I've registered https://bsnes.dev to be the new homepage for the project.
Screwtape and I are still working out how we're going to handle the page, but I want to get away from the old domain, and this is where we start that process.
Previously, we didn't have control of byuu.org and it wasn't obvious what we
should do about hosting. Now we can update byuu.org, though, we should continue
using it as the authoritative source information.
Fixes#2.
* improved appended firmware detection [devinacker]
* added dynamic rate control support to ALSA and PulseAudio drivers [RedDwarf]
* added option to use native file dialogs
Dot PPU: latch fine BG Hscroll at H=0 instead of H=56
(fixes minor scanline issues in Full Throttle Racing scoring screen)
(note: exact latch position is not currently known)
Serialize SDD1 PEM
(fixes run-ahead in Star Ocean)
Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter()
(fixes scanline glitch in Great Battle IV)
Dot PPU: do not latch BG H/V scroll registers
(fixes Air Strike Patrol raster effects)
(fixes Septentrion glitchy scanline)
It seems auto-joypad poll timing is needed for most games.
So that's back in as before. Instead, I added an override for
Taikyoku Igo - Goliath specifically, until auto-joypad emulation
can be improved further.
Completely disabled auto-joypad timing (happens immediately)
(fixes World Masters until this can be emulated fully)
Disabled fast PPU for Winter Olympic Games
(changes OAM tiledata address mid-frame)
Disabled fast PPU for World Cup Striker
(I'm not sure yet why it's not compatible)
Cleared overscan region when disabling overscan
(fixes World Class Service SNES Tester)
Added override for invalid SNES header in Yuyu no Quiz de Go! Go!
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
Added System/Serialization/Synchronize setting to settings.bml
This option is for experimental deterministic rewind support.
It does not currently work with SuperFX and SA-1 games,
and as such is set to true (force synchronize) for now.
Added support for multiple serialization methods.
Revert to the fast method for games by default.
Default Tales of Phantasia and Star Ocean to the new strict method.
Added new Synchronization/Method settings file override.
Added new pseudo-fullscreen hotkey toggle by request.
Added new preset settings buttons to the driver settings panel.
Merged Super Game Boy support for the libretro target [rtretiakov]
Updated frame advance to run after first advance when paused previously.
Moved frame events into the CPU core to prevent PPU<>NMI race condition.
Credit to r5 for pointing out there being an issue during frame advance.