mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-23 08:59:40 +00:00
More cleanups.
This commit is contained in:
parent
b38a657192
commit
ea3c2dafda
@ -5,13 +5,13 @@ be stored correctly in
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For [regular games](#regular-games)
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this is simple,
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but some games require special treatment,
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especially games that make use of
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especially those that make use of
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unusual hardware.
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Regular games
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-------------
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icarus can import games
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higan's importing tool, icarus, can import games
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in the most commonly-used formats
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for each supported console,
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and also those same formats inside `.zip` files
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@ -42,12 +42,12 @@ Bandai for the WonderSwan,
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etc.)
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then choose the appropriate console menu item.
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A filesystem browser will appear
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listing all the games in your library
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listing all the games in the library
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for that particular console.
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Select the game you want to play
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and click the Open button,
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or just double-click the game,
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and it will begin playing as though you'd just turned on the console.
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and it will begin playing.
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**Note:**
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Sometimes
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@ -56,8 +56,8 @@ behave differently,
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or the Japanese and American variants.
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When choosing a game from the Game Library,
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a drop-down list in the bottom-right of the filesystem browser
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allows you to choose which regional variation
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of the console it should emulate.
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allows you to choose which regional variant
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of the console higan should emulate.
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For most consoles,
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higan can reliably guess which variant to use,
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and the list defaults to "Auto".
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@ -72,7 +72,7 @@ those extra chips were separate CPUs
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running their own separate firmware,
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and for those cases
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higan requires a copy of the co-processor firmware
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as well as the actual game.
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as well as the actual game data.
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Unfortunately,
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like games themselves,
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co-processor firmware cannot legally be distributed,
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@ -81,10 +81,10 @@ copies of the relevant firmware data
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yourself.
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To import a game that requires co-processor firmware,
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you must copy the required firmware files
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you must put a copy of the required firmware files
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beside the game you want to import.
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For example,
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if you want to import Megaman X2,
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if you want to import Megaman X2 for the Super Famicom,
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which is stored in the file `mmx2.sfc`,
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the file `cx4.data.rom`
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must be placed in the same folder
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@ -212,14 +212,15 @@ but the firmware inside is identical.
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**Note 2:**
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The DSP1B is very similar to the DSP1A,
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but has some bugs fixed.
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but fixes some bugs.
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Note that icarus' heuristics cannot distinguish between
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a game that uses DSP1
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and one that uses DSP1B,
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a game that uses the DSP1
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and one that uses the DSP1B,
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so if it cannot find your game in its manifest database,
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it will assume it uses DSP1B.
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Many games work just as well with either DSP1 or DSP1B,
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but Pilotwings is a notable exception.
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Many games work just as well with either variant,
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but Pilotwings for the Super Famicom is a notable exception,
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requiring the DSP1 firmware.
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If you try to import a game
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using the "Import ROM Files ..." option
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@ -229,7 +230,7 @@ but do not have the required firmware files
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in the correct place,
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a window will appear saying
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"Import completed, but with 1 errors. View log?"
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(or howevery many games were lacking the correct firmware).
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(or however many games were lacking the correct firmware).
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If you press "Yes",
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a new window will appear listing the games that couldn't be imported,
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and at least one firmware file that was missing or incorrect, like this:
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@ -263,7 +264,7 @@ browse online services,
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and download games and data.
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This control cartridge was called
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*BS-X Sore wa Namae o Nusumareta Machi no Monogatari*,
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which translates as
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which in English is
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*BS-X The Story of The Town Whose Name Was Stolen*.
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[wpbsx]: https://en.wikipedia.org/wiki/Satellaview
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@ -294,8 +295,8 @@ must end in `.bs`)
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in order for it to be successfully imported.
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Sometimes memory pak filenames end in `(BSROM).sfc`,
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which will make higan try to import them as
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regular Super Famicom games,
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and fail miserably.
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regular Super Famicom games
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and fail.
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Rename the file and it should work beautifully.
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Playing a game that has a slot for a memory pak
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@ -311,8 +312,8 @@ the game will load without any cartridge in its memory pak slot.
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If you load the control cartridge into higan,
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make sure the emulated Satellaview
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is connected to the emulated Super Famicom's expansion port
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by going to the "Super Famicom" menu,
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selecting the "Expansion Port" sub-menu,
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by opening the "Super Famicom" menu,
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selecting the "Expansion Port" submenu,
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and choosing "Satellaview".
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If the expansion port was previously
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configured with a different option,
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@ -447,12 +448,13 @@ you want to insert into the Super Game Boy.
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If you press "Cancel" at this point,
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higan will crash, so don't do that.
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Note that only games for the original, black-and-white Game Boy
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**Note:**
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Only games for the original, black-and-white Game Boy
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can be used with the Super Game Boy.
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Some games designed for the Game Boy Color
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were backward compatible with the original Game Boy
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and hence the Super Game Boy;
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see [Playing Game Boy Colour games in Game Boy mode][blackcarts]
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see [Playing Game Boy Color games in Game Boy mode][blackcarts]
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for details.
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[blackcarts]: ../notes.md#playing-game-boy-color-games-in-game-boy-mode
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@ -461,9 +463,9 @@ MSU-1 games
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-----------
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The MSU-1 is a fictional expansion chip
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invented by higan's author byuu
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for use with Super Famicom games,
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designed to allow streaming data and audio.
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invented by higan's author byuu,
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designed to allow the Super Famicom
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to stream data and audio.
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Although the MSU-1 is not specific
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to any particular storage medium,
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it gives the Super Famicom similar capabilities
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@ -472,10 +474,18 @@ like the Mega Drive's Mega CD
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and the PC Engine's CD-ROM²,
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such as CD-quality music and full-motion video.
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Although the MSU-1 was invented for higan,
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it is now supported by other Super Famicom emulators too.
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The [SD2SNES][sd2snes] programmable cartridge
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even allows you to play MSU-1 games on a real console.
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There are a number of homebrew games
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that make use of the MSU-1,
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and also mods for commercial Super Famicom games
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that add higher-quality music and sometimes video.
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One thing to be aware of
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when importing an MSU-1 game
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is that early firmware versions
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of the [SD2SNES][sd2snes] programmable cartridge
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is that early firmware versions of the SD2SNES
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had a bug that caused MSU-1 music to play too quietly.
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Skipping over [the full details][msu1vol],
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the short version is this:
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@ -485,20 +495,20 @@ the short version is this:
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- If an MSU-1 mod for a commercial game offers
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"emulator" and "hardware" versions of the patch file,
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it means the audio tracks are already boosted.
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- Some
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[third](https://www.zeldix.net/t1265-#18320)
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[parties](https://www.zeldix.net/t1339-#19818)
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have created replacement, non-boosted audio tracks
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for the most popular MSU-1 mods.
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If the mod you want to play has a replacement pack,
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use it with the "hardware" version of the patch.
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- Even without access to non-boosted audio tracks,
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it may be that the existing audio is only slightly boosted,
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so try the "hardware" version first, for best quality.
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- If the audio tracks are heavily boosted,
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the "hardware" patch may sound terrible,
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distorting and clipping,
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in which case try the "emulator" patch.
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- Some
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[third](https://www.zeldix.net/t1265-#18320)
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[parties](https://www.zeldix.net/t1339-#19818)
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have created replacement, non-boosted audio tracks
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for the most popular MSU-1 mods.
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If the mod you want to play has a replacement pack,
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use it with the "hardware" version of the patch.
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- Even without access to non-boosted audio tracks,
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it may be that the existing audio is only slightly boosted,
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so try the "hardware" version first, for best quality.
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- If the audio tracks are heavily boosted,
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the "hardware" patch may sound terrible,
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distorting and clipping,
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in which case try the "emulator" patch.
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To import an MSU-1 game:
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@ -1,8 +1,8 @@
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The Filesystem Browser
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----------------------
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Sometimes higan will need
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to ask you to choose a file or folder.
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Sometimes higan will need you
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to choose a file or folder.
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For this, it uses a special Filesystem Browser dialog.
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Although many operating systems provide a native filesystem browser,
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they do not all allow the same customizations.
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@ -19,15 +19,15 @@ If you want to browse a specific path,
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you may edit the contents of this box
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and press Enter to switch to the new location.
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The button with two blue arrows at the top-right is "Refresh".
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Pressing this button will check for
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added (or removed) items in the current folder,
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and add (or remove) them to (or from) the list.
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The ![two-blue-arrows](refresh.png) button is "Refresh".
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Pressing this button will check
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if anything has been added to or removed from the current folder
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and update the list to match.
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The button with the house at the top-right is "Home".
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The ![house](home.png) button is "Home".
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Pressing this button will switch to your home folder.
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The button with the green up-arrow at the top right is "Parent".
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The ![up-arrow](up.png) button is "Parent".
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Pressing this button will
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switch to the parent of the current folder.
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@ -37,7 +37,7 @@ Double-clicking a folder,
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or selecting it and pressing Enter,
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will switch to showing the contents of that folder.
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If the list has keyboard focus,
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typing any text will jump to the first inem in the list
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typing any text will jump to the first item in the list
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whose name begins with the text you typed.
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If a drop-down list appears in the bottom-left,
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@ -55,7 +55,7 @@ you can choose one
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by selecting it and clicking the "Select" button in the bottom-right.
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Double-clicking
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or selecting and pressing Enter don't work,
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they just switch to viewing that folder.
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they just switch to viewing the conents of that folder.
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The "Cancel" button in the bottom-right
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closes the filesystem browser without selecting anything.
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@ -1,49 +1,59 @@
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# Synopsis
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> higan [*\-\-fullscreen*] [*PATH*]
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> higan [*\-\-fullscreen*] [*GAME*]
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# Description
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When launched with `--fullscreen`,
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higan will automatically enter full-screen mode
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when it starts.
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This is not much use unless you also specify `PATH`,
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higan will automatically enter fullscreen mode
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when it starts,
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otherwise it starts in windowed mode.
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This is not much use unless you also specify `GAME`,
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because you won't be able to load a game
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until you exit full-screen mode
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until you exit fullscreen mode
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by pressing the "Toggle Fullscreen"
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[hotkey](higan-settings.md#hotkeys).
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When `PATH` is the path to an existing
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When `GAME` is not given,
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higan starts with no game loaded.
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When `GAME` is the path to an existing
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[game folder](../concepts/game-folders.md)
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for any supported console,
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that game will be loaded when higan starts.
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that game will automatically be loaded
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after higan starts.
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When `PATH` is the path to a ROM file
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When `GAME` is the path to a ROM file
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for any supported console,
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it will be imported into a game folder in
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[the Game Library](../concepts/game-library.md),
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and then loaded from there when higan starts.
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and loaded from there after higan starts.
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When loading a game from the Game Library
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via higan's GUI,
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you can force higan to emulate a particular regional variant
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of the relevant console by
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choosing a region code from the drop-down list
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in the lower-right of the filesystem browser.
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To achieve the same effect from the command-line,
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`PATH` should be set to the region code used in the GUI,
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followed by a vertical bar (`|`),
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followed by actual filesystem path
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to the game folder or ROM file to load.
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When `GAME` is of the form `REGION|PATH`
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(that is,
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a region code,
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a vertical bar (`|`),
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and a path to a game folder or ROM file)
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higan will load the game at `PATH`
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into the `REGION` variant of the appropriate console,
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rather than detecting which variant the game expects.
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This is the command-line equivalent
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of choosing a region from
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the drop-down in the bottom-right of the filesystem browser window
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when you [load a game from the game library](../guides/import.md#regular-games).
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The list of region codes differs from console to console,
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so load a game from the library
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and check the list
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before loading it from the command-line.
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# Examples
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Play a previously-imported copy of Super Mario World
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in full-screen (assuming Linux defaults):
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in fullscreen (assuming Linux defaults):
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```sh
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higan --fullscreen ~/Emulation/"Super Famicom"/"Super Mario World.sfc"
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higan --fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc"
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```
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Play a previously-imported copy of Sonic the Hedgehog 3,
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@ -11,7 +11,7 @@ The Cheat Editor
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For some consoles,
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higan supports applying temporary changes to the code of a running game.
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For example,
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you could disable the code that registers when the player takes damage,
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you could disable the code that detects when the player takes damage,
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resulting in an "invulnerability" mode.
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Currently,
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higan supports cheats for the following consoles:
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@ -23,6 +23,43 @@ higan supports cheats for the following consoles:
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- PC Engine
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- Wonder Swan
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To add a new cheat,
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select an unused row in the list,
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then type the relevant codes in the "Code(s)" field at the bottom,
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and a description in the "Description" field.
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See [Cheat code formats](#cheat-code-formats)
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for a description of the codes higan understands.
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To enable or disable an existing cheat,
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tick the checkbox in the first column of the list.
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The change should take effect immediately.
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To clear out an existing cheat,
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select it from the list
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and click the "Erase" button in the bottom right,
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or just manually delete
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the contents of the "Code(s)" and "Description" fields.
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To clear out all existing cheats,
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click the "Reset" button in the bottom right.
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Changes made in the Cheat Editor are saved to disk
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when the game is unloaded,
|
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or when higan exits.
|
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higan stores the known cheats for a particular game
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||||
in `higan/cheats.bml`
|
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inside the game's [game folder](../concepts/game-folders.md).
|
||||
|
||||
If your copy of higan includes a cheat database
|
||||
(a file named `cheats.bml`
|
||||
in the same folder as `Super Famicom.sys`
|
||||
and the other `*.sys` folders),
|
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you can click the "Find Codes ..." button in the bottom left
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to load all known cheats for the currently-running game.
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Cheat code formats
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------------------
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A cheat code of the format `addr=data`
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will cause the emulated console to obtain `data`
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||||
whenever it reads from memory address `addr`.
|
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@ -52,39 +89,6 @@ in Super Mario World,
|
||||
you can lock the time to 999 with these codes:
|
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`7e0f31=09+7e0f32=09+7e0f33=09`.
|
||||
|
||||
Changes made in the Cheat Editor are saved to disk
|
||||
when the game is unloaded,
|
||||
or when higan exits.
|
||||
higan stores the known cheats for a particular game
|
||||
in `higan/cheats.bml`
|
||||
inside the corresponding game folder
|
||||
in [the Game Library](../concepts/game-library.md).
|
||||
|
||||
If your copy of higan includes a cheat database
|
||||
(a file named `cheats.bml`
|
||||
in the same folder as `Super Famicom.sys`
|
||||
and the other `*.sys` folders),
|
||||
you can click the "Find Codes ..." button in the bottom left
|
||||
to load all known cheats for the currently-running game.
|
||||
|
||||
To add a new cheat,
|
||||
select an unused row in the list,
|
||||
then type the relevant codes in the "Code(s)" field at the bottom,
|
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and a description in the "Description" field.
|
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|
||||
To enable or disable an existing cheat,
|
||||
tick the checkbox in the first column of the list.
|
||||
The code should take effect immediately.
|
||||
|
||||
To clear out an existing cheat,
|
||||
select it from the list
|
||||
and click the "Erase" button in the bottom right,
|
||||
or just manually delete
|
||||
the contents of the "Code(s)" and "Description" fields.
|
||||
|
||||
To clear out all existing cheats,
|
||||
click the "Reset" button in the bottom right.
|
||||
|
||||
The State Manager
|
||||
-----------------
|
||||
|
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@ -97,8 +101,9 @@ saved games
|
||||
and how they compare,
|
||||
see [Save States](../concepts/save-states.md).
|
||||
|
||||
To create a new manager state,
|
||||
or to replace an existing one,
|
||||
To save the current state of the loaded game
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||||
in a new slot,
|
||||
or to replace the contents of an existing slot,
|
||||
select the slot in the list
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||||
then click "Save" in the bottom-left corner.
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||||
You can then type a description in the "Description" field,
|
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@ -111,7 +116,7 @@ and edit the "Description" field.
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||||
To load a state,
|
||||
select the slot in the list
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and click "Load" in the bottom-left corner,
|
||||
or just double-click it.
|
||||
or just double-click the slot.
|
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|
||||
To clear the state out of a slot,
|
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select the slot in the list
|
||||
@ -127,6 +132,6 @@ As described in
|
||||
[Game Manifests](../concepts/manifests.md),
|
||||
higan uses a "manifest" to
|
||||
describe how the various parts of a game cartridge
|
||||
are wired up together,
|
||||
and the Manifest Viewer lets you examine
|
||||
the configuration higan is using for the currently-running game.
|
||||
are wired up together.
|
||||
The Manifest Viewer lets you examine
|
||||
the configuration higan is using for the loaded game.
|
||||
|
@ -182,7 +182,7 @@ The sound hardware is still emulated.
|
||||
**Show Status Bar**
|
||||
causes higan to show or hide the status bar
|
||||
at the bottom of the window.
|
||||
This option has no effect in full-screen mode.
|
||||
This option has no effect in fullscreen mode.
|
||||
See [The status bar](#the-status-bar) for more information.
|
||||
|
||||
**Video ...**
|
||||
@ -219,13 +219,16 @@ a state previously saved to one of the quick state slots.
|
||||
See [Save States](../concepts/save-states.md) for more information.
|
||||
|
||||
**Cheat Editor**
|
||||
opens [the Cheat Editor window](higan-tools.md#the-cheat-editor)
|
||||
opens [the Cheat Editor tab](higan-tools.md#the-cheat-editor)
|
||||
of the Tools window.
|
||||
|
||||
**State Manager**
|
||||
opens [the State Manager window](higan-tools.md#the-state-manager)
|
||||
opens [the State Manager tab](higan-tools.md#the-state-manager)
|
||||
of the Tools window.
|
||||
|
||||
**Manifest Viewer**
|
||||
opens [the Manifest Viewer window](higan-tools.md#the-manifest-viewer)
|
||||
opens [the Manifest Viewer tab](higan-tools.md#the-manifest-viewer)
|
||||
of the Tools window.
|
||||
|
||||
The Help menu
|
||||
-------------
|
||||
@ -287,7 +290,7 @@ The status bar briefly displays "Slot X quick state does not exist"
|
||||
(where X is one of the Quick State slot numbers)
|
||||
when you choose a slot from the
|
||||
[Tools](#the-tools-menu) → "Load Quick State"
|
||||
sub-menu that has not had a save-state saved to it,
|
||||
submenu that has not had a save-state saved to it,
|
||||
or when you press the "Load Quick State" hotkey
|
||||
while the current Quick State slot has not had a save-state saved to it,
|
||||
|
||||
|
1
docs/interface/home.png
Symbolic link
1
docs/interface/home.png
Symbolic link
@ -0,0 +1 @@
|
||||
../../hiro/resource/icon/go/home.png
|
1
docs/interface/refresh.png
Symbolic link
1
docs/interface/refresh.png
Symbolic link
@ -0,0 +1 @@
|
||||
../../hiro/resource/icon/action/refresh.png
|
1
docs/interface/up.png
Symbolic link
1
docs/interface/up.png
Symbolic link
@ -0,0 +1 @@
|
||||
../../hiro/resource/icon/go/up.png
|
Loading…
Reference in New Issue
Block a user