported into the library
and (if possible) start playing.
**Note:**
If you want to import many games,
@ -31,7 +32,7 @@ run icarus directly.
See [icarus] documentation for details.
To play a game for a particular console from your library,
open the Systems menu,
open the [Systems menu],
then choose the appropriate console menu item.
A filesystem browser will appear
listing all the games in the library
@ -67,10 +68,10 @@ higan requires a copy of the co-processor firmware
as well as the actual game data.
Unfortunately,
like games themselves,
co-processor firmware cannot legally be distributed,
so you'll need to obtain
copies of the relevant firmware data
yourself.
most co-processor firmware cannot legally be distributed,
so you'll need to
obtain copies of the relevant firmware data
for yourself.
To import a game that requires co-processor firmware,
the easiest approach is to drop the firmware files into
@ -80,11 +81,11 @@ The directory should be beside the icarus executable,
or it can be `%LOCALAPPDATA%\icarus\firmware` (on Windows)
or `~/.local/share/icarus/firmware/` (on Linux).
When icarus imports a game that requires firmware
it tries to guess which firmware that game needs,
but it does not always guess correctly.
If the easy approach doesn't work for a particular game,
it may be because icarus has incorrectly guessed
which firmware that game needs.
To ensure icarus uses specific firmware with a specific game,
you must first combine the game data and the firmware into a single file.
you must combine the game data and the firmware into a single file.
For example,
let's say you want to import *Super Bases Loaded 2* for the Super Famicom,
which is stored in the file `sbl2.sfc`
@ -108,7 +109,7 @@ cat dsp1.program.rom dsp1.data.rom >> sbl2.sfc
**Note:**
For co-processor chips with multiple firmware files,
you must put the "program" file before the "data" file.
always put the "program" file before the "data" file.
Wikipedia [lists which Super Famicom games use which co-processors][wpec],
although not all co-processors require separate firmware.
@ -236,29 +237,25 @@ but fixes some bugs.
Note that icarus' heuristics cannot distinguish between
a game that uses the DSP1
and one that uses the DSP1B,
so if it cannot find your game in its manifest database,
so if it cannot find your game in its database,
it will assume it uses DSP1B.
Many games work just as well with either variant,
but *Pilotwings* requires the DSP1 firmware,
while *Ballz 3D* requires the DSP1B.
If you try to import a game
using the "Import ROM Files ..." option
in [the Library menu](../interface/higan.md#the-library-menu)
(or using icarus directly)
but it does not include the correct firmware data,
If you try to import a game with icarus,
but it cannot find the required firmware files,
a window will appear saying
"Import completed, but with 1 errors. View log?"
(or however many games were lacking the correct firmware).
(or however many games were lacking firmware).
If you press "Yes",
a new window will appear listing the games that couldn't be imported,
and what problem was detected:
> [sbl2.sfc] ROM image is missing DSP1 firmware data
> [sbl2.sfc] ROM image is missing data: dsp1.program.rom; dsp1.data.rom
If you try to import a game
using the "Load ROM File ..." option
in [the Library menu](../interface/higan.md#the-library-menu)
using the "Load ROM File ..." option in the [Systems menu]
but it does not include the correct firmware data,
nothing will happen,
and higan will just sit there
@ -328,8 +325,7 @@ Rename the file and it should work beautifully.
Playing a game that has a slot for a memory pak
is just like playing a regular game,
but after you have selected which game you want to play
higan will open another
[filesystem browser](../interface/common.md#the-filesystem-browser)
higan will open another [filesystem browser]
to let you pick which previously-imported memory pak
you want to insert into the game.
If you press "Cancel" at this point,
@ -363,7 +359,7 @@ see [the BS-X Project](https://bsxproj.superfamicom.org/).
Sufami Turbo games
------------------
The [Sufami Turbo][wpst]
The [Sufami Turbo]
was a special cartridge released
for the Super Famicom in Japan.
The Sufami Turbo on its own does nothing,
@ -399,8 +395,7 @@ Rename the file and it should work beautifully.
To play a Sufami Turbo game,
load the Sufami Turbo cartridge like any other game.
higan will open another
[filesystem browser](../interface/common.md#the-filesystem-browser)
higan will open another [filesystem browser]
to let you pick which previously-imported mini-cartridge
you want to insert into slot A.
If you press "Cancel" at this point,
@ -416,7 +411,12 @@ to let you choose a mini-cartridge for slot B.
If you press "Cancel" at this point,
the Sufami Turbo cartridge will boot without anything in slot B.
[wpst]: https://en.wikipedia.org/wiki/Sufami_Turbo
If you play Sufami Turbo games regularly,
you may want to add the Sufami Turbo base cartridge
to the [Systems menu]
so you don't have to tell higan where it is every time.
[Sufami Turbo]: https://en.wikipedia.org/wiki/Sufami_Turbo
Super Game Boy games
--------------------
@ -475,13 +475,17 @@ is just like [importing a regular game](#regular-games).
To play a Game Boy game in Super Game Boy mode,
load the Super Game Boy cartridge like any other game.
higan will open another
[filesystem browser](../interface/common.md#the-filesystem-browser)
higan will open another [filesystem browser]
to let you pick which previously-imported Game Boy game
you want to insert into the Super Game Boy.
If you press "Cancel" at this point,
higan will crash, so don't do that.
If you regularly play Game Boy games
through the Super Game Boy,
you may want to add it to the [Systems menu]
so you don't have to tell higan where it is every time.
**Note:**
Only games for the original, black-and-white Game Boy
can be used with the Super Game Boy.
@ -510,7 +514,7 @@ such as CD-quality music and full-motion video.
Although the MSU-1 was invented for higan,
it is now supported by other Super Famicom emulators too.
The [SD2SNES][sd2snes] programmable cartridge
The [SD2SNES] programmable cartridge
even allows you to play MSU-1 games on a real console.
There are a number of homebrew games
that make use of the MSU-1,
@ -548,7 +552,7 @@ To import an MSU-1 game:
1. If you have a single, large file
with the `.msu1` extension,
that is a pack for use with [Mercurial Magic][mermag],
that is a pack for use with [Mercurial Magic],
which can automatically set up a game folder
in the correct format.
Go read Mercurial Magic's documentation
@ -564,12 +568,11 @@ To import an MSU-1 game:
there will probably be a patch file
whose name ends in `.ips` or `.bps`.
Get a copy of the correct version of the commercial game,
apply the patch with a tool like [Flips][flips],
apply the patch with a tool like [Flips],
then import the patched file.
- If there's "hardware" and "emulator" versions of the patch,
see "One thing to be aware of..." above.
3. Find the game folder in
[the game library](../concepts/game-library.md)
3. Find the game folder in the [game library]
that icarus created when it imported the game.
4. Copy the MSU-1 data file into the game folder.
- This should be named `msu1.rom`
@ -601,17 +604,17 @@ Once the game folder is set up,
playing an MSU-1 game is just like
[a regular game](#regular-games).
[sd2snes]: https://sd2snes.de/
[flips]: http://www.romhacking.net/utilities/1040/
[SD2SNES]: https://sd2snes.de/
[Flips]: http://www.romhacking.net/utilities/1040/
[msu1vol]: http://blog.qwertymodo.com/2017/07/the-msu-1-volume-fiasco-explained.html
[mermag]: https://github.com/hex-usr/Mercurial-Magic/
[Mercurial Magic]: https://github.com/hex-usr/Mercurial-Magic/
Patched games
-------------
The console emulation community
has a long and vibrant history of game modding,
or [ROM hacking][rhdn],
or [ROM hacking],
including fan-translations,
new levels for existing games,
and more.
@ -620,7 +623,7 @@ would be copyright infringement,
the changes are typically distributed as "patches",
a file containing a list of modifications to make,
that can be automatically applied by a "patcher" tool
like [Flips][flips].
like [Flips].
higan does not support soft-patching,
so if you want to play a patched game in higan,
@ -630,7 +633,7 @@ creating a new, patched copy of the game.
Then you can import and play the patched game just like
[a regular game](#regular-games).
[rhdn]: http://www.romhacking.net/
[ROM hacking]: http://www.romhacking.net/
Game Boy Advance games
----------------------
@ -731,7 +734,10 @@ collect all the files mentioned above, then:
create a `PowerFest '94.sfc` folder
(the `.sfc` extension is important,
but you can choose a different base name if you want).
3. Copy the various ROM files into the `PowerFest '94.sfc` folder.
3. Copy `program.rom` and the `slot-*.rom` files
into the `PowerFest '94.sfc` folder.
4. Copy the `dsp1.*.rom` files into the `PowerFest '94.sfc` folder,
but rename them to `upd7725.*.rom`.
To play *PowerFest '94*,
open the Library menu,